Following the franchise's legendary return to success under the
direction of Crystal Dynamics, Underworld, the studio's sophomore
production with Lara Croft, aims to maintain the high level of solid,
free-flowing action that reinvigorated the series, while bringing back
more of the spooky exploration and challenging jumping puzzles that
helped define the classic Tomb Raider games of the late '90s.Developers
strove to create a smooth-moving, contextually integrated character.
Motion-capture technology is used for the first time in the series, with
the 3D recordings of a world-class gymnast bringing Lara's jumps,
flips, and kicks to life. In all,