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>Classic Systems>Atari Jaguar
Atari Jaguar System
Name: Atari Jaguar System
Your Price: $69.99
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Description
We just got this one traded in, and it is in mint condition. It includes the orignial box and all original packaging and documents. Atari Jaguar System, Cybermorph Game, Includes One Controller, AC Adaptor, and an RF UNit. This is a rare find.

Product Reviews

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12 out of 27 people found the following review helpful
terrible, 26 Mar 2007
by yomamama

This thing is awful. I think atari should never show their faces in the video game public ever again for making this crappy system.

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9 out of 28 people found the following review helpful
You Guys are Morons, 16 Apr 2005
by mrperfect mrperfect from mrperfect231@webtv.net Albania

You guys are all morons firstoff nobody cares about atari theyve never had good games second the jaguar isnt 64bits or even 32bit its a cartridge based system with 24bit graphics processor wich called itself 64bit then later had to admit it wasnt its graphics resemble early playstation 1 games and the sound wont win any oscars either sega saturn had several 32bit processors and sony had 1 and sony had the superior 3d graphics why? cause u cant simply add processor bits and make a magic number NEOGEO WASCALLED 24BIT BUT IT USES 68000 CORE 16 BIT AND A Z80 8 BIT BUT UNLIKE ATARI SNK WAS SMART AND GAVE THE CARTS MASSIVE RAM POTENTAL THATS WHY EVEN TODAY NEOGEO HAS NEW ARCADE PERFECT GAMES COMING OUT FOR IT ON 900 MEG CARTS JAGUAR BIGGEST CART WA 256MEGS NEOGEO IS EXPENSIVE BUT IS SIMPLY BEST 2D HANDRAWN ARCADE PERFECT GRAPHICS U CAN BUY WWW.NEOGEOFREAK.COM SELL ALL NEW NEO COMING SOON METAL SLUG 4!!! SNK
NEOGEO GAMES PORTED TO OTHER SYSTEMS CANT HANDLE THE RAM INTENSIVE 2D ANIMATION AND HAVE LESS COLORS MISSING ANIMATION AND ARENT AS SHARP OVERALL BY A MODDED NEOGEO WITH A VIDEO AND PLAY LASTBLADE SAMURAI SHOWDOWN ART OF FIGHTING FATAL FURY KING OF FIGHTERS MARK OF WOLVES METAL SLUG WORLD HEROES MAGIACIAN LORD SENGOKU AND YOLL BE IN 2D EYE CANDY BLISS AVOID THE TRIPPY ORANGE JUICE ---GEESE

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11 out of 27 people found the following review helpful
The Bits, 16 Apr 2005
by ihateu3 ihateu3 from ihateu3@bright.net Afghanistan

The atari has one 128 bit proccessor 5 64 bit processors 10 32 bit processors and a couple other 16 and 8 bit processor thrown in 4 fun.....so ummmm......i think the system really blows 4 all that power....whats that equal up to??? like 16 bits all in all or what??

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11 out of 26 people found the following review helpful
BITS MEAN NOTHING, 01 Dec 2004
by Merf Merf from Nebraska United States

Tsk Tsk. Bits mean nothing. Xbox is 32 bits. So What?
You only make yourself look foolish by saying "But because the CPU "bits" is N, it must be better!", or "Although it is N "bits", it plays like a N "bit"!".
The only point you are making is that you know nothing about hardware.
Besides, it could have a quantillion bits, but without software, nobody cares.
If you beleive this "bits" crap, you are a slave to the media, because, with today's technology, the only power a "bit-count" has is for marketing.

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15 out of 33 people found the following review helpful
Specs, 02 Jul 2004
by David Pugh from North Carolina United States

You guys might want to look at the top of the Jaguar itself ....mmm...whats that say ...could it say 64bit...ahhh...it does say it ....wow...thats neat...sorry guys the Jaguar is a 64 bit system ...the prototype Atari Panther system was 32bits ...check this out..........
Processors (5 in 3 chips):
- "Tom"
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor 1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Has access to all 64 bits of the system bus
- Can read 64 bits of data in one instruction
- Rated at 26.591 MIPS (million instructions per second)
- Runs at 26.591 MHz
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor 2)
- 64-bit RISC architecture
- 64-bit wide registers
- Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others.
- Blitter (processor 3)
- 64-bit RISC architecture
- 64-bit wide registers
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- DRAM memory controller
- 64 bits
- Accesses the DRAM directly

- "Jerry" - 600,000 transistors, 144 pins
- Digital Signal Processor (processor 4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DACs (stereo) convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control

- Motorola 68000 (processor 5)
- Runs at 13.295MHz
- General purpose control processor

Bus bandwith:
106.4 Megabyte per second

Display:
- Programmable screen resolution. Horizontal resolution is dependent on the amount of scanline buffer space given to the "Tom" graphics processor. Maximum vertical resolution varies according to the refresh rate (NTSC or PAL). Reportedly, a stock Jaguar (without additional memory) running NTSC can display up to 576 rows of pixels.
- 24-bit "True Color" display with 16,777,216 colors simultaneously (additional 8 bits of supplimental graphics data support possible).
- Multiple-resolution, multiple-color depth objects (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used simultaneously.

Colors available:
16.8 million

Sound:
16-bit

Ports:
Cartridge slot/expansion port (32 bits)
RF video output
Video edge connector: (video/audio output) (supports NTSC and PAL; provides S-Video, Composite, RGB outputs, accessible by optional add-on connector)
Two controller ports
Digital Signal Processor port (includes high-speed synchronous serial input/output)

Dimensions:
9.5" x 10" x 2.5"

Controllers:
Eight-directional joypad
Size 6.25" x 5" x 1.6", cord 7 feet
Three fire buttons (A, B, C)
Pause and Option buttons
12-key keypad (accepts game-specific overlays)

Input/Output:
Cartridge and expansion port, an edge connector
User port, also an edge connector
2 x Joystick ports for digital Atari-style joysticks
TV output (RF modulator, also transmits audio to the TV)
RGB output, including audio and composite video
Serial port for connecting printers and floppy drives
Tape recorder port, yet another edge connector. This is for Commodore's specialised tape recorder running at 300 bps.

System Notes/History
Other Jaguar features:
Support for ComLynx I/O for communications with the Atari Lynx hand-held game system and networked multiconsole games (on DSP port, accessible by optional add-on connector). Networking of up to 32 Jaguar units available. The two controller ports can be expanded to support "dozens" of controllers - Digital and analog interfaces - Keyboards, mice, and light guns are possible
Expansion port allows connection to cable TV and other networks
Digital Signal Processor port allows connection to modems and digital audio peripherals (such as DAT players)
One megabyte per second serial interface
9600 baud, RS-232 serial port (accessible with optional interface)
General-purpose I/O bits via the cartridge port
Can accomodate future expansions of different processor types, I/O types, video types, and memory types and/or quantities.

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