In Without Warning, a radical terrorist group has targeted and seized
the Peterson-Daniels Chemical Facility, a vulnerable location that
jeopardizes millions of people from the devastating ecological hazard
it imposes if destroyed. Pleas are useless and any direct military
assault would be too great a risk. As terrified hostages fear for their
lives, their only hope lies with a covert operations team, whose goal
is to infiltrate the plant and eliminate the merciless enemy.
All of the action in Without Warning takes place over the course of a
12-hour period. Terrorists have infiltrated a chemical plant and a
three-man team gets inside to take them down. Along the way there are
three civilians that play a role in the operation as well. One is a
security guard, another is a secretary, and the third is a cameraman
who survived a crash in his news chopper after it was hit by a
surface-to-air missile from the terrorists. The cameraman wants to get
the story and survive while everyone else wants to get out of there and
save as many hostages spread across the plant as possible. There are
six playable characters in all, but the trick is that none of them
really interact with each other directly. However, there will be
several times where characters see others or the results of their
actions during their own segment, such as seeing a firefight from afar.