New AMS (active mission system) triggers a distinct mission during each battle. To accept or decline the mission is up to the player.
Missions evolve depending on player performance and the tide of battle. Success or failure can affect scenarios in later stages. With 500 variations, the chain of missions is unique with each play, adding depth while heightening the urgency and excitement of combat.
Samurai Warriors' AFS (auto-formation system) randomly generates castle levels and conquest routes offering a new experience with each play.
Game environments are rendered in deeply saturated chromatic tones while seasonal and time elements enhance the lush visuals. Cherry blossoms will flourish throughout springtime battlegrounds. While in autumn, the pampas grass will sway.
The New Warlord mode allows players to create a warrior by clearing a series of mini-games. The results of the mini-game determine the characteristics and abilities of your warrior.
Players use katana (sword), shuriken (throwing stars), kuzarigama (sickle and chain), kunai (daggers), and other lethal weapons
Unique character specific behaviors emphasize the personality of each character.
Circular blades, false staircases, and other traps lay hidden within castle environments.
Scenarios are based on historical accounts and fictional tales. Players will do battle along the Nakajima River, within the castles of Azuchi and Odawara, and many more exotic locales.
From the menacing sound of an impending attack to the gentle sounds of nature, the game's use of Dolby Pro Logic II sound will put players into the middle of the action.
Dolby Digital 5.1-channel sound in pre-rendered CG sequences.