The Atari Jaguar, lambasted here by several people, was the most advanced game system when it was released in November of 1993. It is a genuinely 64-bit system, not 32, 24, or 16, like some people here say. It has five processors: 2 are entirely 64 bit, one is a dual 32/64 processor, the sound processor is 32 bit and the secondary processor, which was meant to do things like read joystick commands, is 16. It has nothing to do with adding up all the processors together. The processors that are responsible for the graphics and the speed of the data processed are 64 bit. Why, then, do a number of games look 16 bit? That's because some lazy developers had no patience to utilize the advanced (and complex) hardware and instead ported over 16 bit titles that solely utilized the 16-bit Motorolla 68000, which was never meant for graphics. When games were developed right, they looked like ALIEN VS. PREDATOR, which looks like a movie, and rivals anything on the Saturn, Playstation, or Nintendo 64, despite coming out well before those systems. The Jaguar DOOM was the best of its time, as were RAYMAN, TEMPEST 2000, WOLFENSTEIN 3D, IRON SOLDIER, MISSILE COMMAND 3D, ULTRA VORTEK, and many more. No one in their right mind would say that AVP looks 16 bit! So stop attacking this system. If you're interested, buy it as well as the games mentioned above (plus more recent games like SKYHAMMER, which like AVP, looks like a movie, BATTLESPHERE, and ZERO 5) and then you'll be quite sure what the world's first 64-bit video game system could do. |