Introducing Coleco Vision
The "State of the Art" video game system for now, and in the future! ColecoVision is revolutionary in three ways: Unsurpassed graphic resolution at an unusually low price; superior game play control with realistic arcade-type controllers; and a remarkable expansion module capability insuring the ColecoVision will always be the state of the art video game system.
Graphic resolution is what you see, the re-creation of reality. ColecoVisions graphic resolution is unsurpassed in sharpness and detail. The ColecoVision system re-creates all the action and excitement of the real arcade games with incredible precision!
In the important area of player control of game action, ColecoVision again stands for "state of the art" technology. The heart of that technological breakthrough is the Colecovision controller. it provides more precise control of game play than any other system, with 8 direction joystick for full field movement, the push-button keyboard, and 2 independent fire'action buttons for exciting interactive game play. ColecoVision is the most advanced video system for today and tomorrow because of another technological breakthrough - an expansion module interface - a window on the future that gives ColecoVision unique add on capability. So as new technology develops, it can be plugged into the system. In other words, we've made obsolescence obsolete. the first example is a remarkable expansion module (available separately) that transforms ColecoVision in tho the first video game system on the market that accepts cartridges from other manufacturers.
Owners of the Coleco Vision may have remembered all of the strange controllers and gadgets that were available. Some included the sports trackball controller among others. The controller for the colecovision was a chore to use. Not only were there two buttons and a little joystick, there was a complete numerical pad, much like the one on a touch-tone telephone. What's even better is that certain games had a little number pad overlay for special control optons. For instance, a flying game might have had a landing gear button or a flare button. Needless to say these often got lost, bent and who knows what else happened to them in the process of playing. The game featured a decent amount of colors and cool graphics. There were plenty of games out for the Colecovision. My favorite was Smurf.