Race by yourself againt the clock or
compete with other motocross riders on 5 tracks full of long straights,
large jumps and obstacles to win the Excitebike championship. Create
your own tracks by placing jumps and obstacles of all different sizes
and shapes on the track and choosing how many laps each race wil have,
then race against the clock or other riders to see how your track fairs
in competition.
Excitebike for the NES System. Buy it today at Player's Choice.
Excitebikeis a motocross racing video game franchise made by Nintendo. It first debuted as a game for the Famicom in Japan in 1984 for a price of 5000 yen. It is the first game of the Excite series, succeeded by its sequel Excitebike 64 and the spiritual successor Excite Truck.
Whether the player chooses to race solo or against computer-assisted
riders, he/she races against a certain time limit. The goal is to
qualify for Excitebike (the championship) race by coming in at third
place or above in the challenge race (preliminary race). The time to
beat is located on the stadium walls (for first place) and in the lower
left corner (for third place). In any race, the best time is 8 seconds
ahead of third place. When the player places first, then they get a
message: "It's a new record"
The player controls the position of the red motorcycle with the
Y-axis of the directional pad, and controls acceleration with the A and
B buttons. Using B causes improved acceleration, but causes the
motorcycle's temperature to increase as shown on a bar at the bottom of
the screen. If the temperature exceeds safe limits (the bar becomes
full), the player will be immobilized for several seconds while the
bike cools down. If the bike goes over an arrow, it is automatically
cooled down.
While the bike is in the air, the pitch of the motorcycle can be
modified with the X-axis of the directional pad, left raises the front,
while right lowers the front. The up and down arrows on turn the hand
bar left and right, respectively when the bike is on the ground.
The player, at the start of the game, can choose whichever track he/she wants to race in, from 1-5.
By placing third or better in any challenge race, the player
advances to the Excitebike race of the same track number. For example,
if the player placed third or better in track 4 of the challenge race,
he/she goes to the track 4 of the Excitebike race.
By placing third or better in any Excitebike race, the player
advances to the next Excitebike race. For example, if the player placed
third or better in track 4 of the Excitebike race, he/she goes to track
5 of the Excitebike race. The Excitebike races are little tougher than
the challenge races, and that's why the best times in an Excitebike
race are longer than in the challenge race (except in tracks 3 & 5).
ExciteBike has three modes of gameplay. In Selection A, the
player races solo. In Selection B, CPU players join the player. They
act as another obstacle; hitting one from the back will cause the
player to fall off the bike, while any CPU riders hitting the player's
rear wheel will cause them to fall off.
In Design Mode, the player has the ability to build his or her own
racing tracks. The player can choose hills and obstacles of various
sizes and place them. The player can also choose where to finish the
lap, and how many laps there are (up to nine). After it is finished,
the player can race the track in either Selection A or Selection B.
The game allowed saving the custom-designed track to cassette tape, requiring the Famicom Data Recorder peripheral (basically the Famicom equivalent of the C-64's Datassette). Since this peripheral was only available in Japan (intended for use with Nintendo's Family Basic),
track saving was effectively unavailable to American and European
players (the game's English manual states that "Save and Load menu
selections are not operable in this game; they have been programmed in
for potential product developments."). Unlike Wrecking Crew, Excitebike
was never re-released for the Famicom Disk System in its original form.
Courses created using the Virtual Console release can actually be saved
to the Wii's internal memory.