The player races one race, similar to the Super Monaco GP from the the previous version of the game. However, in this version, there are three tracks to choose from: Senna's own farm circuit in Tatu?, S?o Paulo, and two other fictitious tracks, designed by Senna himself. The player must choose which track they wish to race on, and select whether they want to drive with an automatic, 4 speed manual, or 7 speed manual gearbox. A preliminary lap must be undertaken, the result of which determines the player's placement on the starting grid. The player must then attempt to win the Senna GP; a display of the player's lap times are given after the race.
The player competes against 15 other drivers on the tracks which make up the 1991 Formula One Season calendar, with the ultimate aim of winning enough points to become the Drivers World Championship.
After the player enters their name and nationality, they have the choice of warming-up for the first by completing as many free laps of the track as they wish, or by going straight to the race mode. Selecting race mode will force the player to choose what type of gearbox they desire; the preliminary lap then begins, determining the player's place on the grid for the subsequent grid.
This mode is the same as the Beginner version except that the player can progress to better Constructors through challenging rivals. The player may, before each race, select a rival against whom to compete. If the player beats the same rival several times consecutively (from two to four times, depending from two factors : if the player raced without crashing on other racers, and on the level of the rival's team -an A-level team will need more wins than the B and lower-level teams-) , then the player and the rival swap places; that is, the player assumes the rival's seat with their constructor, and the rival is relegated to the player's former constructor. This is not part of Formula 1 but something specific to the game. There are 5 different leagues of constructor.
Much like the warm-up in Championship mode, the player is given the option of training freely or simulating a race. However, in this mode, the player may choose the number of laps, starting position and, in some cases, the weather.
The game lacked the realistic physics of some contemporaries, such as Geoff Crammond's Grand Prix. Typically the fastest way around the track would be to position the car on the inside of the track approaching a bend, which kept steering to a minimum (and speed to a maximum) - as negotiating the bend merely moved the car further to the outside of the track. Some gentle bends could be taken with no steering at all by taking the inside line (whereas realistically this would send the car flying off at a tangent).
Additionally, the in-race rendering of cars saw all cars except the player's "rival", painted in the "default" red and yellow (Madonna) colours, rather than their individual colours displayed in the menu.
Nevertheless features such as slipstreaming, speed changes on inclines/declines, and the features of the tracks themselves were reasonably realistic for their time.