| May 21, 1998 On May 21 at midnight PST, a press conference was held at the Akasaka Hotel New Otani to promote Sega Enterprise latest game console, Dreamcast. In attendance was Sega's President Shoichiro Irimajiri, who officially released the machine's specs. Its
here, its white, it looks just like the Saturn, but this time it
brought its friends Dreamcast, the mould-breaking new 128-bit console produced by Sega, Videologic, Yamaha, Hitachi and Microsoft has broken its cover and gone public. Designed for network connectivity
and multiplayer gaming, the Dreamcast has four controller ports, an
integral 33.6 Kbps modem, and an innovative visual memory PDA card (seen that somewhere before, eh?) that slots neatly into the top of the controller and presents the user with various
interesting gaming functions. The machine will shift 3 million polygons
per second, features a 64-channel Super Intelligent sound system and rocks along with an SH-4 CPU, Power VR2 graphics engine and a customized version of Windows CE under the hood.
There’s no price or hard-and-fast release date yet, but the press pack
tentatively suggests November 98. Available separately, the
PDA cum memory card looks uncannily similar to Sony’s efforts, but
instead of attaching to the controller port, the visual memory inserts
into the controller itself, a bit like the planned N64-Game Boy Pocket
Monster converter and is configured for super high-speed data transfer. A scenario envisaged by Sega’s PR department involves using the modem to hook your Dreamcast up with a friends machine
somewhere far away, thrash the friend at a game, then gloat over your
victory by means of a chat session conducted afterwards using
the console. And if that wasn’t enough, you are then supposed to
download the data to your visual memory card, hang it round your
neck on a chain, and walk around town looking very smug. If you chance
to meet your hapless opponent during your trip, you can connect
the visual memory card directly to his (or hers) and swap game data,
including team formations for sports games, radar and maps
for action titles and special moves and rankings for fighters. For the
future, Sega even expect you to be able to hook the visual memory card up with your mobile phone for, they say, a whole slew of new gaming experiences. Hmmm. On a more mundane level, the visual memory is also a basic PDA, featuring a calendar, clock and planner function.
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CPU: Hitachi 128 bit graphics engine with an on-board RISC processor SH4 (operating frequency of 200MHz 360 MIPS/1.4FLOPS)Graphics Chip: NEC PowerVR2 (rendering capacity: over 3 million polygons per second) Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously articulates 64 sounds) Operating System: Customized OS using Windows CE as its base (Supports Direct X) Main Memory: 16MByte (64Mbit SD-RAM x 2) CD-ROM Drive: 12-speed ( Maximum ) On-board Modem: 33.6Kbps modem Controllers: Red, Yellow, Blue, and Grey Visual Memory (sold separately): A liquid-crystal display PDA for game data backup and data exchange. Console Dimensions: 7 7/16" X 7 11/16" X 3" Weight: 4.4# Release Date: September 9, 1999 Price: $199.99 Data save method on PDA Dimensions 190 mm (W) x 195 mm (H) x 78 mm (D) Weight 2.0 kg PDA specs: CPU 8-bit Memory 128 KB Display 48 dot (W) x 32 dot (H) Monochrome Display size 37 mm (W) x 26 mm (H) Case dimensions 47 mm (W) x 80 mm (H) x 16 mm (D) Power source 2 x button batteries, w. auto-off function Sound 1-channel PWM sound source Weight 45g |