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Contra (NES)
Name: Contra (NES)
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  •   Contra (NES)   Contra (NES)    

    In 1957 a large object from outer space crashed into Earth's Amazon basin, near ruins of the lost Mayan civilization. Scientists world-wide heralded the incident as a trivial cosmic occurrence, and thus the collision was soon forgotten.

    Product Reviews

    Write an online review and share your thoughts.
    by Matt 05 Jun 2015

    1 Spray and Pray
    Don’t bother aiming. At points
    in the game you have so many
    enemies and objects flying
    toward you, you are better off to
    concentrate on avoiding danger
    while spraying a steady stream of
    bullets to take care of the threat.
    This brings us to tip 2, which is
    all about the weapon options at
    your disposal..

    2 ARSENAL of Destruction
    A variety of destructive weapons exist in the game. From the simple “pea shooter” rifle to the flame gun, everyone has their favorite and depending on the situation some may serve you better than others. The best weapons to hunt for are the spread shot, the laser ray and the flame shot. Stick to the spread shot if you need to destroy many enemies on the screen at a time. The laser ray is the most powerful weapon in the game but is hampered by a slow rate of fire.

    3 Extra help
    much of an amazing classic as Contra is, it is not a very forgiving game. Sometimes you might
    need just that extra bit of help to get through the game.
    Want to start with 30 lives? At the title screen enter the Konami code. Almost every fan of retro
    gaming knows the Konami code, but just in case, here it is below:

    4 avoid trouble
    The name of the game is to avoid danger and destroy enemies. That is why it is best to just spray (see tip 1) and concentrate on avoiding trouble.
    Many types of enemies are restricted in the number of directions they can shoot in. In the case of Gunners and Cannons, ducking will allow you to avoid fire as it passes above your head. Scuba soldiers are very hard to kill, however their shot is directly upwards, so just take care in avoiding them and you should be all set. Snipers can fire in every direction and are more difficult.

    Reason enough to get an NES!!
    by Frank Lanford 30 Apr 2007

    Last year when I decided to rebuy the NES, the first game that I purchased was Contra. I remembered the fun I used to have as a little kid in this game, even though I was lucky if I could even get to level 3 at the time without the Konami code. Well, finding a good deal on it off the internet, I quickly bought it, and I must say that no matter what age you are, this game is great! Out all of the Konami series, I may actually like Contra the best! Frank

    Now, thirty years later, rumors of an evil force have swept into the Pentagon's front office, and tales from frightened villagers of a hideous being with an army of alien henchmen are sending chills down the spines of top military brass.

    Unwilling to upset current political stability, an all-out assault on the region has been overruled, and instead, two of America's most cunning, courageous and ruthless soldiers from the Special Forces elite commando squad have been selected to seek out and destroy these alien intruders. 

    Congratulations, pal, you're one of the chosen. But before you take pride in being the best, be warned. You're about to come face to face against Red Falcon, the cruelest life-form in the galaxy. He arrived on Earth thirty years ago (that's six months time in an alien's life) to establish a foothold from which he will attempt to conquer our world and then use it as a stepping stone toward his ultimate fiendish goal: domination of the entire universe. 

    Needless to say, playing hero won't be easy. But you have no choice -- you must be a hero. Because if you fail, life as we know it will cease to exist, and the vile Red Falcon will rule forever. If you succeed, doesn't matter, because I doubt you will.

    A conversion of the arcade game, Contra is a classic side scrolling platformer. The game is considered to have improved on platformers by including such concepts as directional shooting and climbing.