- Rise as a Death Knight - Master the necromantic powers of the Death
Knight—World of Warcraft’s first Hero Class. Create a new Death Knight
character with a starting level of 55 and break the chains of the Lich
King to forge your own destiny.
- Battle to Level 80 - Power your way through new quests and
dungeons as you seize ever greater abilities. Assault the terrifying
Wrathgate, war in Lake Wintergrasp, uncover the secrets of Dalaran
reborn, and much more.
- Brave the Lich King’s Domain - Discover the harsh, icy
continent of Northrend, the bleak heart of the Lich King’s empire of
undeath.
- Lay Siege to your Enemies - Command mighty siege engines to
bombard your enemies and lay waste to destructible buildings in your
path.
Borean Tundra:
The sprawling Borean Tundra lies at the far southwestern tip of
Northrend, the icy continent also known as the roof of the world. In
recent months the Horde has established a dominant presence here as the
young and daringly aggressive Garrosh Hellscream has founded the rugged
orc fortress of Warsong Hold.
Shortly upon arriving, the Horde met the tuskarr, a walrus-like race of
nomadic fishermen. The two groups have since formed a bond, and the
Horde has sworn to aid their new allies in any way possible. Garrosh
and his orc forces have also discovered the enigmatic taunka, an
ancient offshoot of the tauren race that up until now had been thought
lost forever.
Beyond the Westrift Valley, which separates the tundra from the
mountainous region of Coldarra, explorers have recently witnessed
increased activity at a magical site known as the Nexus. Nestled within
the valley of Coldarra, the Nexus is a column of magical energy
surrounded by levitating earth-covered rings. This ancient site was
created by the blue dragonflight, and many adventurers attribute the
increased activity here to the reemergence of the blue Dragon Aspect,
Malygos. Inhabitants of the region have also noted an increased tension
among members of the blue dragonflight, especially regarding the use of
magic.
The Alliance has established a smaller presence here as well, and as
both factions prepare to launch an offensive against the Lich King and
his undead armies, they must first address the more immediate threat:
the naga. The sinister serpentine race is using massive generators to
melt the surrounding glaciers and ice caps, threatening to flood the
entire region.
The Alliance and Horde have journeyed from far and wide to reach
Northrend. Yet for these intrepid pioneers, the true challenges still
lie ahead.
Howling Fjord
The Howling Fjord sits high above the Great Sea on the southeastern tip
of Northrend. It is said that in ancient times the vrykul, a race of
half-giant warriors, inhabited the land, founding a vast and prosperous
civilization.
Then one day, without warning or explanation, the vrykul vanished, leaving behind only deserted villages and abandoned temples.
Now the Alliance and Horde have come to confront the malefic Lich King
and put an end to the Scourge. The Alliance has established a staging
area in the settlement of Valgarde, but their presence seems to have
sparked off an unforeseen event: the return of the vrykul.
These formidable warriors have begun attacking Horde and Alliance
settlements, and many of the vrykul are pouring out of the fortress of
Utgarde Keep, not far from Valgarde. The vrykul's motives and their
whereabouts for the past several thousand years remain a mystery.
Regardless, there is no doubt that the vrykul's sudden resurgence has
touched off an ongoing battle for control of the region.
Dwarven prospectors, in the meantime, have uncovered mysterious
relatives whose skin is etched in strange runes. These iron dwarves may
provide the missing link needed for the dwarves to piece together the
mystery of their creation.
On the eastern shore, the Forsaken have arrived, carrying a plague of
their own to unleash upon the Lich King. Queen Sylvanas has been
methodically and patiently overseeing the formulation of this contagion
for several years, and the time has come at last to test its
effectiveness against the Scourge.
Before bringing the battle to the Lich King, both the Horde and
Alliance must overcome the immediate threat of the vrykul and answer
the questions that the warriors’ reemergence has posed. Where have the
vrykul been? What do they want? Most disturbing of all, what if they
aligned with the Lich King?
Perhaps only time will tell. For now, the battle has just begun.
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