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Diddy Kong Racing (N64)
Name: Diddy Kong Racing (N64)
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  • Description

    Diddy Kong Racing may have the Technicolor fantasy backgrounds and cute characters (like Timber and Conker) from a child's daydream, but this is no playground. Only consistently good and strategic play will win and advance your chosen cutie. There are 30 courses over five different happy-time worlds, all part of a giant Overworld. Racing is only part of the player's challenges, which include boss characters to defeat, stacks of silver coins to collect, multi color balloons to snag, and yellow floating bananas to gobble up. After achieving success in a series of straight races, you then have to complete missions handed out by the pesky bosses. Each mission is harder, and after you manage to collect enough trophies for them you still have to race cute opponents in a sequential series of races to complete and win the Trophy Race. But there's help in the form of cool new weapons and vehicles, including a plane and a hovercraft. The game is beautifully rendered in all its bubble gum glory, and play is enhanced by the development of Realtime Dynamic Animation, which enables polygons to be more flexible and cover more area of Overworld.

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    Tips and Tricks
    by Jim 19 Mar 2011

    Diddy Kong Racing Tips

    2X Speed Burst
    Whenever you hit a zipper of any kind, or use any Speed Burst item,
    let go of the Accelerate button before you use the item or hit the
    zipper. The boost should be twice as powerful.
    Adventure 2
    To play the second adventure, make your way to Space World (see
    below) and beat Wizpig again. You'll now have a new option called
    ADVENTURE 2. In this mode you have to collect platinum balloons
    and all the adventure tracks will be reversed.
    Beating Wizpig
    To beat Wizpig the first time, make sure your using Diddy Kong and
    start the race. You have to hit every zipper on every lap, if you miss
    more than one you can't win. Remember to let off the gas right before
    you hit the zippers for added boost! If you hit all the zippers and get
    that extra boost you'll beat him with ease!
    Beating Wizpig the second time is actually eaiser than the first. First,
    turbo start and immediately grab the first blue ballon, use it right away
    and stay low. (It is very important to make all the turns, without hitting
    the sides of the walls and caves.)
    Second, grab the first red ballon (low route) then the second, giving
    you a heat seeker. You should be close behind him, fire away and fly
    high. The high route gives you a turbo boost going into the caves; use
    it immediately (it is possible to pull into first going into the caves.)
    As soon as you're in the caves, get the first blue ballon on the left, use
    it and stay low, this should definately boost you in front of wizpig. Stay
    low and don't worry about any other ballons until you see the Shield
    ballon on the left. Make sure you get it, you will need it to make it
    through Wizpig's chamber. Use it as soon as the space ships start
    shooting. If done correctly, you will stay in front of wizpig the rest of
    the race.
    For the second and third laps, get only the blue ballons as before,
    avoid all red ballons, and make sure you get the shield ballon, he
    normally will never pass you once you pull ahead, as long as you don't
    hit walls. If he does pull ahead, you will only need one red ballon, then
    you should be able to pass once again.
    Cheat Codes

    Code Effect
    FREEFRUIT Start with 10 bananas
    TOXICOFFENDER All balloons are green
    DOUBLEVISION Two players can use the same character
    OPPOSITESATTRACT All balloons are rainbows
    BODYARMOR All balloons are yellow
    BOMBSAWAY All balloons are red
    ROCKETFUEL All balloons are blue
    NOYELLOWSTUFF No bananas in multiplayer mode
    BYEBYEBALLOONS Computer can't use weapons
    JOINTVENTURE Two-player Adventure
    TIMETOLOSE Computer is VERY good
    BLABBERMOUTH Changes horn sounds
    BOGUSBANANAS Bananas slow you down
    VITAMINB Unlimited bananas
    ZAPTHEZIPPERS No zippers
    FREEFORALL Fully powered-up balloons
    JUKEBOX Adds Music Test to AUDIO OPTIONS menu
    ARNOLD Large players
    TEENYWEENIES Small players
    OFFROAD Four wheel drive
    Display Credits
    Enter the code WHODIDTHIS and once you exit the Magic Codes
    screen, the game's credits, not ending, will be displayed. You have to
    push reset to exit the credits.
    Key Locations

    Dino Domain key:
    This key is located in the track called "Ancient Lake". When you start,
    go straight. Look straight ahead, you can see the key located on a
    ramp right in front of you between two Stonehenge-like monuments
    Snowflake Mountain key:
    This key is located in the track called "Snowball Valley". When you
    start, don't go. Just make an immediate left and go through the path in
    the mountains. Then take another right and you should see the key in
    an alcove in the side of the mountain.
    Sherbert Island key:
    This key is located in the track called "Crescent Island". When you
    start, take the left path. After the second zipper, lead left even more,
    into the water. Go and look at the side of the mountain straight ahead.
    There should be an alcove with the key in it.
    Dragon Forest key:
    This key is located in the track called "Boulder Canyon". Get to the
    part of the track where you see a bell hanging from the ceiling. Power
    up your speed burst to level 3 (get three blue balloons). The turn
    around and face the bell from the "wrong way" then hit the bell. The
    drawbridge in front of you should raise. Use your level 3 speedburst
    and speed up the raising drawbridge and get the key. (Make sure its a
    2x burst, and be sure to jump right when you reach the top of the

    Play as Drumstick

    To play as Drumstick, find all of the amulets, the WizPig and the TT amulets. Once you've done this, squash a frog in the central area (the place with the red spot.)
    Fossil Canyon: This one is obvious. At the fork in the road, take a
    left. It's a bit shorter and safer.
    Dino Domain Boss: This shortcut is on the boss of Dino Domain
    (the triceratops). About halfway up the mountain, after the place
    where you go past a large pillar on the right with two balloons, you
    should see some bushes on the right. Behind them is a tunnel that will
    almost assure that you'll win.
    Frosty Village 1: In the part where you go past several large pillars,
    go either left or right off-road. You must make use of the three
    Zippers of both paths.
    Frosty Village 2: You must use the hovercraft to take this shortcut
    without losing speed. Near the end, you'll see a large outcropping with
    three ledges on it on the right, surrounded by a lake. Underneath it is a
    tunnel. Go through it.
    Snowball Valley 1: Like Fossil Canyon, take the left path at the fork.
    It's faster.
    Snowball Valley 2: The other shortcut is not really a shortcut.
    Instead, you must grab one of the shield power-ups before the
    snowball area. Use it to sail right through the snowballs and gain some
    ground over your snowball-dodging opponents.
    Crescent Island 1: Right before the tunnel at the beginning, you'll see
    a path on the left. Follow it to get a magnet balloon and get ahead.
    Crescent Island 2: Using the hovercraft, go left around the pirate
    ship to find a shorter tunnel.
    Crescent Island 3: Or, you can go on the ship and go on the right
    path next to the tunnel. Then hop right to go through the hole.
    Crescent Island 4: The last shortcut here is found after the pirate
    ship. On the final turn before the end, make a powerslide/hop right to
    go around the pillar on the right. It's a great way to win at the last
    second(and it contains a Silver Coin).
    Whale Bay: Use the whale near the beginning to jump over the
    pirate's ship and get a magnet power-up and jump ahead of you foes.
    Pirate's Lagoon: Near the end, use the Zipper to jump the ramp and
    get a Turbo power-up.
    Windmill Plains: Go through the windmills at the beginning. Both of
    them contain a Zipper and a Magnet power-up.
    Boulder Canyon: In the area after the indoor waterfall, you will see a
    red balloon on the left and a green one on the right, leading to the rest
    of the track. But grab the red one and you'll find a hidden tunnel
    behind it. It contains two coins and is shorter.
    Greenwood Village: Near the beginning, you'll go through a village
    area. You should see a well. Hit the brakes as you approach it and
    drive over it. You should fall down to a tunnel with a Zipper in it. This
    is the shortcut.
    Haunted Woods: At the fountain in the village area, take a right. It
    looks longer, but it gets you to the tunnel a bit faster (and it contains a
    Silver Coin.)
    Sherbet Island Boss/Boulder Canyon: In both of these races, you
    should gain some speed if you hop over the logs with the hovercraft at
    the right angle. Be careful, if you go at the wrong angle, you'll crash
    into the log and lose speed!

    Space World

    To visit Space World, you must beat WizPig and get all of the
    Trophies and Amulets. Once you've done that, go to the sign by the
    lighthouse and honk at the sign near it. The lighthouse will transform
    into a rocket and into space.
    Turbo Boost

    After the announcer says "Get Ready" and the words start to
    disappear at the start of a race, press the A button. You will get a
    turbo boost. This helps dramatically in your racing success!

    • This unique game blends adventure and racing like no other game!
    • Roam anywhere you want on the island by car, plane or hovercraft!
    • An enormous amount of single-player and multi-player modes!
    • Feel the action when you use the N64 Rumble Pak and save your times on the N64 Controller Pak!