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Banjo Tooie (N64)

Banjo Tooie (N64)
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Description
Banjo-Tooie is the action-packed sequel to Banjo-Kazooie! But this time, Banjo and Kazooie can be separated and controlled individually! Expect  all the fun of Banjo-Kazooie plus eight gigantic worlds, a mixture of new  and familiar characters, new mini-games, new bosses, improved graphics  and camera system, real-time lightning effects and polished textures,  and revolutionary four-player mode!
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the ice key by Fred 24 May 2007
get the ice key near the green house in the little city. grip-grab across the whole way to an opening. Hit the little B-K game and you get a key. Go to Glitter Gultch mine and go in the water storage pass the 2 boxes of explosives and in the water fall area. swim to the koozie sign and talon torpedo it. swim in and get near the treasure box and get the mega glowbow inside.


cheats by Melisa 24 May 2007
Enter cheatojiggywiggyspecial in Mayhem temple to open all worlds

Enter cheatosuperbanjo to make him walk faster

Enter cheatosgge for double eggs

I have more.E-mail me if you want them.
applesider19@hotmail.com


the ice key by Eddie K 24 May 2007
The ice key,Go behind the green jinjo hous and find the sandy spot. jump on stones and do the grip grab on the side.dogde the biting thing.go in hole and break open the game pak


swim up the waterfall by Doug Dolan 24 May 2007
You can swim up the waterfall you go into to get the blue mystery egg.


bill drill by Erik 24 May 2007
This game is really good a lot better than ther first one.
The moves are better and all this good stuff. The graphics are good
too.

Gruntilda may have been overthrown and Tooty rescued from permanent uglification, but if Banjo and Kazooie think that means they're free to kick back and live out the rest of their lives in peace, they're sorely mistaken... Right from the start, this second adventure for the plucky pair is jammed to the gills with more of everything. Eight enormous new worlds play home to a host of characters old and new, along with hulking bosses in serious need of bringing down a peg or two. 

Mini-games crop up everywhere, at least one per world, and the same goes for Banjo's transformations into different characters this time around. Both bear and bird have new moves to learn, not just as a team but individually - yes, Banjo can now evict Kazooie from his backpack at will! In fact he'll be obliged to do so from time to time if they're to make progress, as some situations are best tackled by one or the other independently. 

And if that wasn't a big enough crowd-pleaser, what about the news that everyone's favorite babbling shaman Mumbo Jumbo will be back to lend a hand in this second sprawling outing - as a controllable character, no less?