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Neo Geo System

Neo Geo System
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Neo-Geo is the name of a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. A major platform for arcade games at the time, the system was also available as a costly home console. The two versions of the system were known as the AES (Advanced Entertainment System, the Home Version) and the MVS (Multi Video System, the Arcade Version).

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the neogeo was 24bit by steven 05 Jun 2008
the neogeo was 24bit,im not sure about howmany sprites or colors this system can produce nor do i know the cpu speed,also the system had no onboard ram the ram was mounted on the game cartridge's themselves, this is why the system was cheap $200 and the games were very expensive $200 and more


The snk neo geo is the only 24 bit console in existence. by Clex_kidd 25 Apr 2008
The snk neo geo is the only 24 bit console in existence. SNK made alot of arcade titles that the genesis and super nintendo could not accurately reproduce so they decided to make the Neo Geo home mvs. Originally it was just a rental (in japan only) but it was in demand so they made it available to the public. In the U.S. it was only available through mail order or at specialty stores. They still make games for this console today. Basically, the arcade version of Neo Geo mvs games are cartridges and the games for the Neo Geo home mvs are the same cartriges. It was not a huge success though because of the outrageous prices of the games and console. After you paid the 500 (700 in the beginning) for the system, you had to pay another 150-200 for the games.it was released in 1990.


The neogeo was 24bit by Steven 25 Apr 2008
The neogeo was 24bit,im not sure about howmany sprites or colors this system can produce nor do i know the cpu speed,also the system had no onboard ram the ram was mounted on the game cartridge's themselves, this is why the system was cheap $200 and the games were very expensive $200 and more.


6 months?!? by Jonny Jobe 25 Apr 2008
6 months?!? The Neo has been the longest thriving system in the industry with more than a decade in the business and new games still being released for it. I have a NEO GEO MVS arcade system in My house and the quality of the games are unsurpassed by any other system.


I forget all the details by Keith 25 Apr 2008
I forget all the details, but I do remember that the Neo-Geo was significantly more powerful than every other system of it's generation. I also remember that it was equally more expensive. If I'm not mistaken, I believe the system retailed for around $600 with some games selling for over $100 almost $200. Don't quote me on this though, I don't remember for sure. I definately remember playing Samurai Showdown (Samurai Spirits) on the arcade units though... hehe remember the arcade units... they had the same controller layout, and they had 4 games to select from... they were cool.... retro... for an 18 year old at least, I'm too young to be truly old skool... I never even had an Atari 2600...

Initially, the home system was only available for rent or for use in hotel settings, but SNK quickly began selling the system through stores when customer response indicated that people were willing to spend the money. Compared to the other consoles of the time, the NeoGeo AES was incredibly powerful, thanks to its high-end graphics and sound chipsets. The home system featured two CPUs: a 16-bit Motorola 68000 main processor running at 12 MHz and an 8-bit ZiLOG Z-80A coprocessor running at 4 MHz. The system's main CPU was 50 percent faster than the 68000 processor found in Sega's Genesis console. The NeoGeo AES also had the benefit of its specialized audio and video chipsets. A custom video chipset allowed the system to display 4,096 colors and 380 individual sprites onscreen simultaneously (compared to 64 simultaneous colors and 80 individual sprites for the Genesis), while the onboard Yamaha 2610 sound chip gave the system 15 channels of sound with seven channels reserved specifically for digital sound effects. Surround-Sound was also built into many games.

The console was planned to debut at $599 USD and included two joystick controllers and a game (either Baseball Stars or NAM-1975). However, this plan was quickly scrapped and when the system had its national launch it debuted at $649.99 with two joysticks, a memory card, and a single pack-in game, Magician Lord (the early Neo Geo boxes had a gold sticker announcing the inclusion of Magician Lord over the initially planned choice of two games), this package was known as the "Gold System". The system was also released in a "Silver System" package, which included one joystick controller and did not include a game or memory card. Other games cost $200 and up each. With these "premium" prices though, most gamers weren't able to afford the system and so the console was only accessible to a niche market.

 

The Neo-Geo was only to be driven further into cult status by changing mainstream tastes which soon demanded flashy, 3D graphics. Yet, the quality of Neo-Geo games kept it alive in arcades, particularly in Japan, where the newest installment of the flagship King of Fighters was certain to cause a stir with each release.

The last game by SNK for the Neo-Geo system, Samurai Spirits Zero Special, was released on October 19, 2004. SNK decided to abandon the hardware due to the rampant software piracy of the games built for the system, which SNK believed was partially responsible for their bankruptcy in 2000. SNK ceased to manufacture home consoles by the end of 1997, but software for both formats and arcade hardware was produced for many years after. Measured from the introduction of the arcade hardware in 1990 to the release of the last home cartridge in 2004, the Neo-Geo's 14-year official span of support from its manufacturer makes it the second longest-lived arcade or home system ever produced, only behind the Atari 2600, which was supported from 1977 until 1992.

Despite the end of official support from SNK, many titles are still expected to be launched by third party developers. For example, a new cartridge-based game called Last Hope was released for the home console in 2006 by the independent NG:DEV.TEAM, running at 60 fps and showcasing the continued ability of the Neo-Geo even after sixteen years of its debut. The game features both handdrawn and CGI graphics with transparency and lighting effects as well as a techno soundtrack.