You have 0 item(s).
Total: $0.00
 
Nintendo NES Clear Plastic Cartridge Case
Universal Video Game Cases
Iron Man 2 (PS3)
Iron Man (PS3)
Nintendo Black Game Sleeve
Apache: Air Assault (PS3)
Retron 5 SNES, Genesis, NES and GBA
Sony PlayStation 2 Dualshock 2 Controller
Dance Dance Revolution Bundle (PS3)
Call of Duty: World at War (360)
 
 
Super Mario World (SNES)
Call of Juarez: Bound in Blood (360)
Resistance 2 (PS3)
Koudelka (Sony Playstation Game)
SOCOM: U.S. Navy SEALs - Confrontation (PS3)
Super Smash Brothers Melee (Gamecube)
Mario Party 7 (Nintendo Gamecube)
Saga Frontier 2 (Playstation)
Donkey Kong Classics (NES)
X-Box System Complete
Suikoden V (PS2)
Ring of Red (PS2)
 
 
 


View price in:  
>Playstation 2
Playstation 2 System
Name: Playstation 2 System
Your Price:
$79.99




Customers who bought this item also bought

  • Playstation 2 System Slim Model
  • Marvel: Ultimate Alliance 2 (NDS)
  • Gran Turismo (PSX)
  • Sony PSOne Console
  • Fighting Force (Playstation)


  • Description
    Each Playstation 2 System comes with one controller, the power cord, and the AV cable. Everything you need to start playing the PS2 system will be available right out of the box, except for games, which are sold seperately. The Playstation 2 system allows you to play such great games as Final Fantasy X, Grand Theft Auto, Metal Gear Solid 2, and Madden Football. The PS2 Console also plays original Playstation games so there are literally thousands of games available.




    Product Reviews

    Write an online review and share your thoughts. View All    
    PlayStation2 Crash Course
    122 out of 239 people found the following review helpful
    by ps2 Man 20 Sep 2011

    November 4th, 1999

    If you read this easy to follow feature, you'll know more about the PlayStation 2
    than 99 percent of the people in the videogame industry.


    If you're a PlayStation fan, then you've already read about PlayStation specs, you've seen it in
    action, and you basically understand what it does. Even so, many of the details you've seen are
    some raw numbers that only make sense to the guys at your local Radio Shack (though not ours,
    our local Radio Shack is staffed by simpletons). Well, we don't think that's good enough. Our
    readers deserve better. So, put on your reading glasses and get ready to become a graduate of
    the PS2 Crash Course:

    The Basics:

    Product Name:PlayStation2
    This is simple enough to figure out.

    Suggested Retail Price (Japan): 39,800 Yen ($370)
    Although the PlayStation 2 will ship for this price in Japan, it will likely debut in the US around
    $249 or $299. This price will be the result of new Emotion Engine factories which are already being built.

    Note, however that current rumor says Sony may continue its efforts to push the DVD format and
    promote the PS2's multimedia capabilities by offering some kind of free DVD incentive with new
    purchases. Remember this is just an early rumor.


    Accessories included: Dual Shock 2 analog controller, High-capacity 8MB Memory Card,
    PlayStation2 Demo Disc, AV Multi Cable, AC Power Cord.

    The Dual Shock 2 analog control is almost exactly the same as the current PlayStation controller
    except that all the buttons are analog. This means that if you push a button only half way, it will have
    only half the effect, which will be perfect for games like Gran Turismo where slight touches to the throttle
    and brake are better than using full throttle or full brake. There are 256 degrees of pressure sensing.

    The High-Capacity 8MB Memory Card is also similar to the original PlayStation card, except that it stores
    up to 8MB of information (64 times more than the original) and the information transfer rate is 250 times
    faster (which means almost instantaneous transfer rates for most current games). Note that you won't
    be able to transfer saves from old cards to new, or vice versa.

    Dimensions: 301mm (W) x 178mm (H) x 78mm (D), (12" x 7" x 3")
    Self explanatory.

    Weight: 2.1 kg (4 lbs. 10 oz.)
    Self explanatory.

    Media: PlayStation2 CD-ROM, DVD-ROM, and PlayStation CD-ROM, CD Audio
    This means your PlayStation 2 will basically play all your old PlayStation games (but not make them look
    any better), all music CDs (except Backstreet Boys) and all North American DVDs.

    Formats supported: Audio CD, DVD-Video
    Self explanatory.

    Interfaces: Controller Port (2)
    These are the same as the controller ports on the current PlayStation. Unfortunately the console will ship
    with only two ports as a money saving feature. Link cables will still work, and you'll likely find USB
    controllers near launch that would give you four controllers altogether.

    Interfaces: Memory Card Slot (2)
    Once again these slots are very similar to the ones on the original PlayStation, except they support the new,
    faster transfer rate.

    Interfaces: AV Multi Cable Output (1)
    This is where you plug the cord that goes to the back of your television.

    Interfaces: Optical Digital Output (1)
    This port will let you send data directly to a digital receiver. This is perfect if you plan to plug your
    PlayStation into a DTS or Dolby receiver and get perfect sound.
    If you don't use digital output, your data will be converted to an analog signal (to travel through your
    ancient copper wires) and then be converted back to digital at the receiver. This usually results in some
    loss of quality.

    Interfaces: USB Port (2)
    Considering the incredible amount of hardware that currently supports USB (Universal Serial Bus) and the
    amount of planned hardware, this is an exciting development for PS2 plans. USB enables you to connect
    any number of devices to your system with a high-speed data link.

    Interfaces: I.Link (IEEE1394) (1)
    The IEEE139 port is known by two names: I.Link and for Mac owners, FireWire - there are some minor
    differences between the two. This high-data transfer port has the advantage of supplying (some) power
    to devices that are connected. You can expect that an enormous number of hardware devices will use
    this port including speakers, printers, and other like devices.

    Interfaces: Type III PCMCIA Card Slot.
    This slot is a lot like a laptop's add-in slot. Here you will be able to plug in a modem, more speakers,
    and eventually the connection for Sony's planned broadband network and hard drive.

    PlayStation2 Technology Specifications and Features

    Emotion Engine
    The 128-Bit Emotion Engine is the first chip of its kind. No other mass-market computer technology on the market comes close to its power. In the PlayStation2, this chip is used as the workhorse of the console. It processes all physics and math calculations.

    CPU:128-Bit Emotion Engine
    The 128-Bit part of the title means that this chipset both processes information and sends it over a 128-Bit bus (A Bus is the pathway between chips on a circuit board. A wide bus carries more bits of information and is thus faster than a narrower bus. The short Bus is what we rode to school on).
    By contrast, the Dreamcast has no true 128-Bit components.

    System Clock Frequency: 294.912 MHz
    You may think that your PC has a faster processor, but remember that the Emotion Engine has inherently faster 128-Bit processing and it is just a part of the overall PlayStation2 power.

    A small note for the really detail oriented: The reason that the speed is 294.912 MHz, is that it must be a multiple of a required processor speed that supports the DVD ROM operations.

    Main Memory: Direct DRAM 32MB
    DRAM (Dynamic RAM) is much preferred over SRAM (Static RAM) because it is able to store data while transferring other data, making it twice as fast as SRAM. The 32MB of main memory is by far the most for any console we've seen. In fact, the amount of memory is even more staggering if you remember that the Graphics Synthesizer boasts 4MB of texture memory on its own. Memory Bus Bandwidth: 3.2 GB per second
    This means the memory can store and send up to 3.2 Gigabytes per second. This speeds up overall processor performance. Coprocessor 1: FPU
    This stands for Floating Point Unit, which basically means it makes all the calculations.

    Coprocessors 2 and 3: VU0 and VU1
    These stand for Vector Units one and two. These coprocessors are dedicated to 3D-vector calculations, and determine where the polygons go in 3 dimensions. Emotion Engine Performance

    Capabilities: MPEG2 Support
    This means that support for MPEG2 DVD ROM compression is handled by the hardware, so your DVD movies will look extra-good. It also means that PS2 developers can compress texture images using MPEG2 compression to save space without taking a hit on game speed.

    Performance: Floating Point performance 6.2 GFLOPS
    This means the PlayStation 2 can process more than 6.2 billion floating point operations (basic math equations) per second. In other words, this baby can handle physics and math like nothing you've ever seen.

    This is about 15 times faster than a Pentium II processor and three times faster than a Pentium III

    Performance: 66 Million Polygons per Second Geometry Calculations
    This is basically a fake number because; the polygons used for this number are not rendered with all the effects that they will (need to) be rendered with in a real game.

    Performance: 16 Million Polygons per Second Curved Surface Generation
    This is a better real world test of the PlayStation2, but remember this a best case scenario, in game numbers will be lower. The current PlayStation can only process around 350,000 polygons per second.

    Graphics: "Graphics Synthesizer"

    Clock Frequency: 147.456MHz
    You should compare this speed with your 3D card, not your PC processor. (The TNT2 Ultra runs at 150MHz and the Voodoo3 3500 runs around 183MHz.)

    Embedded DRAM: VRAM 4MB
    Because of the high memory transfer speed in the PlayStation2, its 4MB VRAM is just as effective (if not more) than higher memory PC accelerator cards.

    DRAM Bus Bandwidth: 48 GB per second
    This is the memory transfer speed, for the 4MB VRAM. Its outlandish speed lets the Graphics Synthesizer process faster.

    Pixel Configuration: 64-Bit (RGB, Alpha, Z-Buffer (24,8,32)
    This is how the system supports such amazing transparency and color effects. It breaks down like this: 24-Bits are used for RGB colors, 8-Bits are used for transparency effects, and 32-Bits are saved for the Z-Buffer which keeps track of everything in the 3D environment.) This is a highly effective configuration for a graphics unit.

    Pixel Fill Rate: 2.4 Gpixels per second
    The PlayStation 2 can render 2.4 billion pixels each second. That's more pixels than you could ever need.

    Polygon Rendering: The big numbers
    Here are the numbers that Sony gives for the Graphics Synthesizer performance. Remember, these are not real-world numbers, but they do give an idea of the system's power. (Definitions for all the effects are on the following page)

    75 million polygons per second (small polygons, no effects)
    50 million polygons per second (48 pixel quads, 24-bit color, Z-buffering, Alpha Blending)
    30 million polygons per second (50 pixel triangles, Z-buffering, Alpha Blending)
    25 million polygons per second (48 pixel quads, Z-buffering, Alpha Blending, and Mip Mapping)





    Particle Drawing Rate: 150 million/second
    This is the number of particles that the PS2 can render. Particles are
    used for rain, fire, explosions, and even hair. And dandruff.

    Sprite Drawing Rate: 18.75 million/second (8 pixel x 8 pixel sprites)
    If anyone still made sprite based games, they could basically use all the
    sprites they ever wanted.

    Hardware Effects:Anti-Aliasing (surface and edge)
    Anti-Aliasing is a graphics procedure designed to eliminate a stair-stepping
    effect, known as jaggies, occurring at low resolutions. It works by blurring
    pixels at edges of lines to make the difference between two color areas
    less dramatic.

    Hardware Effects:Fogging
    This supports fog effects in 3D without a hit on the processor.

    Hardware Effects:Alpha-Blending
    This supports transparent textures such as windows and water without
    slowing things down.

    Hardware Effects:Multi-pass texture functions
    This lets the processor render an object and then render another pass on top
    of it. Developers can use this to add lighting effects, and even bump mapping,
    which makes 2D surfaces look like they have real bumps and divots. And acne.

    Hardware Effects:Perspective correction
    This makes textures shrink down as they head into the difference. It's like
    looking down a straight road and seeing it converge to one point in the far
    distance.

    Hardware Effects:Modulation/Highlights
    This lets the developer add spotlights and effects to an existing texture rather
    than creating new textures for each new effect. This could be used to display
    the effects of dynamic light changes. For instance you could see how a forest
    changes (in realtime) from dawn to dusk.

    Hardware Effects:Mip Mapping
    This simple procedure uses multiple textures for each object so you see one from far away and another from closer up. This avoids the ugliness you used to see in games like Doom where the textures look good from far away but look awful up close.




    The Sound Chip

    Sound: SPU2
    Not much is known about the PlayStation2 sound chip, but here is what we do know.

    Number of Voices: 48ch plus software
    This lets developers use the sound chip to provide noises for their games. Duh.

    Sound frequency: 44.1 kHz or 48 kHz
    This provides CD quality sound.

    Sound Memory: 2MB
    This will help keep games with large sound files running fast.

    Supports: Dolby, AC3, and DTS
    The PlayStation2 will output sound for Dolby Digital Sound, the older AC3 technology and even DTS sound. If you've got a top of the line receiver then you'll get the most out of your PS2. This also means that the DVD aspect of the console will be on par with the very best DVD players.

    Was this review helpful to you? Yes   No
    hard drive
    275 out of 622 people found the following review helpful
    by William Dore 05 Jun 2008

    I heard that a hard drive was coming out soon. I was wondering when. I also heard that there were going to be some games coming out that would only be able to be played on-line, (FFXI). Is this true?

    Was this review helpful to you? Yes   No
    parental passowrd
    273 out of 596 people found the following review helpful
    by Bryan 05 Jun 2008

    i cant locate me instruction manual. i just tried playing a pg-13 movie and the parental passowrd came up and i dont know the first password that came factory. can you possibly inform me on how to bypass this, what the password is, or how to reset it? thatnks for your time!

    Was this review helpful to you? Yes   No
    WHO KNOWS MOST ABOUT A PLAYSTATION 2???
    282 out of 603 people found the following review helpful
    by tata 05 Jun 2008

    DO YOU THINK THIER WILL EVER BE A CONTEST TO SEE WHO KNOWS MOST ABOUT A PLAYSTATION 2??? I WOULD WIN. RIGHT???

    Was this review helpful to you? Yes   No
    internet
    276 out of 596 people found the following review helpful
    by Tatum Wiggins 22 May 2008

    Sony rep just said that this November the sony Playstation2 will be able to go on the internet with an add on preperal that will cost about $39.95.

    Was this review helpful to you? Yes   No