You have 0 item(s).
Total: $0.00
 
Call of Duty: Modern Warfare 2 (PS3)
Killzone 2 (PS3)
MX Vs. ATV Untamed (PS3)
Grand Theft Auto IV (PS3)
PS3 DualShock 3 Wireless Controller (PS3)
Afro Samurai (PS3)
Sega Dreamcast Controller
GameCube Controller
Sega Genesis System
Harry Potter and the Chamber of Secrets (PS2)
 
 
SUPER MARIO WORLD (SNES)
Championship Bowling (Genesis)
Streets of Rage 2 (Gamegear)
Mario Brothers (NES)
Tekken 3 (PSX)
Ready 2 Rumble (N64)
Silent Hill 3 (PS2)
SUPER MARIO BROTHERS (NES)
Mike Tyson's Punch Out (NES)
Diddy Kong Racing (N64)
Mega Man X (SNES)
DONKEY KONG COUNTRY 3 (SNES)
Starfox Adventure (Gamecube)
 
What is the top game system of all time?
 Nintendo
 Playstation 2
 Playstation One
 Playstation 3
 Xbox
 Xbox 360
 Nintendo Wii
 Nintendo 64
 Super Nintendo
 Nintendo Gamecube
 Sega Dreamcast
 Sega Genesis
 Sega Saturn
 Sega Master System
View Results  
 
 
>Classic Systems
View price in:  
Sort By:

Sega Saturn


Sega Saturn System
 
 

The Sega Saturn is a 32-bit video game console that was first released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in 2000 in Japan and in 1998 in other countries.

The system was popular in Japan due to its successful marketing such as with the character Segata Sanshiro, while its predecessors, the Mega Drive and the Sega Master System were not popular there. However, the system suffered in North America and Europe due to a poor launch, extensive competition from Sony's PlayStation and the Nintendo 64, difficulty to program by third-parties, and marketing woes. It also suffered in North America from the policies delivered by former Sega of America president Bernie Stolar; such policies stated the condemnation of games such as RPGs, with Stolar's proclaiming that RPGs would not be popular with American consumers (despite the fact that many RPGs were huge successes for both Japan and North America alike), and 2D games as Stolar stated that they could not display the full graphical potential of the Saturn.

According to a July 2007 GamePro article, the Saturn had sold 9.5 million units. However in Invisible Engines: How Software Platforms Drive Innovation and Transform Industries (on p. 131) it was stated that the console had sold 17 million units.

Product Categories

Accessories (6) Games (117)

Products

Thumbnail Name Info Price QTY Order
Sega Saturn System Sega Saturn System Info $69.99 Notify Me When Stock Is Available
 
[ 1 ]

By the end of 1994, the 16-bit video game era was in twilight in North America and gamers were eagerly anticipating the new 32-bit machines from Japan. In early 1995, Sega president Tom Kalinske announced that the Saturn would launch in the U.S. on "Saturnday", (Saturday) September 2, 1995. This date was greatly anticipated by gamers and the media. It also allowed Sony to announce that the PlayStation release date would be one week later on September 9, 1995.

However, at the first Electronic Entertainment Expo (E3) in May 1995, Kalinske announced that the "Saturnday" date was a ruse and that the system was being released nationwide by a few select retailers immediately (May 11, 1995). It appeared that Sega had a real opportunity to take a commanding 4-month lead in the 32-bit race by beating the PlayStation to the market.

However, the "surprise attack" launch backfired on Sega for several reasons. The Saturn was released at a high price point of US$399, while Sony announced a US$299 price for the PlayStation at E3 itself, as a response to the Saturn's earlier release.

The early launch also meant that the Saturn had only a handful of games available at the moment, as most third party games were slated to be completed and rolled out around the original September 2 launch date, and as many successful Japanese titles were not imported. Third party publishers, particularly these based in North America, were angered as the surprise launch prevented them from capitalizing on the momentum inherent in an anticipated, planned release. Essentially the only software available on the shelves at launch was software released by Sega. Many within the gaming industry viewed the early launch as a calculated move to give Sega larger sales of Saturn software at the expense of independent developers.

In addition, the retailers who were not included in the early launch (most notably Wal-Mart and KB Toys) felt betrayed, with some retaliating by supporting Sega's rivals. This resulted in Sega having difficulties with these distributors for the Saturn (and also for its successor, the Dreamcast). For example, Sega's actions so angered KB Toys that the latter refused to release the Saturn at all, and actually went as far as having some retailers remove anything Sega-related in stores to provide more retail space for the Saturn's competition instead.

By the time of the PlayStation's release on September 9, 1995, the Saturn had sold approximately 80,000 systems. The PlayStation sold over 100,000 units upon release in the U.S., and Sega's dreams of early domination of the new generation of hardware were quickly forgotten.

From 1995–1997 the Saturn became the "other" system, running a distant third behind the Nintendo 64 and the PlayStation. However, it was the preferred system for many arcade gamers who eagerly anticipated Sega's arcade classic games being ported to the system. Sales of the Saturn would generally spike as new arcade ports were released, then die off shortly thereafter. By the end of 1997, with Sega publicly saying that it would develop a successor, later known as the Dreamcast, console sales and released games dropped dramatically.

Saturn's failure caused Sega to lose US$267.9 million and layoff 30% of its workforce.