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> Dreamcast
Sega Dreamcast System
Name: Sega Dreamcast System
Your Price:
Manufacturer Name: Sega

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  • Description
    Dreamcast is Sega's fifth and final video game console and the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64. Originally released sixteen months before the PlayStation 2 (PS2), and three years before the Nintendo GameCube and the Xbox, Dreamcast was generally considered to be ahead of its time and was initially successful at restoring Sega's reputation in the gaming industry. However, it failed to gather enough momentum before the release of the PlayStation 2 in March 2000, and Sega decided to discontinue Dreamcast the following year, withdrawing entirely from the console hardware business.

    Includes Sega Dreamcast System / One Controller / AV Cables / AC Adaptor

    Product Reviews

    Write an online review and share your thoughts.
    There a lot of people out there that want it back
    by Aharon 05 Jun 2008

    Is there any way you can get dreamcast into order look what you said here ,
    this what you said dreamcast's dricrpton is With stunning 3D graphics,
    128-bit processing, and
    sophisticated 3D audio capabilities, Dreamcast delivers
    the most immersive and compelling gaming experience
    available. This ultimate game machine hooks you up to
    the world via a built-in 56K modem. Surf the web and
    battle it out in an online showdown.
    The Dreamcast hardware box includes Dreamcast console,
    56K modem, one standard Dreamcast Controller, stereo
    A/V cable, power cable, ten-meter phone cable, Internet
    browser CD-ROM, game sampler CD-ROM, and instruction
    There a lot of people out there that want it back , all over the world! So
    pleas do something to get it back in line!

    Quiero que
    by omar 05 Jun 2008

    Quiero que porfavor me digan como sacar a krisalit bueno si esque se escribe asi logico que en la KOF99 selos agradesere "muchisimo pero muchisimo", o que me digan si sale krisalit si o no.

    The Sega Dreamcast
    by David Pugh from North Carolina United States
    25 Jul 2004

    May 21, 1998

    On May 21 at midnight PST, a press conference was held at the Akasaka Hotel New Otani to promote Sega Enterprise latest game console, Dreamcast. In attendance was Sega's President Shoichiro Irimajiri, who officially released the machine's specs.

    Its here, its white, it looks just like the Saturn, but this time it brought its friends Dreamcast, the mould-breaking new 128-bit console produced by Sega, Videologic, Yamaha, Hitachi and Microsoft has broken its cover and gone public. Designed for network connectivity and multiplayer gaming, the Dreamcast has four controller ports, an integral 33.6 Kbps modem, and an innovative visual memory PDA card (seen that somewhere before, eh?) that slots neatly into the top of the controller and presents the user with various interesting gaming functions. The machine will shift 3 million polygons per second, features a 64-channel Super Intelligent sound system and rocks along with an SH-4 CPU, Power VR2 graphics engine and a customized version of Windows CE under the hood. There’s no price or hard-and-fast release date yet, but the press pack tentatively suggests November 98. Available separately, the PDA **** memory card looks uncannily similar to Sony’s efforts, but instead of attaching to the controller port, the visual memory inserts into the controller itself, a bit like the planned N64-Game Boy Pocket Monster converter and is configured for super high-speed data transfer. A scenario envisaged by Sega’s PR department involves using the modem to hook your Dreamcast up with a friends machine somewhere far away, thrash the friend at a game, then gloat over your victory by means of a chat session conducted afterwards using the console. And if that wasn’t enough, you are then supposed to download the data to your visual memory card, hang it round
    your neck on a chain, and walk around town looking very smug. If you chance to meet your hapless opponent during your trip, you can connect the visual memory card directly to his (or hers) and swap game data, including team formations for sports games, radar and maps for action titles and special moves and rankings for fighters. For the future, Sega even expect you to be able to hook the visual
    memory card up with your mobile phone for, they say, a whole slew of new gaming experiences. Hmmm. On a more mundane level, the visual memory is also a basic PDA, featuring a calendar, clock and planner function.
    CPU: Hitachi 128 bit graphics engine with anon-board RISC processor SH4 (operating frequency of 200MHz 360 MIPS/1.4FLOPS)

    Graphics Chip: NEC PowerVR2 (rendering
    capacity: over 3 million polygons per second)

    Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously
    articulates 64 sounds)

    Operating System: Customized OS using Windows CE as its base (Supports
    Direct X)

    Main Memory: 16MByte (64Mbit SD-RAM x 2)

    CD-ROM Drive: 12-speed ( Maximum )

    On-board Modem: 33.6Kbps modem

    Controllers: Red, Yellow, Blue, and Grey

    Visual Memory (sold separately): A liquid-crystal display PDA for game data
    backup and data exchange.

    Console Dimensions: 7 7/16" X 7 11/16" X 3"

    Weight: 4.4

    Release Date: September 9, 1999

    Price: $199.99

    Data save method on PDA
    Dimensions 190 mm (W) x 195 mm (H) x 78 mm (D)
    Weight 2.0 kg

    PDA specs:
    CPU 8-bit
    Memory 128 KB
    Display 48 dot (W) x 32 dot (H) Monochrome
    Display size 37 mm (W) x 26 mm (H)
    Case dimensions 47 mm (W) x 80 mm (H) x 16 mm (D)
    Power source 2 x button batteries, w. auto-off function
    Sound 1-channel PWM sound source
    Weight 45g