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Valkyrie Profile: Lenneth (PSP)

Valkyrie Profile: Lenneth (PSP)
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Description

Valkyrie Profile: Lenneth brings the classic PlayStation game console title to your PSP -- with completely new CG cut scenes that dramatize the epic of a Norse maiden collecting souls for a war between the gods. Lenneth is a Valkyrie, a warrior priestess with the gift of hearing the thoughts of dead and dying men in their final moments. Lenneth's duty is to travel Midgard, the mortal world, to recruit and train the souls of worthy warriors to join the ranks of the Aesir in the Sacred War.

  • Relive a classic RPG faithfully converted and enhanced with all-new CG cut scenes
  • Every action in Midgard is reflected in battle reports from above
  • New battle system allows the player to control their party of four heroes simultaneously
  • Land successive attacks to build combos, and unleash spectacular special moves and magic to devastate the enemy
  • 24 unique playable characters weave together an epic tale inspired by Norse mythology
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    Valkyrie Profile FAQ/Walkthrough by Kevin Malone from Arizona United States
    19 Jul 2006
    Valkyrie Profile FAQ/Walkthrough (North American version)

    by Captain K. (shibakev@earthlink.net)
    Copyright 2001-2006

    This FAQ has been posted at the following sites:

    www.gamefaqs.com
    www.psxcodez.com
    www.neoseeker.com
    www.honestgamer.com
    www.havre-rpg.com
    playerschoicevideogames.com

    If you would like to post this FAQ at another website or in a
    publication, please contact the author first for permission.
    The most recent version of this FAQ can always be found at
    www.gamefaqs.com.

    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.

    07-19-2006 Version 3.4 Corrected the Seraphic Gate walkthrough and added two
    item drops there. Added the Lucid Potion trick to Hints and Tips. Added the
    Concentration glitch. More Frequently Asked Questions.

    03-01-2006 Version 3.3 Corrected the Forest of Spirits walkthrough.
    Clarified the Tombs of Amenti reverse walkthrough. Even more Frequently
    Asked Questions (YES, THIS GAME IS EXPENSIVE!). General formatting cleanup
    in preparation for the VP: Lenneth PSP port.

    08-30-2004 Version 3.2 Corrected the Charge Time for Jayle's PWS. Corrected
    the Tombs of Amenti walkthrough and added a way to get out. Clarified the
    Seal Rating requirement in the A Ending section. Added the Demon Sword
    "Levantine" (whoops) and made some notes in the Items section. Added the
    damage multipliers for spells to the Technical Info section.

    04-18-2004 Version 3.1 More Frequently Asked Questions. Clarified getting the
    chests in Gorhia Cult HQ. Rewrote the A ending section to make it easier to
    understand. Added more to the Characters section and changed some ratings.
    Added more to the Technical Info section.

    03-08-2003 Version 3.0 Added Technical Info section. Added two more
    Frequently Asked Questions. Added Books of Riddles, Cure Condition, Long
    Sword, Shiny Rupture, and Full Plate to items section. Added info on which
    weapons allow Valkyrie's level 2 and 3 Nibelung Valesti to items section.
    Other minor typos corrected.

    07-21-2002 Version 2.0 Retyped large sections of the FAQ. Moved
    Frequently Asked Questions section up to the beginning and expanded it.
    Added Glitches section. Made some corrections on the events that alter
    your Seal Rating. Added a couple more dropped items from monsters. Added
    Darkness Arrow in Tombs of Amenti. Added a few more rooms in Lezard's Tower.
    Added the Status skills and CP costs for raising all skills. Corrected other
    minor misinformations throughout the FAQ.

    11-21-2001 Version 1.4 Added the Eye of Heaven in Arianrod. Added more
    dropped items from monsters. Added the Darkness status effect. Added
    third strategy for sleeping Guardian.

    8-30-2001 Version 1.3 Corrected error on Arianrod Labyrinth
    walkthrough. Clarified Dark Tower of Xervah walkthrough. Found extra
    room in Palace of the Dragon. Added some info on Artolian Mountain
    Ruins, Tower of Lezard Valeth, and Lost City of Dipan. Filled in a
    significant number of dropped items. Added Lamellar and Silver Mail to
    armor list.

    8-12-2001 Version 1.2 Added solo games section. Added spell and status
    effect info the battle section. Added info on character's attacks.
    Filled in some more dropped items. Minor additions throughout the FAQ.

    7-14-2001 Version 1.1 Added skills section. Added a lot of info to
    Transferring characters section. Filled in many blanks on dropped
    items. Completed item lists. Corrected typos. Improved formatting.
    Revised evaluation of Llewelyn from "very, very bad" to just "very bad".

    7-01-2001 Version 1.0 First posting of FAQ. All Walkthroughs are
    complete at this point.


    0) Glossary
    1) Introduction
    2) Frequently Asked Questions
    3) Battle system
    4) Crystal tricks
    5) Transferring characters to Asgard
    6) Walkthrough - Chapter 0
    7) Walkthrough - Chapter 1
    8) Walkthrough - Chapter 2
    9) Walkthrough - Chapter 3
    10) Walkthrough - Chapter 4
    11) Walkthrough - Chapter 5
    12) Walkthrough - Chapter 6
    13) Walkthrough - Chapter 7
    14) Walkthrough - Chapter 8
    15) Walkthrough - Jotunheim Palace
    16) Walkthrough - Asgard Hill
    17) Walkthrough - Seraphic Gate
    18) Endings
    19) Characters
    20) Item Lists
    21) Skills
    22) Hints and Tips
    23) Glitches
    24) Technical Info
    25) Solo games
    26) Thanks

    ====================
    0) Glossary
    ====================

    DME - Divine Materialize Energy. These are the character's hit points.
    Since the characters are only souls, Valkyrie must use energy to give
    them physical form. When DME reaches 0, that character's body
    disappears.

    PWS - Purify Weird Soul. These are extra-strong finishing moves that
    characters can use under certain conditions (see Battle system).

    CT - Charge Time. If a character has more than zero charge time it will
    not be able to use a PWS move or magic.

    MP - Materialize Points. These are the "money" that you use to create
    items with. Go to the status screen and select Divine Items to spend
    them.

    CP - Capacity Points. These are points you spend to purchase skills for
    your characters.

    ====================
    1) Introduction.
    ====================

    Valkyrie Profile is one of the most unique RPGs ever made. It features
    half realtime/half turn-based combat, 2-D platform game movement, and a
    story plucked from Norse Mythology. This guide will show you every nook and
    cranny of the game's three modes. I have left the story details out of the
    guide intentionally, but there are still numerous spoilers throughout in
    regards to solving puzzles, recruiting characters, etc. So if you like to
    experience your games slowly, read ahead at your own risk.

    When you first start the game, you'll notice that there are three game-
    modes to choose from: Easy, Normal, and Hard. In each version, you
    will earn varying amounts of experience from the enemies. Also, the
    dungeons that appear in each mode vary, and there are more characters
    available in the harder modes. Hard mode is not really that hard, it's
    just longer and has some unique dungeons with more difficult puzzles. I
    really don't recommend Easy mode at all. Normal has everything it has to offer
    and then some. Plus the end of the game is actually harder in Easy than the
    other modes because you can't get any really good weapons.

    I've referenced information from three other FAQs for this game, Keith
    Rhee's Best Ending Guide (in the Endings section), Steven Bruck's Hard
    Mode Guide (in the walkthrough for the Clockwork Mansion), and Aryuze
    RV's Debug Mode FAQ (in the Transfer section).

    The walkthroughs may look confusing at first. They are telling you the
    direction you must exit each room. "Right" means to exit the room on
    the right side. "Up" means to push up where it says "To the Rear".
    "Down" means to push down where it says "To the Front". If there is
    more than one exit available on the side of the room, then I will
    clarify which one to use. "Up and to the right" does not mean exit up,
    then exit right. It means move to the upper part of the screen, then
    exit right. This will make more sense when you start playing. In most
    cases, I will not specify where the treasure chests are in the room. If I
    list a treasure as being in a room and you do not see it, check behind
    scenery and on top of high ledges. Note that you can use the X button to
    pick up a hidden chest and walk with it to where you can open it more easily
    (set it down with the circle button). Also, for artifacts, I have put an
    asterisk (*) by the ones that you should definitely keep.

    But note that you can keep all the artifacts in the game without penalty as
    long as you transfer at least one character per chapter.

    =================================
    2) Frequently Asked Questions
    =================================

    Q: Why is this game so expensive?

    A: Supply and demand. Only 73,000 copies were sold in North America. In
    addition, the game is extremely sensitive to scratches. The smallest scratch
    can make it unplayable, so not all of those copies work. Combine that with
    excellent word of mouth that this is a must-play game, and the game is
    suddenly impossible to find for less than $100.

    Q: Where can I find this game?

    A: Ebay is the only consistent place to find it, but be prepared to pay steep
    prices. If you don't mind importing, it's very easy to find a Japanese copy
    (it was reprinted in 2004). Be careful about buying this game used - see
    above note about scratches. If you own a PSP, you can now get Valkyrie
    Profile: Lenneth, which is the same game with the exception of the cutscenes
    being changed from anime to FMV.

    Q: Where are the Flame Jewels? (Lotus Gems for the Japanese version)

    A: In the Hard Mode dungeons. There's one in each of Salerno Academy,
    Dark Tower of Xervah, Citadel of Flame, Sunken Shrine, Arianrod
    Labyrinth, Celestial Castle. There's two in the Tombs of Amenti.
    Clockwork Mansion does not have a Flame Jewel.

    Q: Which artifacts should I keep?

    A: All of them. Seriously. As long as you transfer at least one high
    Hero Value character per Chapter, you will suffer no negative effects
    from this. If you insist on sending something to Odin, at least keep the ones
    I've marked with an asterisk (*) in the walkthrough.

    Q: How do I use the Holy Grail?

    A: You don't. Leave it in your inventory and each Chapter it will produce a
    Holy Drop that you can Use. The Golden Fowl works the same way. Note that
    having two Holy Grails doesn't increase the number of Holy Drops, so you can
    transmute one into a Bracelet of Zoe.

    Q: Why won't my Seal Rating go down?

    A: You're looking at the Evaluation, not the Seal Rating. Seal Rating is on
    Valkyrie's Status screen, where Hero Value would be on other characters.

    Q: Who do I transfer in Chapter 3 if I don't have an archer?

    A: Don't worry about it. You don't have to meet Freya's requirements
    exactly. Just send someone with a high Hero Value and you'll be fine.

    Q: Easy, Normal, Hard. Which should I choose?

    A: Hard mode is the best overall. You can get every character, and they all
    start at level 1, so you can make them stronger by using Bracelets of Zoe.
    Hard has eight dungeons that aren't in the other modes, and they are all
    puzzle-oriented. If you're not good at solving puzzles, pick Normal, because
    the dungeons are easier to get through. Don't ever play Easy, unless you want
    an extra challenge. Normal has everything that's in Easy mode, and more. You
    can't get any of the good weapons or skills in Easy, so it's actually harder
    than the other modes. Although you can reach the Seraphic Gate from all modes,
    you can only open the locked doors with the Flame Jewels found in Hard mode.

    Q: Will there be a sequel to this game?

    A: YES!!! Valkyrie Profile: Silmeria is now out for the PS2 in Japan. The
    North American version is supposed to be released in September 2006.

    Q: What's Attack Trust and Hit Trust?

    A: Attack Trust is the odds that you'll do full damage with your
    weapon. A weapon with a very low Attack Trust will rarely do its full
    damage. Hit Trust affects your chances of hitting the enemy and
    performing a Guard Crush. With a low Hit Trust, you will sometimes miss the
    enemy, even in the middle of a combo! There is also a Defend Trust stat which
    lowers the opposing person's Attack Trust.

    Q: What are the Xs and Os in the weapon descriptions?

    A: Each character has three potential attacks they can use. The weapon
    equipped determines which are available. Valkyrie starts with an O X X weapon,
    so she can only use her first attack. The weapon Freya gives her at the end of
    the first dungeon is O O O, so she can attack three times.

    Q: Can I beat Brahms in his castle?

    A: Yes, you won't be able to hurt him with physical attacks, but magic
    works on him. Just make sure you have lots of Union Plumes to bring
    back the people he kills while you wear him down with magic. Note that
    beating him, losing to him, and choosing not to fight him all have the
    same effect.

    Q: What do I do at the end of the Cave of Thackus?

    A: If nothing happens when you reach the end, you forgot to get the item from
    the wizard's body. Go back to the dead body and search it to find what you
    need.

    Q: Why can't I find Lezard?

    A: You must complete Lezard's Tower in Chapter 4, and you must not walk
    out of the tower once you enter it. If you walk out, Lezard will be gone and
    you've destroyed your chance at getting the A ending. If you really must leave
    the tower let yourself die in battle and you will reappear outside.

    Q: How do I open the bookcase in Dipan?

    A: Go outside the castle into the town. Enter the very first building
    that you come to and go upstairs. Talk to the woman there and now you
    can open the bookcase.

    Q: How do I stop my weapons from breaking?

    A: Stop using them. Most weapons that you find in dungeons have a chance of
    breaking at the end of each round of combat. Don't equip these weapons unless
    you're fighting enemies that they should be used against (like Dragon Zombies
    for the Dragonslayer). Note that the only time the game checks for breakage is
    when control shifts from the characters to the enemy. So if you can kill all
    the enemies in one turn, there is no chance of weapon breakage. Wands use a
    different system however. Wands have no chance of breaking with normal
    spellcasting, but can break anytime you use them in a PWS.

    Q: How can I get better weapons?

    A: In Lezard's Tower(Chapter 4, Normal and Hard modes only) there is an
    accessory called the Creation Gem (*not* the Gem of Creation! That is a
    totally different item!). When you get it, equip it on Valkyrie. Now
    transmute the Fairy Bottle (Normal) or Manual of Resurrection (Hard) to get an
    Orihalcon. Transmute the Orihalcon to get a Creation Jewel. If you don't
    have the Fairy Bottle or Manual just try and save up 100,000 MP to buy
    Orihalcon in Chapter 6. Unfortunately, in Easy Mode you can't get any of
    these goodies. So you're stuck with what you can Divine.

    Once you have the Creation Jewel, equip it on Valkyrie and start
    transmuting away. Some of the best items:

    Broken Armor: Glare Sword
    Broken Blade: Glare Guard
    Broken Spear: Crimson Edge
    Book of Everlasting Life: Icicle Sword
    If you can manufacture another piece of Orihalcon, transmute it into
    Gram, a super-strong sword.

    Q: Any websites for this game?

    A: Check the webring:
    http://www.ringsurf.com/netring?ring=valkyrieprofileweb;action=list
    These sites are also good:
    www.clubsquaresoft.com/media/valkyrie-profile
    http://tartarus.rpgclassics.com/~valkyrie/

    Q: Is Gabriel Celeste a guy?

    A: Yes. This has been debated for some time, but Radiata Stories cleared it
    up for us. He is very definitely male.

    Q: Do I have to do everything that comes up in Spiritual Concentration?

    A: Nope. You may not want to go through the Caves of Oblivon. They're
    somewhat random and can be dangerous. Many of the monsters will wipe out
    parties in the early chapters.

    Q: How do I defeat Bloodbane?

    A: Bloodbane is one of the hardest enemies in the game because most of
    his attacks hit the whole party. First, make sure everyone has level 8
    Guts. Then give everyone the Auto-item skill and set it so Union Plume
    is at 100%. Equip your front-line people with any guard that shoots out stuff
    like Extreme Guard, Star Guard, Glare Guard, etc. Bloodbane's accuracy isn't
    that great, so these will sometimes damage him and break up his attack.
    Anything that reduces fire and lightning damage helps, as do Mighty Checks
    (for the status-changing attack Diseased Tempest).

    The second problem is that he casts Heal on himself on every round
    number ending in zero (every ten turns). If you don't combo your attacks
    effectively you won't be able to kill him. Here's one strategy that works
    well. Equip a Fairy Ring on your mage. On Round 1, cast Might Reinforce. Do
    normal attacks with the other characters (no PWS!). On Round 2, Cast Sap
    Guard. Again do normal attacks only with the other characters. On Round 3,
    chain all four of your PWS together for a massive damage combo. This should
    drain about 2/3rds of his life. After that keep attacking him and try to get
    his remaining hitpoints below 30% by Round 10. Once his hitpoints are below
    30%, he will no longer use Heal, but will start wasting your party with the
    powerful Gravity Blessing spell. Just keep attacking and try to kill him
    before he wears through your Auto-Item/Guts combo.

    Q: Where's a good place to level up?

    A: In Chapter 3, you can go to the Oddrock Caves of Camille Cemetary
    (Normal and Hard modes). It only costs 1 period to visit them. In
    Chapter 5 you can go to Arkdain Ruins. There are three ways to fight an
    infinite number of enemies here:

    1) Exit the castle (to the woods outside the gate), then go back in.
    All the enemies will reappear.
    2) Near the boss room is a trap where you must kill all the enemies to
    escape. You can keep going in this room and the enemies will reappear.
    3) Open a chest, fight the monster, don't take the treasure. Leave the
    room and come back, and the chest will reset. This is the worst method, but I
    mention it out of a sense of completeness.

    Q: How do I access the Voice Collection?

    A: On the title screen, go to "Sound Mode", then "Voice Collection".
    It's amazing that this is a frequently asked question.

    Q: Why did my Voice Collection disappear?

    A: It draws from your saved games on the memory card. If you erase
    your save files your voices go too.

    Q: Are these the same voice actors from Pokemon/Slayers?

    A: Yes. Go to www.imdb.com to learn more about voice acting. Note that the
    PSP version has new actors for the cutscenes (other than Lenneth), but the
    other voices are the same as the original version.

    Q: How do I get all the quotes for (boss)?

    A: You can spend hours fighting the bosses and still not hear all their
    quotes. So don't waste your time trying. Instead, try to complete 95% of your
    total voice collection (all characters combined) and the remaining 5% of the
    voices will fill in, including those boss quotes you couldn't get.

    *** SPOILER WARNING ***

    THE FOLLOWING QUESTIONS CONTAIN MILD STORY SPOILERS
    ***************************************************
    Q: What happens when you lose the War in Asgard?

    A: You can't. The lowest you can go down to is two Asgard warriors (if you
    don't transfer anyone in all eight Chapters). You also can't win the war. In
    other words, it has no effect on the game.

    Q: Is Valkyrie Platina?

    A: Yes. It should be obvious if you watched the intro.

    Q: How did Lawfer die?

    A: The game does not say. Most players believe he either died breaking
    Roland out of jail or on a dangerous adventure after breaking Roland
    out. Perhaps he was killed chasing down Grey. In the official VP manga,
    he was turned into a vampire and killed by Arngrim.

    Q: Who's Lady Beliza?

    A: She is never mentioned again in the game after the Belenus scene. A
    dropped plot-thread, most likely. The text in the Japanese version is
    slightly different for that scene. It implies that Belenus's wife summoned
    the vampire because she was jealous of Asaka.

    ====================
    3) Battle system.
    ====================
    a) Basics
    b) Spells
    c) Status effects

    a) Basics

    When a battle begins, the screen shifts and you will see your characters on
    the right side of the screen and the enemies on the left. Your characters
    are always in a diamond formation that corresponds to the buttons on the
    gamepad. Triangle is the top character, Circle the right character (the only
    one on the back row), X is the bottom character, and Square the left
    character. Enemies will number from 1 to 4, and they will either be in
    diamond (3 front, 1 back), square (2 front, 2 back), triangle (2 front, 1
    back), or line (1 front, 1 back or 1-3 front) formation. Back row enemies
    can only be attacked with magic or bows. Very few enemies will attack back-
    row characters at all.

    At the top-left of the screen there is the word "Target" along with the
    name of the monster currently being attacked and a bar showing that
    monster's approximate amount of hit points. To change which enemy you
    are targeting, push the directional pad.

    At the top-right is a circle with a number in it that tells you the
    current turn number. This helps you keep track of the duration of your
    spells. Below that is a diagram of the button layout on the gamepad.
    The buttons that are lit up indicate characters which are eligible for
    attack. Also, a number is present (1, 2, or 3) which indicates the
    number of attacks that character can make. The weapon you have equipped will
    determine how many attacks you will get.

    Along the bottom of the screen is the information about your party. It
    will have each character's name, DME, and a bar to show how much charge
    time has been accumulated by that character. When a character has more
    than zero charge time he/she is not able to use PWS moves or Magic.

    When you attack an enemy, the character information disappears and is
    replaced by a circle in the bottom-left corner. This indicates the
    number of consecutive hits that characters have inflicted on the enemy.
    If too much time is spent in between attacks, this number resets to
    zero. Alongside this circle is a bar. When hits are scored, the bar is
    increased (the amount depends on the attack that was used) and a number below
    the bar increases. When this number reaches 100, characters that participated
    in the attack are eligible to use PWS moves. This will be referred to as the
    energy bar hereafter.

    Each hit in a combo increases the damage by 1 percent. For example,
    when the number of hits is 25, the 26th hit will do 125% of its normal
    damage.

    When the energy bar has reached 100 and everyone has stopped using their
    normal attacks, the screen will turn dark. The energy bar resets to 80 and
    begins draining rapidly. There is also a bar in the middle of the screen that
    will drain rapidly. To the right is a display of which characters are able to
    execute a PWS. Note that characters that have charge time, did not
    participate in the attack, or were blocked by the enemy will not be able to
    use a PWS. Simply press the button for the eligible character to use the PWS.
    The character will leap forward and do their move on the enemy. These moves
    will also increase the number of consecutive hits and increase the energy bar
    as well. If the energy bar reaches 100 again, another character's PWS may be
    executed. However, this time the energy bar resets to 60. So it will be a
    little harder to reach 100 again. After the second PWS, the bar resets to 40.
    If the third character can get the bar back up to 100, the fourth
    character may use their PWS.

    If you successfully chain three PWS together, the third one will do 1/3
    more damage than normal. The same is true for the fourth PWS in a chain. This
    is why you should save your most powerful PWS for last (Freya). There may
    also be a bonus multiplier for an extremely high number of hits (75+), but
    this is unconfirmed at this time.

    When battle begins, the first attack is determined by whether Valkyrie
    was able to hit the monster with her sword or not. If she did, the
    characters will have the first attack and will have zero CT. If
    Valkyrie bumped into the monster, one of two things will happen. Either the
    enemies will attack first, or the characters will strike first. But if the
    characters strike first, they will all start with 1 CT. Equipping a character
    with a Scout Orb increases the chances that the characters will strike first.

    After the characters attack, the enemies will have their turn to attack. When
    they are finished, it is the characters' turn again. This continues until
    either all characters or all monsters are dead. If the characters die, the
    party will be ejected from the dungeon and back to the world map. This is not
    bad in and of itself, but it does waste time that may be needed for other
    things.

    Hitting the enemies in certain situations knocks items out of them. If
    you hit them in the air (juggling), you may get a magic crystal. If you hit
    them while on the ground (laying on the ground, not standing and reeling
    backwards), you may get a purple gem. Each magic crystal
    increases the amount of experience you gain at the end of battle by 5
    percent. You can get a maximum of 40 crystals which is 3 times the
    normal experience. Purple gems are distributed randomly by the game to
    reduce CT. You can't control who gets the gems, so try to knock as many out
    as possible to increase the odds of your mage getting them. Occasionally a
    treasure chest will be knocked out instead of a crystal or gem. Each monster
    will only give up 1 treasure chest. Treasure is awarded at the end of the
    battle, and most monsters have two different treasures that may be given.

    Pressing the Select button (or L3 button on a Dual Shock controller)
    brings up a menu. Here you can change your party's formation, change a
    character's weapon (this uses up their turn), have a character use an
    item, cast a more powerful magic spell that either hits all enemies or
    does extra hits to one enemy, or flee the battle. Fleeing is a good
    option when you get in a battle that's over your head. Also on this
    menu you can select end turn. This lets the monsters go when you don't
    want to use all of your character's attacks. Some spells like Heal can
    only be cast from this menu.

    After a battle is over the characters will gain experience and also
    receive any treasures that they may have knocked out of enemies.

    b) Spells

    Spells can be cast in one of two ways. Each mage can have one offensive spell
    selected to cast (choose which one from the "Ability" menu). These spells are
    cast by pressing the mage's corresponding attack button in combat. The other
    way to cast spells is from the combat menu (press Select button). Any spell
    in the mage's inventory can be cast from this menu. This is the only way to
    cast non-offensive spells like Heal.

    Offensive spells cast from the combat menu are identical to those cast
    with the attack button, with the following exceptions:

    Mystic Cross, Poison Blow, Lightning Bolt, Fire Storm, Icicle Edge, and
    Shadow Servant will strike for full effect on all enemies instead of
    one.

    Also, you usually cannot combo off of spells cast in this way (the hit
    meter and energy gauge do not appear). However some spells like Fire
    Storm cause a long enough hang-time for you to get a combo in.

    Offensive spells have two versions for their PWS. The first is a
    regular PWS which is just the normal spell being cast three times in
    succession. The second version is called Great Magic, and can only be
    performed by a mage equipped with the following wands:

    Element Scepter
    Ether Scepter
    Infinity Rod
    Unicorn's Horn
    Wand of Apocalypse
    Wand "Mystic Sage"

    Great Magic hits all enemies, and is usually much stronger than a
    regular PWS.

    Here are all the offensive spells. After each spell is its charge time
    for normal casting, number of hits for normal casting, amount added to
    energy gauge for normal casting, number of hits for Great Magic casting, and
    amount added to energy gauge for Great Magic casting. Not listed is the
    charge time for regular PWS or Great Magic (too difficult to determine with
    all the gems flying around) or the number of hits and energy provided by
    regular PWS (it's just three times the normal casting amount).

    Note that the number of hits listed is the maximum possible. Actual
    hits will vary depending on enemy size and shape.

    Sacred Javelin 3, 5, 10 each hit, 3, 21 total
    Mystic Cross 6, 4, 10 each hit, 7, 70 total
    Stone Torch 3, 1, 5, 3, 48 total May turn the enemy
    to Stone
    Poison Blow 3, 1, 5, 3, 51 total May Poison enemy
    Prismatic Missile 10, 5, 10 each hit, 3, 48 total May cause random
    status ailments
    in enemy
    Lightning Bolt 9, 3, 8 each hit, 4, 48 total
    Fire Lance 3, 2, 20 each hit, 5, 20 total
    Fire Storm 2, 1, 50, 1, 50
    Frigid Damsel 5, 3, 15 each hit, 4, 64 total May Freeze enemy
    Icicle Edge 5, 3, 5 each hit, 2, 50 total May Freeze enemy
    Dark Savior 3, 3, 5 each hit, 1, 50
    Shadow Servant 5, 3, 15 each hit, 7, 50 total

    Here are the support spells and their charge times:

    Normalize (1) Cures status ailments in 1 person.
    Heal (5) Restores 80% of maximum DME to whole party
    Reflect Sorcery (8) Causes enemy spells to be reflected
    Might Reinforce (3) Increases attack power of whole party
    Spell Reinforce (3) Increases magic power of whole party
    Guard Reinforce (3) Increases RDM of whole party
    Invoke Feather (5) Restores slain character with 50% DME
    Shield Critical (6) Completely worthless spell. Trust me.
    Sap Guard (1) Decreases enemy RDM and Defend Trust
    Sap Power (1) Decreases enemy attack power
    Dampen Magic (6) Attempts to inflict Silence on all enemies

    The best offensive spells are Mystic Cross and Poison Blow. Mystic
    Cross does lots of hits and has the most powerful Great Magic. Poison
    Blow does very high damage and there are many enemies weak against
    Poison.

    The best support spells are Sap Guard and Might Reinforce. Heal and
    Invoke Feather are handy also.

    c) Status Effects

    Poison: slowly lose DME each round.
    Frozen: can't move. Being hit breaks you free.
    Faint: can't move. Being hit breaks you free.
    Paralysis: can't move.
    Silence: can't cast magic.
    Stone: can't move.
    Curse: can't perform PWS, can't change equipment (even outside of
    battle!) It is unknown what negative effect it has on an enemy.
    Darkness: I'm not sure what this does. May affect hit rates.

    All of these status effects (except possibly Darkness)can be produced by the
    Prismatic Missile spell. All bosses are immune to status effects except for
    the Sivapithicus in the Forest of Spirits (probably a programming oversight on
    that one). All can be cured with the Cure Condition skill except for Darkness
    and Faint.

    All status effect wear off with time, but some last longer than others.


    ==============================
    4) Crystal tricks.
    ==============================

    Pressing the square button when inside a dungeon shoots out a blast from
    Valkyrie. If it contacts a solid surface it will form a crystal. Shoot the
    crystal again and it will form a large crystal. Shoot the crystal a third
    time and the crystal will shatter, producing a cloud of dust that lasts for
    five seconds and drifts slowly downward. You can have up to three crystals
    (large or small) active at one time. Making a fourth causes the first one to
    disappear.

    Valkyrie can stand on crystals. Jumping on a crystal once will cause it to
    crack. Jumping on it a second time will cause it to break. Large crystals
    crack the second time they are jumped on, and break the third time. Crystals
    can also be broken with your sword.

    A broken crystal turns into 1 rectangular block and 1 small sphere.
    These can be picked up with the X button. When picked up, they can be
    thrown with the X button or dropped with the Circle button. These
    broken pieces float in water, and can be used as stepping stones. I
    recommend ignoring the small spheres and just working with the
    rectangular blocks. You can have up to three sets of broken pieces at
    one time. Making more causes the first set to disappear.

    To ascend a wall, place a crystal, jump on it, place another crystal,
    jump on it, and so on.

    This is the procedure to make something to stand on when you can't reach an
    overhead ledge. Make three ice crystals on the ground and shatter them with
    your sword so that you have a bunch of ice chunks. Now, form a large crystal
    on the ground under the end of an overhead ledge (not directly under the
    ledge, inbetween the two ledges). Pick up a large ice chunk with the X
    button, and lay it on top of the crystal with the circle button. Repeat this
    with the other two large ice chunks. All three chunks should be laying in the
    same spot on top of the crystal. Now jump on top of the crystal, to the side
    of the chunks (not on top of them). Press the X button to pick one up, then
    drop it immediately with the circle button. It should stack on top of the
    other chunks. Press the X button again, and pick up one more chunk. Drop it
    with the circle button. Now you should have a stack of three chunks on top of
    the crystal. This is what it ends up looking like:

    x=chunk, C=large crystal

    x
    x
    x
    CCC
    CCC

    You can now stand on the top of the stack and jump to reach
    whatever you need to. Note that the crystal will not break if you are
    standing on the broken pieces on top of it. This trick is referred to
    in the walkthroughs as "crystal steps". In most cases two steps on
    top of the crystal are sufficient to reach whatever it is above you.
    It takes three steps to reach the chests in the bell tower at Gorhia
    Cult HQ, and to reach the chest at the end of Palace of the Dragon requires
    you to build your large crystal on top of the artifact treasure chests.

    When a cloud of dust is formed from shattering a crystal, Valkyrie can
    jump and stand on the middle of the cloud. When Valkyrie is standing on this
    cloud, it will not disappear after five seconds. It will disappear when she
    jumps off or if it touches the ground. You can use this as a stepping stone
    to reach higher areas. I will refer to this in the walkthrough as "crystal
    dust" or "dust cloud".

    Shattering a crystal when Valkyrie is next to it will fling her away.
    She can shatter a crystal she is standing on and it will fling her
    upwards. There is no reason to do this, however, as it does not
    increase her jump height. A more useful application is to shatter a
    crystal on the ground while ducking next to it. This will fling
    Valkyrie away horizontally, allowing her to cross a narrow horizontal
    distance. Some dungeons require this trick to advance. I will refer to this
    trick in the walkthrough as the "crystal bounce."

    Although it's not necessary for any part of the game, there is a neat
    trick you can do to walk through the air. It's useful in the Dark Tower of
    Xervah where you normally have to jump across those shifting
    platforms. What you do is shoot a crystal onto the ceiling, then turn
    it into dust. Jump onto the dust platform, standing on the edge of the
    cloud. Now make another dust cloud on the ceiling and jump onto it. By
    repeating this, you can slowly make your way across the top of the
    screen riding the dust clouds.

    Many of the treasure chests in the game require a combination of step-
    building and cloud-riding to reach. There is often more than one
    solution, so the methods I list in this FAQ are simply the ones I used.

    ======================================
    5) Transferring characters to Asgard
    ======================================

    In order to get anywhere in this game, you must transfer the warriors
    you've trained up to Valhalla. Don't worry, in most cases you will get
    them back at the end of the game. There are certain requirements to
    meet in each chapter for the warriors you send up. You don't need to
    meet all of the requirements, but try to meet as many as possible (at a
    bare minimum the Hero Value). You do not need to send people up at the
    beginning of the Chapter. You can wait until right before the Sacred
    Phase to do so. Just don't wait too long!

    During the Sacred Phase, you will receive a certain number of
    Materialize Points to spend creating items. This number is increased by
    roughly 1000 points per person you transferred during the chapter. So, if you
    transfer two people per chapter, you will end up with about 2000 points more
    than if you transferred no one. But note that Transferring two people may
    prevent you from getting the A ending - see the Endings section for details.

    Also during the Sacred Phase, Odin will give you items. The items that
    you get are determined by the combined Hero Value of all the Einherjar
    you have transferred throughout the game. Transferring one high Hero
    Value person per Chapter is sufficient to get the best items available.
    If you're not getting all of the "best items" listed in the following
    section, try transferring two characters instead of one.

    There are some special scenes you can see during the Sacred Phase if you
    transfer two certain characters at the same time. They are:

    Lawfer and Kashell (Chapter 3)
    Badrach and Jelanda (Chapter 7)
    Suo and Shiho (Chapter 7)

    Note that if you go for the A ending you won't be able to see the
    Suo/Shiho scene and the Badrach/Jelanda one also.

    This info originally came from Aryuze RV's Debug Mode FAQ.

    Also note that Arngrim, Mystina, and Gandar can never be transferred.

    Here are some quick recommendations for each Chapter. Read the section
    below for more detail.

    Chapter 1: Llewelyn
    Chapter 2: Belenus (or Lawfer or Jun)
    Chapter 3: Janus (or one of your extra mages)
    Chapter 4: Jelanda (or anyone else)
    Chapter 5: Yumei (or Lucian)
    Chapter 6: Lucian (or Jayle or Grey)
    Chapter 7: Shiho (or Lorenta)
    Chapter 8: None (or Suo)

    Requirements:

    Chapter 1: Hero Value 40. You have a choice between Llewelyn, Belenus, and
    Jelanda. I recommend Llewelyn, because he's not too great in combat and his
    Hero Value is too low to meet any other Chapter's requirements easily.
    Belenus will score much higher, however. If you do send Llewelyn make sure he
    is at least level 3 with all of his traits maxed out. Also make sure he is
    wearing some basic equipment.

    Best items available: Element Scepter, Fire Lance, Frigid Damsel, Wait
    Reaction, Normalize, Combo Counter, random weapon (either Lightning
    Edge, Spinning Spear, Elemental Edge, Holy Prayer, Go-Shorai Blade, or
    Supreme Crossbow)

    Chapter 2: Hero Value 50, a Warrior, Tactics, Leadership, Identify.
    Again, Belenus is a good choice as is Lawfer (Normal and Hard modes).
    You might have Jun by this point, and he works as well.

    Best items available: Element Scepter, Lightning Bolt, Shadow Servant,
    Splash, Heal, Throw, Extreme Guard, Emerald Necklace

    Chapter 3: Hero Value 65, an Archer, Find Trap, Survival. This one's
    simple: Janus. Llewelyn can be sent, but I don't recommend it, as Odin will
    not give you the best items. However, there is a chance that you won't have
    Janus by this chapter, so just use whoever's available.

    Best items available: Element Scepter, Icicle Edge, Fire Storm,
    Darkness Arrow, Reflect Sorcery, Auto Item, Faim Fenn, Holy Grail,
    random weapon (either Radiance Sword, Heart Piercer, Ignite Sword,
    Accepter Rod, Ten-Horin Blade, or Crescent Arrow)

    Chapter 4: Hero Value 80, Negotiator, Trick, Demon Int, Hear Noise.
    Anyone can meet the skills requirement for this one. The negotiation
    aspect can be achieved by equipping someone with the "Angel Lips"
    accessory (+1 to their evaluation for each equipped). You might want to send
    up Jelanda at this point as you've got both Nanami and Yumei for magical
    support by now.

    Best items available: Ether Scepter, Mystic Cross, Resist Damage,
    Invoke Feather, Bracelet of Zoe, Spell Reinforce, Concentration, Coin of
    Fortune

    Chapter 5: Hero Value 90, Nimble, Swimmer, March, Attack Pow, Resist
    Damage, Defend. This is the first of the tricky ones. Yumei is the
    only Swimmer, but she can't have Attack Pow. Nevertheless, Yumei will
    score extremely high if you send her with all the other skills listed.
    Other choices for Nimble include Jun and Lucian (Normal and Hard modes). The
    transferred character also gains +1 to their evaluation for each "Pearl of
    Karula" equipped. Check the "A" ending section for more information about
    transferring in this Chapter.

    Best items available: Ether Scepter, Guard Reinforce, Poison Blow, Holy Wand
    "Adventia", Stone Torch, Star Guard, random weapon (either Scarlet Forge, Holy
    Halberd, Violet Forge, Absolute Force, Demon Blade, or Shiny Rupture)

    Chapter 6: Hero Value 100, Brave, a Sorcerer, Monster Int, Hit.
    Another tricky one, because there are no sorcerers with either Brave or
    the Hit skill. If you're only going to send one Einherjar, make it a
    warrior, because sorcerers do not score well in this Chapter. Options
    for Brave include Grey, Jayle, and Janus. Also, the transferred
    character gains +1 evaluation for each "Flame Bandanna" equipped.

    Best items available: Ether Scepter, Dark Savior, Prismatic Missile,
    Dampen Magic, Tome of Alchemy, Wand of Exchange

    Chapter 7: Hero Value 110, Undead Int, a High Level Sorcerer, Avoid,
    Resist Magic. Several options here: Nanami, Yumei, Lorenta (Normal and
    Hard modes), and Lyseria (Hard mode). Take your pick. Note that if you
    transfer Lyseria, you will not get her back at the end of the game (it's a
    bug).
    But on the other hand, you get to see the goofiest picture in the game when
    she's in Asgard (unless you're going for the A ending).

    Best items available: Ether Scepter, Sacred Javelin, Shield Critical,
    Might Reinforce, random weapon (either Ice Coffin, Arc Wind, Bahamut
    Tear, Noble Desire, Ana-no-Murakumo Blade, Last Avenger, or Gram). You
    might want to reset if you don't get Gram. It's much better than the
    other weapons.

    Chapter 8: Hero Value 120, March, Brave, Fight, Counter, Leadership,
    Formation. Although you don't really have to send anyone up in this
    Chapter, it does increase the Materialize Points you're given at the end of
    the
    Chapter if you do so. Suo is the perfect candidate this time.

    It's also been reported that you can get a Great Spear "Dinosaur" in one of
    the Sacred Phases. I've played the game through more than 19 times, and I've
    never seen it. Consider yourself extremely lucky if you get it.

    =============================
    6) Walkthrough - Chapter 0
    =============================

    After the introduction, you will find Arngrim and Lawfer battling a
    Lesser Harpy. This is an easy fight, just press their buttons to kill
    the creature.

    After some more exposition, you will battle the transformed Jelanda.
    Valkyrie, Freya, and Arngrim are available. You may notice that Freya's
    attack is very slow. In order to combo with her, press her button first.
    Then pause and press Valkyrie and Arngrim's buttons.

    Next is the battle with Lombert. Again this is an easy battle.

    After you use your spiritual concentration, hold the Circle button and
    fly towards the red dot. Note that you can change the way the map looks by
    pressing the select button. I prefer the full-screen map myself. When you
    are looking at the red arrow, press the X button to enter the Artolian
    Mountain Ruins.

    Artolian Mountain Ruins

    Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed
    Ghast HP: 600 Weak: none Drop: Long Sword, Leather Armor
    Pongo HP: 1000 Weak: none Drop: Normalize, Fire Lance
    Dragon Servant HP: 500 Weak: Ice Drop: Chainmail, Broadsword
    Elder Vampire HP: 4800 Weak: None Drop: Aqua Vitae

    Items found (Normal and Hard modes): Iron-Barred Key, Eye of Heaven,
    Vegetable Seed x3, Book of Everlasting Life, Angel Curio, Savory, Quartz Gem,
    Nightshade, Element Scepter, Fox Glove, Fire Lance, Treasure Search, Lapis
    Lazuli, Sealed Box, Jeweled Blade "Grimrist"

    Items found (Easy mode): Iron-Barred Key, Vegetable Seed x3, Book of
    Everlasting Life, Treasure Search, Sealed Box, Jeweled Blade "Grimrist"

    Inside the ruins, Freya will give you tips as you move along. Let's
    take a moment to go over all the menu items:

    Press the Triangle button to open up the menu. You will see your
    current party as well as their DME and experience. First select skill
    at the top of the screen and press the X button.

    In the skill menu you will see a character and the words Learn/Set
    Up/Traits. First press learn. You can move the cursor around and spend CP
    for the characters to learn skills. I suggest for new characters to learn the
    Counter skill from Status skills, and the First Aid skill from Reaction skill.
    After you've learned some skills, go to Set Up to assign them. Most skills
    will not work unless you assign them! You can set two Reaction skills, one
    Support skill, and one Attack skill. Status skill are always available and do
    not need to be set up. Reaction skills and support skills work automatically
    at the appropriate times. Attack skills require a certain button sequence to
    be pressed before they will activate in combat. Status skills work
    automatically except for Counter, which requires a button press in combat.
    Also from the skill menu you can increase a character's Traits by spending CP.
    These increase the character's Hero Value and make them better suited for the
    war in Asgard. Note that Arngrim, Mystina, and Gandar cannot be transferred
    to Asgard, so increasing their traits is useless, and also increasing any
    Status skill for them that does not have a combat effect is also useless.

    The next section in the menu is Use Item. The first thing you can do
    here is use an item for some special effect. Note that most items have
    no effect in and of themselves. The second thing you can do is
    Transmute an item. This changes the item into a totally different item. If
    Valkyrie is equipped with either a Creation Gem or a Creation Jewel, the
    things she can transmute changes. Finally, you can convert items into
    Materialize Points. This enables you to change unwanted items into MPs so you
    can buy other things.

    The next section in the menu is Divine Item. This allows you to spend
    Materialize Points to create items, weapons, armor, and equipment.

    The next menu section is Party. Here you can change the members of your party
    with any other characters you may have available. Valkyrie can never be
    removed from the party. Also in this menu is the Experience Orb. At certain
    points in the game, you will earn Event Experience. All such experience is
    stored in the Orb. When you come to this menu you can allocate that
    experience to whichever party member you choose. The last item on this menu
    is Practice. This enables you to fight an unkillable enemy to practice your
    combos on. Select Flee in order to end your practice session.

    The last item on the top row is Ability. This lets you select which
    spell a mage will use to attack with normally, which order a warrior's
    attacks will come in (if they have more than one attack), and which
    attack they will use to counterattack. If you find a warrior is not
    connecting with their multiple attacks (like Aelia) come to this screen
    and change the order up.

    On the next row is Equipment, which lets you change a character's
    weapons, armor, and other equipment.

    Transfer sends a character to Valhalla. The character is gone from your party
    until the end of the game. You can transfer a maximum of two characters per
    chapter. See the Transferring Characters section for more information.

    The next item is Status, which shows you each character's statistics and some
    other information about them.

    Configure lets you set up the audio and visual aspects of the game and
    also change the buttons on your controller. If you do not have a stereo
    television, set the sound output to Monaural or many of the voices will be
    muffled.

    The last item on the menu is Data. This lets you save your game to a
    memory card, or load a previously saved game. It takes two blocks of
    memory to create a savefile.

    Now for the walkthrough. Note that this dungeon is different in Easy
    mode! There is nothing past the Treasure Search room, and the boss is
    where the boat would normally be.

    Go right, right, up, get the Iron-Barred Key, go down, down, take the
    first passage up, (Eye of Heaven), down, left and up, left. There is a
    Vegetable Seed and Book of Everlasting Life in this room. Go down, left and
    up, then climb the wall to find an Angel Curio, Savory, Quartz Gem, and
    Nightshade. Now go down, right, ride the boat (Element Scepter), right, up,
    (Fox Glove, Fire Lance spell), down, left, left, up. Take the bottom-right
    exit. Slash the pillar with your sword, then go left, up and right. There
    are two Vegetable Seeds and a very important item, the Treasure Search here.
    The Treasure Search is rather hard to reach. Climb the right wall with
    crystals, then jump off the platform to the left and shoot a crystal on the
    side of the platform with the chest. Now climb the right wall again using
    only two crystal (a third will make your other crystal disappear). Jump off
    the platform to the left, land on your crystal, and get the chest. Watch out
    because the chest is trapped and will hurl you off the ledge. Now go up,
    slide under the wall, take the lower right exit (Lapis Lazuli), left, take the
    top right exit, save your game, and go right. Here you will fight an Elder
    Vampire and two Dragon Servants. Freya will leave for this battle, but loan
    you a powerful sword for the fight. The easiest way to beat the Dragon
    Servants is for Jelanda to start with her Fire Storm spell. You may need to
    have her Heal as well, because the Elder Vampire can do some serious damage.
    After defeating them, you get a Sealed Box and the Jeweled Blade "Grimrist"*.

    ==============================
    7) Walkthrough - Chapter 1
    ==============================

    When you press the Start button on the World Map, each of these things
    will be revealed to you. The order may vary depending on the game mode
    you are playing. You do not have to visit each location as soon as it
    is revealed. You can keep pressing Start until no new locations show
    up.

    a) Lassen - Recruit Belenus
    b) Crell Monferaigne - Recruit Llewelyn
    c) Artolia - Get Arngrim's sword
    d) The Forest of Woe (Easy and Normal)
    e) Solde Catacombs (Normal and Hard)
    f) Cave of Oblivion (All)

    a) Go to Lassen and you will recruit Belenus. After you return to the
    World Map, reenter Lassen and go to Belenus's house. Inside Asaka's
    room you will find a Pressed Flower accessory.

    b) Go to Crell Monferaigne and you will recruit Llewelyn. After you
    return to the World Map, reenter Crell Monferaigne and you will find
    a Goddess Pendant in the woods.

    c) Go to Arngrim's house in Artolia, and you will get a Dragon Slayer
    sword in his room. Don't equip it! The Dragon Slayer breaks easily,
    and you will want to save it for some dragon-type enemies later on.

    d) The Forest of Woe. (Easy and Normal)

    Lesser Vampire HP: 400 Weakness: none Drop: Sage,Vegetable Seed
    Ghast HP: 600 Weakness: none Drop: Long Sword, Leather Armor
    Dragon Servant HP: 500 Weakness: Ice Drop: Chainmail, Broad Sword
    Insane Yeti HP: 5200 Weakness: Fire Drop: Ebony Powder

    Items found: Eye of Heaven, Icicle Edge, Flare Crystal, Element Scepter
    x2, Lapis Lazuli, Flare Crystal, Extreme Guard, Phoenix Feather

    Head left to get an Eye of Heaven. Go right to find the Icicle Edge
    spell. Then go left, up, up, left, left, up (there is a Flare Crystal
    hidden behind the tree), up to find two Element Scepters. Now go down ,
    down, right, up (find a Lapis Lazuli), down , right, up (find a Flare
    Crystal), up, and left. Save your game. Now go left, and you will
    encounter 3 Insane Yeti. Like Valkyrie suggests, just keep beating on
    one until it dies. Use Jelanda's Fire Storm for extra effectiveness.
    After defeating them, you will get the artifacts Extreme Guard and
    Phoenix Feather*.

    e) Solde Catacombs (Normal and Hard)

    Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed
    Dragon Servant HP: 500 Weak: Ice Drop: Chainmail, Broad Sword
    Ramapithicus HP: 4000 Weak: None Drop: Mandrake
    Drow Shaman HP: 1000 Weak: None Drop: Sap Power

    Items found: Attack Pow, Short Bow, Avoid, Fire Lance, Broad Sword, Eye
    of Heaven, Element Scepter, Crown of Felmar, Emerald Necklace, Secret of
    Damascus, Magic Pow, Frigid Damsel

    Head right and drop down into the hole. There is an Attack Pow skill
    here. Exit left (find a Short Bow), go left, then up. In this room is
    a pentagram with a demon statue on it. First destroy the statue with
    your sword. Then you must push or drag the large slab over to the
    pentagram. Go up to the slab and hold down the X button to grab it.
    After that head down, left (find an Avoid skill), up (another slab to
    move), down, slide under the wall, go down, right (find a Fire Lance
    spell and another slab to move), down (find a Broad Sword, an Eye of
    Heaven, and another slab to move), right (find an Element Scepter).
    Save your game and go up to face the Ramapithicus and two Drow Shamans.
    The Ramapithicus is very hard to kill, which gives the weaker Drow time
    to blast you with spells. So use your own magic plus archery to kill
    the Drow first. After defeating them, you will get the Crown of Felmar,
    Emerald Necklace*, and Secret of Damascus. There is also a Magic Pow skill
    and a Frigid Damsel spell higher up in the room.

    f) Cave of Oblivion (All)

    There are many Caves of Oblivion in the game, and the one which appears
    is random*. The strength of the enemies inside varies tremendously
    depending on which one you get. So it is best not to fight any enemies
    you encounter inside. Freeze them with crystals while you explore. The caves
    are all very short. Basically, when you come to a deep crevice in the middle
    of the screen, jump across. If there's nothing on the other side, jump down
    and pull against the left wall. Sometimes there is a cave there. After you
    get out of that cave drop down and pull to the left again. Sometimes there is
    another cave there. Several of the Caves are one-way only. Many have no
    treasure, but some have good items like a Mighty Check and a Ring of Learning,
    so it's worth exploring them. If a cave has no treasure, you can try
    resetting your game and reentering the cave. This sometimes changes the
    treasures available.

    *seems to depend on the game mode. Random in Normal, fixed in Hard, ? in Easy.
    More research is needed on this.

    ============================
    8) Walkthrough - Chapter 2
    ============================

    a) Artolia - Recruit Lawfer (Normal and Hard only)
    b) Hai Lan - Recruit Nanami (may occur in Chapter 3 or 4 instead)
    c) Hai Lan - Recruit Jun (may occur in Chapter 3 or 4 instead)
    d) Crell Monferaigne - Recruit Janus (may occur in Chapter 3 or 4
    instead)
    e) Hai Lan - Recruit Yumei (may occur in Chapter 3 or 4 instead)
    f) Dragoncastle Caverns (Easy and Normal only)
    g) Nethov Swamp (Normal and Hard only)
    h) Salerno Academy (Hard only)
    i) Cave of Oblivion (All)

    a) Go to Artolia and recruit Lawfer. Lawfer does not appear in Easy
    mode.

    b) Nanami may appear in Hai Lan. If you recruit her, return to Hai Lan
    and you will receive the Dragonbane weapon from Minayo in the
    Pleiades Shrine.

    c) Jun may appear in Hai Lan. Recruit him.

    d) Janus may appear in Crell Monferaigne. Recruit him. After
    recruiting him go back to his house at Crell Monferaigne and get a
    Raven Slayer.

    e) Yumei may appear in Hai Lan. Recruit her. Cry a lot. Then return
    to Hai Lan to get a Fragment of Lapis Gem at the seashore.

    f) Dragoncastle Caverns (Easy and Normal only)

    Current Fish HP: 1300 Weak: Fire Drop: Fresh Meat, Beast's Fangs
    Monstrous Viper HP: 900 Weak: None Drop: Broken Blade, Aconite
    Venomous Spider HP: 1500 Weak: Ice Drop: Long Sword, Chainmail
    Banshee HP: 400 Weak: None Drop: Frigid Damsel, Fire Storm
    Lesser Dragon HP: 9000 Weak: Lightning, Holy, Poison Drop: Holy
    Water

    Items found: Eye of Heaven, Lapis Lazuli x2, Fire Storm, Short Spear,
    Frigid Damsel, Fox Glove x2, Element Scepter, Nightshade, Quartz Gem,
    Vegetable Seed, Long Sword, Savory, Aconite, Slanting Rain, Spear "Dark
    Angel", Scarlet Lotus Sword

    Go left, down the ladder, left (find an Eye of Heaven). Then go right,
    jump off the ladder to the left, left, down the ladder to the left, down and
    to the right, go to the rear. From this room you can go:
    Left (find a Lapis Lazuli and a Fire Storm spell), right, right, up and
    to
    the left, left (find a Short Spear and a Frigid Damsel spell).
    Up and to the left (find a Foxglove and an Element Scepter), up and to
    the right (Nightshade and Lapis Lazuli), Right (Quartz Gem, Vegetable Seed,
    Long Sword).
    Now go left and drop down (Savory), right, right, right, right, save
    your game, right, down and to the left (Foxglove, Aconite, Slanting Rain
    skill), right, right. Now you fight the Lesser Dragon. The Lesser Dragon has
    several weaknesses to exploit. If you have the Grimrist sword from the
    Artolian Mountain Ruins, you can kill it in one shot. The Dragon Slayer sword
    also does the job. After defeating it you get the Spear "Dark Angel" and the
    Scarlet Lotus Sword.

    g) Nethov Swamp (Normal and Hard)

    Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance
    Vermin HP: 530 Weak: none Drop: Feather, Beast's Fangs
    Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear
    Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed,Beast's
    Fangs
    Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken
    Armor

    Items found: Shadow Servant x2, Holy Crystal x2, Cure Condition, Short
    Spear, Quartz Gem, Daemon Slayer, Flare Baselard, Charge, Wait Reaction, Eye
    of Heaven, Element Scepter, Bark of the Dryad, Inscribed Fragment

    Go up (Shadow Servant spell), left (another Shadow Servant spell), up (a Holy
    Crystal), down, right, down, down, down, left, left, down. There is a Cure
    Condition skill, Short Spear, Quartz Gem, Daemon Slayer, and Flare Baselard
    here. Most of these are hidden under water. Press the X button while walking
    through the water to pick up the chests. Then walk to land and press the
    circle button to set them down. Now go up, right, right, slash the tree and
    jump on it for a ride to the right. There is a Charge skill here. Now go up
    (Holy Crystal, Wait Reaction skill, Eye of Heaven, Element Scepter), down,
    down, left, down, and drop down to the bottom. Note that this is a one-way
    trip, so don't drop down unless you're ready. Now you fight the Dragon
    Zombie. Physical attacks will do nothing to him (unless you have a Sap Guard
    spell, but you probably don't at this point). So to beat him you either have
    to use one of the Holy Crystals you just acquired or use the Dragon Slayer
    sword. Both of these will take him out handily. After defeating him, head
    right to get a Bark of the Dryad* and an Inscribed Fragment.

    h) Salerno Academy (Hard)

    Vermin HP: 530 Weak: None Drop: Feather, Beast's Fangs
    Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance
    Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear
    Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed, Beast's Fangs
    Harpy HP: 12000 Weak: Fire, Poison Drop: Bracelet of Zoe

    Items found: Slanting Rain, Eye of Heaven, Icicle Edge, Element Scepter, Flame
    Jewel, Holy Grail, Faim Fenn, Tiara of the Holy Empress

    This one's tricky because you have a time limit of sorts. You must
    perform certain actions in order, and if you walk through too many rooms the
    puzzle will reset. So follow the directions below exactly.

    Cut down the vines that block your way. Go down, down, left. Walk in
    the water. Notice there's now a little cloud of smell around you. Go
    right, up, cut the vines and walk to the right, down (Slanting Rain
    skill), right. Go up to the the vat and press X to get some Strong
    Acid. Now go left, down, right (Eye of Heaven), left. Walk through the vine
    with red flowers, then press X and you will be prompted to pour the Strong
    Acid on it. Do so. Now go back right and up, right and get some more acid.
    Then go left, down, left (walk next to the yellow flower to get a new scent),
    right, take the first passage up, walk through the yellow vine (do not use
    your acid) and examine the body to get a third scent. Now go up, right, down,
    right and up. Walk through the blue vine and use your acid on it. Go back
    down, down, left (touch the yellow flower again), down, right and up, right
    and up, right and up (Icicle Edge spell), up, walk through the yellow vine, go
    left (Element Scepter), right, up, right. There's a Flame Jewel and some more
    water for you to walk in. Now go left, climb the vine, left, left, down the
    vine, walk through the red vine, and save your game. Go left to fight the
    Harpy. The Harpy gets really dangerous when it's close to dying, so make sure
    you have a team that can pull off lots of PWS moves. High DME characters help
    as well. After defeating the Harpy you get the Holy Grail*, Faim Fenn, and
    Tiara of the Holy Empress.

    i) Cave of Oblivion (All)

    See Chapter 1 for information on the various Caves of Oblivion.

    ============================
    9) Chapter 3 Walkthrough
    ============================

    a) Camille Village - Recruit Kashell (Normal and Hard only)
    b) Oddrock Caves (Normal and Hard only) (inside Camille Village)
    c) Gorhia Cult Headquarters (Easy and Normal only)
    d) Clockwork Mansion (Hard only)
    e) Brahms Castle (Normal and Hard only) (on western island)
    f) Cave of Oblivion

    a) Kashell appears in Camille Village. After recruiting him, go back to
    Camille Village and get the Vainslayer sword. Also, you can now open the
    doors to the tomb that lead to the Oddrock Caves.

    b) Oddrock Caves (Normal and Hard only)

    Note that this dungeon does not appear on the World Map. It is part of
    Camille Village, and only available after recruiting Kashell.

    Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed
    Lesser Vampire HP: 2500 Weak: none Drop: Broken Spear, Broken Blade
    Knight Fiend HP: 2500 Weak: none Drop: Falchion, Warhammer
    Necromancer HP: 1000 Weak: none Drop: Icicle Edge, Stone Torch
    Drow Shaman HP: 1000 Weak: none Drop: Sap Power, Icicle Edge
    Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken
    Armor, Neckless Doll
    Greater Demon HP: 22,000 Weak: None Drop: Poison Blow

    Items found: Bastard Sword, Defend, Flare Baselard, War Hammer, Trick
    Step, Eye of Heaven, Sap Guard, Dragon Slayer, Golden Fowl, Grand Sting

    Go right to fight another Dragon Zombie and get a Bastard Sword. Then
    go left, left, up (Defend skill), down. There is a stone statue moving
    on the ground here. This is not an enemy and you cannot destroy it. If it
    touches you you will take some minor damage and freeze for a few
    seconds. Also, there are eyeballs stuck to the ceiling which shoot
    beams that produce the same freezing effect. Just avoid these as best
    you can. Go left, up the ladder, left (find a Flare Baselard), right,
    down the ladder, down, right. There is a wall of sludge here that you
    cannot get through. To pass, you have to get one of the eyeball beams
    to freeze the sludge. Place a crystal on the ground where the beam will
    bounce off at an angle. Once you've done that, just break the sludge with
    your sword and go right, down and to the right (War Hammer and Trick Step
    skill), left, left. There's another Dragon Zombie here, guarding an Eye of
    Heaven, Sap Guard spell, and a Dragon Slayer sword (yay!). Now head right, up
    and to the left, down. Use a crystal to bounce the beam as before, but this
    time you have to bounce the beam several times to reach the sludge on the far
    left. Place one crystal on the bottom, one on the ceiling, and another on the
    bottom. If the beam is still missing the sludge, jump and put one more
    crystal on the ceiling, which should do the trick. Nw go left, break through
    one more piece of sludge, fight another Dragon Zombie, go left, down and to
    the right, down, and save your game. Head right and face the Greater Demon.
    If you have the Daemon Slayer from Nethov Swamp this is very easy. Otherwise,
    just use PWS combos starting with your mage. After beating him you get the
    Golden Fowl* and the Grand Sting.

    c) Gorhia Cult Headquarters (Easy and Normal only)

    Lesser Vampire HP: 2500 Weak: None Drop: Broken Spear, Broken Blade
    Thaumaturgist HP: 2200 Weak: Poison Drop: Shadow Servant,Heal
    Knight Fiend HP: 2500 Weak: None Drop: Falchion,Warhammer
    Necromancer HP:1000 Weak: None Drop: Icicle Edge, Stone Torch
    Will-O'-Wisp HP: 6500 Weak: Dark Drop: Lightning Bolt
    Noble Vampire: HP: 10,500 Weak: None Drop: Citrine

    Items found: Guts, Mithril Ore, Eye of Heaven, Lapis Lazuli, Ether
    Scepter, Poison Check, Fairy Ring, Quartz Gem, Sap Power, Adept Illusion

    Go right, right to get the Guts skill. Then left, the first path down
    that you get to, right, up, right, right, down and to the left. Save
    your game. Then go right, right to fight a Thaumaturgist and two Lesser
    Vampires. There is a Mithril Ore in this room.

    Now you will find that all the rooms are filled with monsters. In order to
    proceed, you must kill 8-10 monsters. At that point you will hear a bell
    ringing, and the last boss will show up in the bell tower.

    Make your way back to the main hallway. Then go left and down (Eye of
    Heaven), up, right and up, right, right (save your game), right, up and
    to the left, left. If you killed enough monsters you will fight the
    Noble Vampire and 3 Will-O'-Wisps. The Wisps are amazingly annoying.
    If you reduce their hit points to half or less, they will commit suicide and
    do massive damage on your whole party. Try damaging them about 1/3 of their
    life first, then doing a big PWS chain on the next round to kill them before
    they explode. Also, if you use a Shadow Crystal, you can kill all the Wisps
    in one shot. After defeating them you get the Gargoyle Statue and Incense
    Burner of Darlis*.

    In this same room, there are some chests high above you. To reach them, you
    will have to build crystal steps. The minimum number of steps you need is
    three on top of a large crystal. From here you can jump up and grab the second
    chain stretched across the room by holding Up on the controller. If you're
    having trouble making steps this high, you can use the artifact chests left
    after you defeat the boss for extra height.

    Here you can get a Lapis Lazuli, Ether Scepter, Poison Check, and Fairy
    Ring. Then go left, take the second door up (Quartz Gem), down, the first
    door down (Sap Power), up, then the second door down (Adept Illusion).

    d) Clockwork Mansion (Hard)

    Necrophidius HP: 3600 Weak: None Drop: Beast's Fangs, Bastard Sword
    Chimera HP: 20000 Weak: None Drop: Bracelet of Zoe

    Items found: Eye of Heaven, Adept Illusion, Guts, Mirage Robe, Mirror of
    Pleiades

    This is a really short dungeon but it contains one doozy of a puzzle.
    Go right, right, right, right (Eye of Heaven), left, down, left (Adept
    Illusion, Guts), right, up, left, up, right, right, right to reach the
    puzzle area. You can press Select to display your map. Everytime you
    move into a room, every room's orientation changes 90 degrees except for the
    room you're entering and the room you're leaving. There's more than one
    solution, but here's a good one from Steven Bruck's Hard Mode FAQ:

    Go down, jump across the water to the right (note: you have to start at
    the edge in order to make it over the water), right, right, up, left,
    left, up, up, jump across the water to the right, right, down, down,
    right.

    If you fall down or get stuck, just stand still for a minute and a
    samurai head will come in the room. Touch it and you will be
    transported back to the beginning of the puzzle.

    Once you're through the puzzle, save your game and go right to face the
    Chimera. It can really do a lot of damage to your whole party, so be
    careful. If you have the Beast Slayer from Brahms Castle it will make
    short work of your foe. After defeating it you get the Mirage Robe* and the
    Mirror of Pleiades*.

    e) Brahms Castle (Normal and Hard)

    Important: If you are concerned about the ending you get, you should
    not complete this castle yet. You can take all the treasures, but don't visit
    the boss until a later chapter (see the section on Endings for more
    information).

    Lesser Vampire HP: 2500 Weak: None Drop: Broken Spear, Broken Blade
    Demon Servant HP: 2000 Weak: None Drop: Chainmail, Falchion
    Vampire Lord HP: 5000 Weak: None Drop: Shadow Servant, Invoke Feather
    Succubus HP: 2000 Weak: None Drop: Dampen Magic, Heal
    Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, Ebony Powder
    Brahms HP: 52000 Weak: None Drop: N/A

    Items found: Unicorn Horn, Moonflax, Normalize, Burgundy Flask, Beast
    Slayer, Combo Counter, Nightshade, Heal, Flare Baselard, Vegetable Seed,
    Throw, Warhammer, Lapis Lazuli, Mithril Ore, Savory, Stone Torch.

    This castle does not appear in Spiritual Concentration. It is on the
    island west of Artolia. Look for a red dot on the map that wasn't there
    before.

    You have a time limit in this castle. The time only passes while you
    are walking around, not while you are in battle. If time runs out, you
    are sent back to the World Map. Many of the treasure chests are facing
    the wrong way, so pick them up and move them in order to open them.

    Right, up, up, left (Unicorn Horn, Moonflax), right, right, take the
    first passage down (Normalize), up, the next passage down (Burgundy
    Flask), up, right, down (Beast Slayer), up, right, up the stairs (Combo
    Counter skill, Nightshade), down, down, down, down, down, left, up
    (Heal), down, left, left (Flare Baselard), right, right, up, up, left
    and up (Vegetable Seed), down, right and up (Throw skill), down, right,
    up the stairs to the right, up (Warhammer, Lapis Lazuli, Mithril Ore),
    down, down (Savory, Stone Torch), up, left, jump across to the left,
    left. Here you face Brahms. You can either "Fight on regardless" or
    "Pause to consider". Your Seal Rating will drop by 10 regardless of what you
    choose and if you defeat him or not.

    f) Cave of Oblivion (All)
    See Chapter 1 Walkthrough for information about the various Caves of
    Oblivion.

    ===========================
    10) Chapter 4 Walkthrough
    ===========================

    a) Villnore - Recruit Aelia (Normal and Hard only)
    b) Black Dream Tower (Easy and Normal only)
    c) Cave of Thackus (Normal and Hard only)
    d) Dark Tower of Xervah (Hard only)
    e) Flenceburg - Recruit Lorenta and visit the Tower of Lezard Valeth
    (Normal and Hard only)
    f) Cave of Oblivion

    a) Aelia appears in Villnore (Normal and Hard only). Recruit her.

    b) Black Dream Tower (Easy and Normal only)

    Grave Mist HP: 2500 Weak: None Drop: Sap Power,Sap Guard
    Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword
    Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard
    Harpy HP: 6000 Weak: None Drop: Rapid Bow, Invoke Feather
    Dragon-Tooth Warrior HP: 15000 Weak: Holy Drop: Rapid Bow,
    Breastplate
    Wise Sorcerer HP: 25000 Weak: None Drop: Holy Relic

    Items found: Vainslayer, Auto Item, War Hammer, Noise Arrow, Element
    Scepter, Hit, Splash, Quartz Gem, Dancing Sword, Lightning Bolt, Eye of
    Heaven, Fairy Bottle, Bewitching Statue

    This tower is very confusing, so make sure you follow these directions
    exactly. Go up, down (Vainslayer, Auto Item skill), left and up, up,
    left and up (War Hammer), right and down (Noise Arrow skill, Element
    Scepter), up, left and down, jump up and climb the "ladder" up, then go
    left and down, down, down, take the first door up and immediately pull
    left. You can get the Hit skill, Splash skill, and Quartz Gem in this
    room. If you fall to the bottom, you can either climb back up using
    Crystal Steps/Dust or you can exit out the bottom, which will put you
    near the dungeon's entrance (check your map). Assuming you didn't fall, go
    up, right and up (Dancing Sword skill), down, far to the left and up, take the
    first passage up, up (Lightning Bolt spell, Eye of Heaven), down right and
    down (save your game), left and up. Now you will fight the Wise Sorceror and
    a Dragon-Tooth Warrior. If possible, kill the Sorceror first with archery and
    magic. If you don't, killing the Dragon-Tooth Warrior will cause the Sorceror
    to become "possessed". A possessed creature is healed of all damage, given
    double hit points, increased attack and magic power, and increased defense.
    You can still beat the Sorceror if this happens though. After winning you get
    the Fairy Bottle* and the Bewitching Statue.

    c) Cave of Thackus (Normal and Hard only)

    Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard
    Harpy HP: 6000 Weak: None Drop: Invoke Feather, Rapid Bow
    Mire Creeper HP: 2200 Weak: None Drop: Bastard Sword, Lamellar
    Crab Giant HP: 1000 Weak: Fire Drop: Fresh Meat, Broken Bow
    Dragon Zombie HP: 15000 Weak: Holy Drop: Mithril Ore, Aconite
    Kraken HP: 24000 Weak: Fire Drop: Dampen Magic

    Items found: Eye of Heaven, Strike Edge, Flare Baselard, Bracelet of
    Zoe, Coin of Fortune

    The Crab Giants have extremely high RDM, so a mage with a fire spell is
    almost a necessity here. Go left, left, left (jump up to find an Eye of
    Heaven), left (slide under the wall to find a Strike Edge skill), down.
    You'll see a rock floating in the water attached to a string. Go down in the
    water next to it and cut the string with your sword. Then immediately jump up
    onto the rock as it rises. There are several floating rocks like this in this
    dungeon. Now go right. Save your game and talk to the ghost. Then examine
    the dead body. This is very important! Now go right, down, left, down, left
    and up (Flare Baselard), down, right and up, up and to the left, left, jump
    across to the left, drop through the hole in the ground. There is a ball
    floating on the other side of the water stream. Jump and shoot it with a
    crystal to activate it. Now go right, up and to the left, and activate the
    control panel. Drop through the hole again (you can pick up the ball, but it
    doesn't do anything), go left, save your game, and go left. You'll fight the
    Kraken and three Crab Giants. They're all weak against fire, so bust out the
    fire spells. You might want to use more than one mage. When you win, you'll
    get the Bracelet of Zoe* and the Coin of Fortune*. On your way out, talk to
    the ghost again for a little more experience.

    d) Dark Tower of Xervah (Hard)

    Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword
    Undead Carcass HP: 4600 Weak: None Drop: Raw Meat,Mandrake
    Crying Soul HP: 3650 Weak: None Drop: Lightning Bolt, Fire Storm
    Fire Elemental HP: 6000 Weak: Ice Drop: Sap Power, Sap Guard
    Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail,
    Breastplate
    Iron Golem HP: 20000 Weak: None Drop: Raptor's Claw, Burgundy Flask
    Hel Servant HP: 22000 Weak: None Drop: Dampen Magic

    Items found: Eye of Heaven, Poison Blow x2, Warhammer, Bastard Sword,
    Auto Item, Hit, Quartz Gem, Mandrake, Mage Slayer, Flame Jewel, Flare
    Baselard, Holy Relic, Savory, Lightning Bolt, Invisibility Potion x2,
    Noise Arrow, Vegetable Seed, Lapis Lazuli, Manual of Resurrection, Holy
    Sword "Seraphy", Spear "Basilisk"

    Go right (Eye of Heaven), take the top exit right, right (Poison Blow
    spell), up and to the left, left (Warhammer, Bastard Sword, Auto Item
    skill), right, right, down and to the left, left. Take the middle exit
    right, right (Hit skill), up and to the left. Slash the heart with your sword
    to get it pumping. Now go right, down and to the left, left, take the bottom
    exit right, right (Quartz Gem, Mandrake). There's a gaping maw with teeth in
    the floor. Jump into it. In the new room there is a Mage Slayer and a Flame
    Jewel hidden to the left at your feet. Once you get these jump into the blood
    vessel in the middle. Now go right, jump into the middle of the teeth and wait
    for them to let you through. Go right, climb the wall up and to the left
    (Flare Baselard, Holy Relic). Now go right, take the bottom exit left, left
    (Savory). Here you'll have to jump across the blood vessels. But you must do
    it quickly or they will suck you in! After you get across go left, left
    (Lightning Bolt spell), up and to the right to find an Invisibility Potion and
    another heart. Hit this heart as before, but you must attack it many times in
    order to make it pump enough blood to open up all of the passages. Then go
    left, left (Noise Arrow skill), left (Invisibility Potion, Poison Blow), down
    and to the right (Vegetable Seed, Lapis Lazuli), right (if your way is blocked
    go back and hit the heart some more) and save your game. Go right to face two
    Hel Servants. This is a tough fight. They do extreme damage to your
    characters, are mostly immune to magic, and if you don't kill them both at the
    same time they'll revive each other. Take your strongest warriors with strong
    weapons here. Attack one until its hit points are almost depleted, then
    switch and do the same to the other. Then try to kill them both on the same
    turn. The Guts skill will really help you in this battle. After defeating
    them you get the Manual of Resurrection*, Holy Sword "Seraphy", and Spear
    "Basilisk".

    e) Lorenta appears in Flenceburg (Normal and Hard). After recruiting
    her you will be in the Tower of Lezard Valeth.

    Tower of Lezard Valeth (Normal and Hard only)

    Dragon-Tooth Warrior HP: 15000 Weak: Holy Drop: Breastplate, Rapid
    Bow
    Blood Sucker HP: 4000 Weak: none Drop: Raptor's Claw, Ghoul Powder
    Wise Sorcerer HP: 4400 Weak: Poison Drop: Stone Torch, Invoke Feather
    Manticore HP: 13000 Weak: none Drop: Broken Bow, Broken Blade
    Fatal Glimmer HP: 9200 Weak: Dark Drop: Poison Blow, Shadow Servant
    Dragon Zombie HP: 24000 Weak: Lightning Drop: Broken Armor, Broken
    Spear
    Dragon-Tooth Warrior HP: 14000 Weak: None Drop: n/a
    Lezard Valeth HP: 10000 Weak: none Drop: n/a

    Items found: Book of Everlasting Life, War Hammer, Eye of Heaven,
    Splash, Nightshade, Frigid Damsel, Teachings of Asa, Creation Gem, Timer Ring,
    Ether Scepter, Dancing Sword, Lapis Lazuli, Citrine, Base Metal, Normalize.

    IMPORTANT NOTE: If you do not complete this dungeon in Chapter 4, Lezard will
    not appear at the end and you will be unable to recruit Mystina or get the "A"
    ending. Also, DO NOT leave the tower! If you walk out and reenter, Lezard
    will not appear, destroying your chance at getting the A ending sequence! If
    you must leave the tower, let yourself die in battle. You'll reappear outside,
    but can still go back and fight Lezard.

    This dungeon is considerably harder than any you've faced so far. Make
    sure you use a party that you're comfortable with. I really recommend
    the newly recruited Lorenta (even though she starts at level 1 in Hard),
    because she comes with an array of useful spells. Teach her Shadow Servant
    (for the deadly Fatal Glimmers) and Poison Blow (for the Wise Sorcerers) and
    use Mystic Cross as her main attack. The Manticores can be killed easily with
    a Beast Slayer if you went through Brahm's Castle. So use Sap Guard on them
    and whack away. The Dragon Zombies can be killed with Grimrist or a Dragon
    Slayer, but if you don't have that it's Sap Guard time again. Don't be
    embarrassed to flee a fight here. It can get out of hand quickly. Your map
    is near useless here because the rooms are so packed together, so follow the
    directions below carefully.

    Go up, left where you'll find yourself in an elevator. Wait until it
    stops, then go right, up, right and down, left, up, right to find a Book of
    Everlasting Life. Then go left, down, right, up, left and down, left
    (elevator again). When it stops, go right, then back left again (nothing on
    this floor). When it stops again, go right, down (save your game), left, up,
    left (another elevator). Right (War Hammer, Eye of Heaven), left (elevator),
    right, down, right (Splash skill), left, up, left (elevator). Now go right,
    down (Nightshade, Frigid Damsel spell), right up left, down, right, take the
    first passage up, left (another elevator), right, up, left (Teachings of Asa),
    right, go far to the right and down, left and up, right, up, left (use your
    sword to activate the crystal), right, down, left, up, left, left and down,
    down, right (activate the crystal), left, up, up, right, down, down. There's
    a magic circle on the floor which can be used to teleport. Do so. Now go
    right, up, left (Creation Gem, Timer Ring, Ether Scepter), right, down, left,
    and teleport again. Now go left and up, up, left, take the first passage
    down, down. Save your game and get the three treasures on the right of the
    teleporter (Dancing Sword skill, Lapis Lazuli, Citrine). Go through the
    teleporter (Base Metal, Normalize spell) and go left. You will face Lezard
    Valeth and two Dragon-Tooth Warriors. The warriors are easy to kill with a
    Dragon Slayer, but if you do that Lezard will be possessed twice. So use
    archery and magic to kill him first (rather easily), then deal with the
    Warriors.

    f) Cave of Oblivion (All)

    See the Chapter 1 Walkthrough for information on the various Caves of
    Oblivion.

    ===========================
    11) Chapter 5 Walkthrough
    ===========================

    a) Villnore - Recruit Badrach (may occur in Chapter 6)
    b) Crell Monferaigne - Recruit Jayle (may occur in Chapter 6)
    c) Hai Lan - Recruit Shiho (may occur in Chapter 6)
    d) Flenceburg - Recruit Mystina (Normal and Hard only)
    e) Gerabellum - Recruit Lucain (Normal and Hard only)
    f) Arkdain Ruins (All)
    g) Arkdain Ruins - Recruit Grey (may occur in Chapter 6)
    h) Citadel of Flame (Hard only)
    i) Cave of Oblivion (All)

    a) Badrach may appear in Villnore. After recruiting him, go to the
    graveyard in Camille Village and get the Handwoven Bandanna.

    b) Jayle may appear in Crell Monferaigne. There is an easy battle here
    against Genevieve.

    Genevieve HP: 10000 Weak: None Drop: N/A

    c) Shiho may appear in Hai Lan. Recruit her if she does.

    d) Mystina appears in Flenceburg (Normal and Hard only, and only if you
    completed the Tower of Lezard Valeth in Chapter 4). After recruiting
    her, go to her room in Flenceburg to get the Infinity Rod.

    e) Lucian appears in Gerabellum (Normal and Hard only). Recruit him.

    f) Arkdain Ruins (All)

    Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe
    Brackish Muck HP: 7000 Weak: None Drop: Burgundy Flask, Base Metal
    Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt
    Raver Lord HP: 16000 Weak: None Drop: Tome of Alchemy

    Items found: Raptor's Claw, Sap Power x2, Stun Magic, Ranseur, Ether
    Scepter x2, Sap Guard x2, Dark, Nightshade, Resist Magic, Eye of Heaven, Stun
    Check, Darkness Arrow, Estoc, Vegetable Seed, Resist Damage, Lapis Lazuli,
    Quartz Gem, Savory, Beast Slayer, Combo Jewel, Daemon Slayer, Holy Wand
    "Adventia", Robe of Bryttain, Star Guard, Mighty Check.

    A relatively short dungeon, but almost every treasure chest has a
    monster in it. Very annoying.

    Right (Raptor's Claw), right (Sap Power spell), right (Stun Magic
    skill), up (Ranseur), up and to the left (Ether Scepter, Sap Guard
    spell), down (Dark skill), up, right, down, left, down (Nightshade),
    make a crystal and jump up and to the right (Resist Magic skill, Eye of
    Heaven), right, right (Stun Check), right, up (Darkness Arrow skill,
    Estoc, Vegetable Seed), down, right, down and to the left (Ether
    Scepter, Resist Damage skill, Lapis Lazuli), right, up and to the left,
    left, drop down and exit up, up, right (Quartz Gem, Sap Power spell,
    Savory). Kill the monsters to exit the room. Build a crystal step and
    use the dust trick to reach the upper platform where the save point is.
    Left (Beast Slayer, Sap Guard spell), right, jump up over the save point to
    reach a Combo Jewel and a Daemon Slayer. Go right to fight three Raver Lords.
    Pretty easy fight, just keep your hit points up. Stun/Mighty checks help.
    After beating them you get the Holy Wand `Adventia', Robe of Bryttain, and a
    Star Guard. There is a Mighty Check behind the girl in the crystal. You
    can't do anything with the girl in the crystal, so just leave for now.

    g) Grey may appear in the Arkdain ruins. Recruit him if he's available.

    h) Citadel of Flame (Hard only)

    Beetle Giant HP: 5000 Weak: Ice Drop: Nightshade, Aconite
    Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe
    Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt
    Fire Elemental HP: 15200 Weak: Ice Drop: Sap Power, Lightning Bolt
    Gelatinous Ooze HP: 7500 Weak: None Drop: Iron Ore, Foxglove
    Figment HP: 3500 Weak: Ice Drop: Fire Lance, Sap Guard
    Fire Elemental HP: 36000 Weak: Ice Drop: Bracelet of Zoe

    Items found: Eye of Heaven, Shadow Servant, Soul Slayer, Dark Savior,
    Ghoul Powder, Estoc, Stone Torch, Ranseur, Flame Jewel, Eternal Lamp,
    Infernas, Holy Water of Mithra.

    Icicle Swords are highly recommended here. They'll kill most of the
    monsters here in 1 hit, including the boss.

    The first room contains an Eye of Heaven. But it's a pain to get
    because of the fireballs dropping on you from the sky. Inch your way to the
    right, avoiding the fireballs and slashing them with your sword.
    There's no way to get through this easily. Go right. In this room,
    you'll need to do a "crystal bounce" to get across to the right and
    reach the Shadow Servant spell. From here go down. You'll find a Soul
    Slayer and a machine with a floating orb. Press the X button to
    activate the machine. Now go up, crystal bounce, take the new exit up.
    There's a Dark Savior spell, Ghoul Powder, Estoc, and a Stone Torch
    spell in this room. Use the crystal bounce three times to move across
    the platforms at the top of the room. Now go up. This room contains a
    Ranseur and a Flame Jewel (on the left side, use a crystal to reach it).
    The exit from this room is in the middle, on a platform that is hard to
    reach. The best way to get to it is to form a cloud of dust on the edge of
    the platform, then use that as a step to reach the platform. You get some
    Event Experience for doing this. Now go up, left and down, down, activate the
    machine on the left, take the new passage up, save your game, and go up.
    There is a pot on the left side of the room that you can pick up with the X
    button. Throw the pot so that it goes under the wall. Walk to the right side
    of the pot and pick it up again (you may have to do this several times to get
    it past the wall). Holding the pot over your head, walk to the right. More
    fireballs appear. Try and catch them in the pot. After you've caught
    several, the fireballs stop and the boss, a Fire Elemental appears. Destroy
    him with an Icicle Sword or Ice magic. After defeating him, you get the
    Eternal Lamp*, Infernas*, and Holy Water of Mithra* Wow, three good artifacts
    in one shot.

    i) Cave of Oblivion (All)

    See the Chapter 1 Walkthrough for information about the various Caves of
    Oblivion.

    ===========================
    12) Chapter 6 Walkthrough
    ===========================

    a) Lost City of Dipan (all)
    b) Sunken Shrine (Hard only)
    c) Cave of Oblivion (all)

    a) Lost City of Dipan (All)

    Barbarossa HP: 62700 Weak: None Drop: N/A
    Harpy HP: 22000 Weak: Fire Drop: Prismatic Missile, Poison Blow
    Victory HP: 10000 Weak: Lightning Drop: Flamberg, Full Plate
    Lifestealer HP: 25700 Weak: Lightning Drop: Aconite, Raptor's Claw
    Wise Sorceror HP: 5600 Weak: Poison Drop: Shield Critical,Dark Savior
    Evil Eye HP: 24900 Weak: None Drop: Invisibility Potion, Neckless
    Doll (Hard mode only)
    Dallas HP: 18000 Weak: None Drop: Noble Banish
    Gyne HP: 18000 Weak: None Drop: Noble Elixir
    Walther HP: 30000 Weak: None Drop: Fairy Ring

    Items found: Eye of Heaven, Dark Savior, Ranseur, Triple Distress,
    Neckless Doll, Burgundy Flask, Invoke Feather, Estoc, Reflect Sorcery,
    Ether Scepter, Nightshade, Mystic Cross, Concentration, Ruin's Fate,
    Rust-red Circlet, Dragoon Tyrant

    IMPORTANT NOTE: If you do not complete this dungeon in Chapter 6,
    Barbarossa will not appear and you will be unable to unlock the second
    part of the castle and fight the bosses.

    Okay, as soon as you enter the city you're going to get spanked by
    Barbarossa. Everything up until this point was a cakewalk. You may
    need to seriously rethink your strategy on this guy. Basically, you
    need to kill him in three rounds, or he'll nuke your whole party with
    Calamity Blast. I suggest a mage with Sap Guard and Might Reinforce, as well
    as your heaviest-hitting fighters. Don't pull any punches. After you beat
    him, you get to do it again! Just so the game knows you didn't get lucky the
    first time.

    After you take care of business, you get to check out the rest of the
    castle. Notice that the monsters here are all weak against Lightning or
    Poison. Sounds like good spells for your mage to have would be
    Lightning Bolt and Poison Blow. Also instant-kill swords like Grimrist
    will make things easier too.

    Down, right, right, right, down, right, down and to the left, left,
    left. You will find yourself in the castle of the past. Exit the
    castle and go talk to every townsperson. Then reenter the castle and
    notice that there's a staircase leading up that wasn't there in the
    castle's future. Go up, right, right, up and to the left, left, up and
    to the right, right, up and to the left, left, left, push the bookcase,
    left. After the cutscene, you'll be back in the present. Go up on the
    same staircase in the main hall. There's a save point. If you want to
    fight monsters, you can retrace your steps to where the Queen was
    hidden, stopping in each side room along the way to pick up treasure
    chests. Otherwise, you can fight the bosses first, then get the
    treasures when the monsters are gone. The bosses are hidden above the
    save point. You have to build a crystal step and make your way up to
    the stained glass window. Break the window with your sword and go
    through. After going left you will face Dallas, Gyne, and Walther.

    Mages are key in this battle. You'll need at least one, with Reflect
    Sorcery. Sap Guard and Might Reinforce help too. Basically, keep
    Reflect Sorcery going at all times. Make sure you pop out plenty of
    gems to keep your mage's CT down. Kill Gyne first because he can
    resurrect the others. Unfortunately, Gyne also happens to be the
    hardest to kill. He has a very high RDM, so make sure you have your
    strongest weapons equipped. After Gyne falls, the other two are easy.
    Your prizes are a Rust-red Circlet and a Dragoon Tyrant.

    b) Sunken Shrine (Hard only)

    Giant Squid HP: 42600 Weak: Poison, Holy Drop: Fresh Meat,Savory
    Red Lobster HP: 20000 Weak: Poison, Holy Drop: Fresh Meat,Ghoul
    Powder
    Bream Giant HP: 18400 Weak: Poison, Holy Drop: Mystic Cross,
    Normalize
    Roper HP: 17200 Weak: Poison, Holy Drop: Broken Spear, Foxglove
    Inferior Eye HP: 40000 Weak: None Drop: Raw Meat, Sacred Javelin
    Gill-Man HP: 15300 Weak: Poison Drop: Composite Bow, Silver Mail
    Wraith HP: 100000 Weak: None Drop: Magic Charm

    Items found: Eye of Heaven, Sacred Javelin, Dark, Angel Curio, Lapis
    Lazuli, Prismatic Missile, Ruin's Fate, Footman's Axe, Charge, Flame
    Jewel, Reflect Armor, Slashing Sword "Farewell", Tear of the Cosmos.

    Nearly every enemy here can be killed in one hit from the Glare Sword.
    If you don't have one, you can still bust heads with the Mystic Cross
    spell.

    Go right, right, right. Jump on the pedastals in the water, then jump
    on the statue's head when it lowers. Go right (Eye of Heaven), down,
    right, right, right. Grab the stone with the X button and drag it to
    the left. Now go left, left, left. Jump on the left side of the
    clockwork apparatus and hang on until it reaches the bottom. Now go
    right. Pull out both sides of the basin with the X button. Go right,
    take the middle exit right (Sacred Javelin), left, take the top exit
    right (Dark skill), right, right. Hit the crystal twice with your
    sword. Go left, left, take the top exit right, right, push the basins
    in, right, up (Angel Curio), down, left, pull the basins, left, left,
    bottom right, right. Hit the crystal twice. Go left, left, top right,
    right, push the basins in, right, up, left (Lapis Lazuli, Prismatic
    Missile). Make a crystal and then shatter with your sword. Pick up a
    fragment and walk with it into the water. Release it with the circle
    button when you're standing under the switch. Now go left. Use a
    crystal to reflect the beam so that it hits the orb. Go up, left
    (Ruin's Fate, Footman's Axe). Ride a floating crystal fragment up just
    like you did in the Cave of Thackus. Go left, and use two crystal
    fragments to operate the switches. When you go up, start jumping as
    fast as you can. Try to reach the top before the walls close. You'll
    find a Charge skill there. Now go right (Flame Jewel), up, right. Use
    two crystals to bounce the beams. Turn the second crystal into dust,
    and as it drifts down the beams will activate all the orbs. Now go
    right and save your game. Go right and face Wraith. He can be killed
    instantly with the Holy Water of Mithra. Otherwise, just slug it out
    with him. Make sure you have everyone with Guts, because he can cast
    Gravity Blessing to wipe out the whole party. After defeating him you
    get Reflect Armor, Slashing Sword "Farewell" and Tear of the Cosmos*.

    c) Cave of Oblivion (All)

    See the Chapter 1 Walkthrough for information on the various Caves of
    Oblivion.

    ============================
    13) Chapter 7 Walkthrough
    ============================

    a) Hai Lan - Recruit Suo.
    b) Arkdain Ruins - Recruit Lyseria (Hard only)
    c) Forest of Spirits (All)
    d) Tombs of Amenti (Hard only)
    e) Cave of Oblivion (All)

    a) Go to Hai Lan and recruit Suo.

    b) Lyseria appears in the boss room of the Arkdain Ruins. (Hard mode
    only) You have an easy fight against her before she joins you.

    Lyseria HP: 12000 Weak: None Drop: n/a

    c) Forest of Spirits (All)

    Corrosive Vine HP: 7000 Weak: Fire Drop: Savory, Vegetable Seed
    Corsair Beetle HP: 3600 Weak: Fire Drop: Burgundy Flask, Beast's
    Fangs
    Crustacean Monster HP: 14300 Weak: Fire Drop: Wassail-Rapier, Fine
    Halberd
    Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical
    Viscous Clod HP: 8049 Weak: None Drop: Composite Bow, Full Plate
    Harpy HP: 23000 Weak: Fire Drop: Reflect Sorcery, Dark Savior
    Cockatrice HP: 50000 Weak: Fire Drop: Feather
    Venemous Spider HP: 30000 Weak: Holy Drop: Chainmail, Long Sword
    Sivapithecus HP: 42000 Weak: Ice Drop: n/a

    Items found: Eye of Heaven, Lucerne Hammer, Sap Power, Golden Egg x3,
    Dampen Magic x2, Sacred Javelin, Lapis Lazuli, Invoke Feather, Wassail-
    Rapier, Timer Ring, Reflect Sorcery, Mystic Cross, Heal, Sylphan Robe,
    Accursed Flame Gem, Elven Bow, Arectaris.

    Some monster notes: the Crustacean Monsters are extremely hard to kill
    without Fire magic. The Corsair Beetles have very high defense but
    magic kills them quickly. Mandragoras are extremely dangerous! If you
    encounter them it's best to flee. They are far harder than any of the
    bosses here. They can kill your entire party in one shot! If you have
    the Infernas sword from the Citadel of Flame you can kill them easily,
    though.

    There's an Eye of Heaven in the first area. Then go left, left, left
    and talk to the Elf. She will take you to the Elven Village. After you speak
    with the Elf, go right, right, take the first path up, go left and up, left
    (Lucerne Hammer), up, go down at the path next to the Elf. There is a save
    point, Sap Power spell, and a Golden Egg here. Now go right and fight the
    Cockatrice. After beating him go left, up, right and down, right, right
    (Dampen Magic spell), up (Sacred Javelin spell), down at the Elf (Lapis
    Lazuli, Golden Egg, Invoke Feather spell), right. Here you fight the Venemous
    Spider. Now go left, up, right (Wassail-Rapier), right, down, down, left.
    The Sivapithecus is high in the tree. After defeating it, go left, down,
    down, left to find the Polar Fountain. Talk to the Elf, then go right and
    immediately back left again. The Fountain will be full, and you can get the
    Polar Drops. Now go right, right, (Timer Ring, Golden Egg, Dampen Magic
    spell, Reflect Sorcery spell), left, down (Mystic Cross spell), left, left
    (Heal spell, Sylphan Robe), right, right, up, up, left, left. Talk to the Elf
    and she will repair the Accursed Flame Gem. Give the Gem to Odin - it's
    useless. Now exit the Forest.

    After exiting the Forest go back in. A new area will be opened up. Go
    left, left, left, left, down, left, down, left. There is another
    Cockatrice here. After defeating it you get the Elven Bow* and
    Arectaris greatsword.

    d) Tombs of Amenti (Hard only)

    Undead Slave HP: 19000 Weak: Holy Drop: Guard Reinforce, Icicle Edge
    Lizardman HP: 15000 Weak: Holy Drop: Wassail-Rapier, Silver Mail
    Dullahan HP: 35000 Weak: None Drop: Broken Blade, Broken Armor
    Basilisk HP: 22000 Weak: None Drop: Basilisk Scale, Mandrake
    Stealer Robin HP: 9000 Weak: None Drop: Raptor's Claw, Feather
    Wise Sorcerer HP: 10000 Weak: Poison Drop: Guard Reinforce, Frigid
    Damsel
    Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, Ebony Powder
    Akhetamen HP: 130000 Weak: Holy Drop: Ring of Healing

    Items found: Eye of Heaven, Flame Jewel x2, Base Metal, Darkness Arrow,
    Mithril Plate, Stone Check, Resist Magic, Ruin's Fate, Iron Ore, Mystic Cross,
    Mithril Ore, Lucerne Hammer, Unicorn Horn, Wassail-Rapier, Invoke Feather,
    Reflect Sorcery, Raven Slayer x2, Guard Reinforce, Basilisk Scale, Lapis
    Lazuli, Ether Scepter, Ambrosia, Ruby Music Box, Bracelet of Basilisk, Mask of
    the Dead King, Richebourg.

    The Tombs aren't particularly hard, but they are long. Many of the
    treasure chests have monsters in them. You may want to equip a Scout
    Orb to get the first attack on them. In the first room, there is an Eye of
    Heaven above the door. You'll need to make some crystal steps to reach it.
    Now go right, and there is a Flame Jewel above the door. Many of the
    remaining chests in the Tombs are hidden on high ledges like this.
    Now go right, up and to the left (Base Metal), right, right, right, up and to
    the left (Darkness Arrow skill),left, down, right (Mithril Plate), then take
    the upper right exit. There is a Blue Gem in this room. Pick it up, and the
    door will seal behind you. To escape, form a crystal on the platform where
    the Gem was and shatter it with your sword. The weight of the fragments will
    trigger the switch (like Raiders of the Lost Ark!). Now go left, down and to
    the right (Stone Check), right, down and to the left, left (Save your game),
    up and to the right. A giant head will come towards you. To get past it,
    kneel and cut its beard and chin, then slide under it. There is a Resist
    Magic skill in this room. Go left, left. Hit the bottom spike wall with your
    sword to stop it from moving, then jump over it when the top wall passes to
    reach the Ruin's Fate. Now go right, take the bottom exit right, ride the
    moving platform to the upper right exit (remember this room, you may need to
    return to it later), ride the moving platform to the upper right exit(pick up
    an Iron Ore along the way), right, up, up and to the left (Mystic Cross
    spell), left (Mithil Ore), right, ride the spikes up to the right, right
    (Lucerne Hammer), down and to the left, left (Unicorn Horn), left, take the
    second exit down, use a crystal to jump to the door on the triangle above you
    (the left one), and from there jump to the door above the right triangle
    (press up here), jump on the spikes to ride up, left (Wassail-Rapier), up and
    to the right (Save your game), right, up and to the left, up and to the left.
    There is a Red Gem here. Take it in the same way you did the Blue Gem. Now go
    right, down and to the left, cut the statue's chin and slide under, left, up,
    right (Invoke Feather spell), right, right (Reflect Sorcery spell), down and
    to the left. From this point on, you will see floating heads in the air. If
    you touch one, you will be teleported to the room to the right of the vertical
    passage you just came from. To escape this room, you have to cut the three
    heads on the right wall with your sword. You'll have to use crystals to reach
    the higher ones. Keep hacking them until they stop making noise. You may
    want to go through this once to get the Event Experience. Continuing on, go
    left, down and to the right (Raven Slayer), right (Flame Jewel), down and to
    the left (Guard Reinforce spell), take the bottom exit left (Basilisk Scale),
    right, take the bottom exit right (Lapis Lazuli), left, take the top exit
    left, down, down, right (Raven Slayer), right (Save your game), right. You
    will be asked a riddle in this room, but it doesn't matter which answer you
    choose. They're all the same ("Man" is the classical answer). Go right, pick
    up the Ether Scepter, then place the Blue and Red Gems on the pedastal in the
    center of the room. You will now fight Akhetamen and two Undead Slaves. He's
    fairly tough. It's a good idea to have all of your party members with Holy
    resistance (Mighty Checks are your best bet). You can nuke him with the Holy
    Water of Mithra, but wait until you damage him a bit or he'll cast Heal on
    himself. After defeating him you get Ambrosia*, Ruby Music Box, Bracelet of
    Basilisk*, Mask of the Dead King*, and Richebourg. Check your Evaluation
    level if you're the type to keep all artifacts. Losing 25 points at once
    could put you in the danger zone here.

    Now here comes the part many people have trouble with - getting out of the
    Tombs! So for this dungeon only, you get a reverse walkthrough!

    Left, climb the statue left, left, left, up, up, right, ride the spike
    platforms to the upper right, let the floating head touch you, destroy the
    faces and go left, up and to the left, left, left, down, right, right, right,
    down and left (save point), left, down and right, down, drop down to the
    ground and go up, right, right, right, up and to the left, down, left, jump
    across to the left, up and to the left (stand on the edge of the block to
    avoid the flames), left, left, up, right, right, down and left, left, left,
    left. And you're out!

    e) Cave of Oblivion (all)

    See the Chapter 1 walkthrough for information on the various Caves of
    Oblivion

    ============================
    14) Chapter 8 Walkthrough
    ============================

    a) Palace of the Dragon (Normal and Hard)
    b) Arianrod Labyrinth (Hard only)
    c) Celestial Castle (Hard only)
    d) Cave of Oblivion (All)

    a) Palace of the Dragon (Normal and Hard)

    Grey Bones HP: 27000 Weak: None Drop: Lucerne Hammer, Damascus Sword
    Dullahan Lord HP: 40000 Weak: None Drop: Broken Spear, Broken Bow
    Mage Lord HP: 12000 Weak: Poison Drop: Might Reinforce, Dampen Magic
    Eternal Chimera HP: 40000 Weak: None Drop: Prismatic Missile, Shield
    Critical
    Dragonewt HP: 20000 Weak: None Drop: Broken Armor, Broken Spear
    Dark Pudding HP: 9200 Weak: None Drop: Broken Blade, Broken Bow
    Gandar HP: 35000 Weak: None Drop: n/a

    Items found: Eye of Heaven, Wassail-Rapier, Lapis Lazuli x2, Quartz Gem
    x2, Guard Reinforce, Ether Scepter, Lucerne Hammer, Fire Storm, Burgundy
    Flask, Sacred Javelin, Eye of Heaven, Frigid Damsel, Shield Critical, Dragon
    Slayer, Lightning Bolt, Might Reinforce, Spell Reinforce, Savory, Prismatic
    Missile, Scroll of Golem, Hourglass of the Gods, Dragoon Faith, Great Spear
    "Dinosaur".

    Go right, right, press X at the picture twice (Full Moon Stone), left,
    take the second passage up, use the Full Moon Stone, down, left (Eye of
    Heaven, Wassail-Rapier), right, right (Lapis Lazuli), left, push the
    stone, up (Lapis Lazuli), right, right, right (Eclipse Stone), left,
    left, push the stone and go up (Quartz Gem, Guard Reinforce spell),
    down, left, down, left and up, use the Eclipse Stone, down, right and up
    (Ether Scepter), right, right. Move the statues so the top one faces left,
    the left one faces right, the bottom one faces up, and the right one faces
    down. Now go right and get the Crescent Moon Stone, left, left, take the
    first passage up (Lucerne Hammer, Fire Storm spell), down, left and up,
    (Burgundy Flask, Darkspot Stone), down, left, down, left and up, use the
    Crescent Moon Stone, left, left (Darkpath Stone), right, right, use the
    Darkpath Stone, left. There are eight doors in this room. You have to enter
    them in a certain order. Numbered from one to eight starting at the far left,
    enter them in this order: third, seventh, fifth, fourth, second, first, sixth,
    eighth (the far right one is last). After you do this go left (Sacred Javelin
    spell, New Moon Stone), right, right, use the New Moon Stone, left, left (Eye
    of Heaven). Operate the machine at the top, then go right, right, use the
    Darkspot Stone, left, left (Frigid Damsel spell), up (Save your game), right,
    right (Shield Critical spell), up and to the left. The next few rooms feature
    moving statues called Guardians. If you touch one, it will teleport you to a
    poison-filled series of rooms. To escape, you have to find a statue and use
    the Darkspot Stone to return to the main Palace. The spot the Guardian
    teleports you to is random, so just keep looking for the statue. Now, in this
    first Guardian room, you have to follow behind him. When he gets to the end,
    jump over him (don't let him touch you!). Follow behind him again and you
    will see him open a passage up. Go up. There is a Dragon Slayer in this
    room, and another Guardian. Go right and up (Lightning Bolt spell, Quartz
    Gem), down (watch out for the Guardian), left and up, left (Might Reinforce
    spell, Spell Reinforce spell). In this room you have to wait until the
    Guardian falls asleep. There are three different ways you can accomplish
    this. All three work but the third one is easiest to do.

    1)Just follow behind him, jumping over him when he reaches the end and
    turns around.
    2)Let him chase you a lot to tire him out.
    3)Put a crystal in the center of the room (near the chest) and use it to jump
    over the Guardian when he comes by.

    If one method isn't working, try another one. After 2-4 passes he
    will stop moving, and it will be safe to touch him and get the Blood-Red
    Stone. Now go right, down, down, down and to the left, left, down, right,
    right, use the Blood-Red Stone, left (Save your game), left. Here you will
    fight Gandar. If you made it this far, he should be easy for you. After
    defeating him, you get the Scroll of Golem, Hourglass of the Gods*, Dragoon
    Faith*. Also the Great Spear "Dinosaur" is in this room on a high ledge. To
    reach it, you need to build a combination of crystal steps with the treasure
    chests, then jump up using crystal dust.

    When you leave, use the Full Moon Stone on the statue and go down,
    right/up, right, right/up to get a Savory and a Prismatic Missile spell. Use
    the Eclipse Stone to return to the entrance.

    b) Arianrod Labyrinth (Hard only)

    Argent Knight HP: 18000 Weak: None Drop: Cranequin-Crossbow, Mithril
    Plate
    Hell Gaze HP: 20000 Weak: None Drop: Reflect Sorcery, Shield Critical
    Dark Sorceress HP: 18700 Weak: Poison Drop: Heal, Invoke Feather
    Wraith Lord HP: 65000 Weak: Holy Drop: Poison Blow, Frigid Damsel
    Silver Golem HP: 80000 Weak: Ice, Lightning Drop: Frigid Damsel,
    Poison Blow
    Spectator HP: 24600 Weak: Ice Drop: Neckless Doll, Savory
    Demon "Wiead" HP: 55700 Weak: None Drop: Nightshade, Ghoul Powder
    Ridiculer HP: 18700 Weak: None Drop: n/a
    Demon "Vallan" HP: 70000 Weak: None Drop: Mithril Ore
    Dark Lord HP: 415000 Weak: Holy Drop: Magic Blade "Cromrea"

    Items found: Eye of Heaven, Magic Blade "Cromrea", Eternal Fault, Wand
    of Apocalypse, Foul Slayer, Flame Jewel, Shadzard, Secrets of Zolon,
    Unicorn's Horn

    This dungeon is built of teleporters. Each room has one or two machines with
    numbers on them. You can flip a switch to change the numbers. Basic math
    (agghh, math!) will tell you where you're teleporting to. If the left machine
    says "3", and the right machine says "x5", then you will teleport to room 15.
    If there is no operand, just add the two numbers together. Okay, ready for
    the shortest walkthrough ever?

    (Eye of Heaven), 10, 8 (Magic Blade "Cromrea"), 18, 16, 21 (Wand of
    Apocalypse), 12, 13 (Eternal Fault), 12, 14 (Foul Slayer), 7, 6, 11
    (Flame Jewel), 17 (Save your game), 25.

    In room 25 you will fight Dark Lord and two Demon "Vallan". I highly
    recommend that you take three mages for this battle. Kill one of the
    demons, but don't kill the other one. Blast Dark Lord with magic (and a bow
    on Valkyrie) until he dies (which takes a very long time). The reason you
    don't want to kill both demons is that Dark Lord won't attack while he's in
    the back row. In the front row, he uses Insanity Blast about 90% of the time,
    which does extreme damage to all four party members. Ouch. Needless to say,
    Guts and Auto-Item (Union Plume-100%) are absolute necessities if you decide
    to slug it out in hand-to-hand with him. After defeating him you get
    Shadzard*, Secrets of Zolon, and a Unicorn's Horn*.

    c) Celestial Castle (Hard only)

    Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail,
    Breastplate
    Grey Bones HP: 27000 Weak: None Drop: Lucerne Hammer, Damascus Sword
    Mage Lord HP: 12000 Weak: Poison Drop: Might Reinforce, Dampen Magic
    Forager HP: 44000 Weak: None Drop: Mithril Plate, Cranequin-Crossbow
    Monstrous Vermin HP: 10200 Weak: None Drop: Iron Ore, Feather
    Harpy HP: 30000 Weak: None Drop: Base Metal, Nightshade
    Haunt HP: 62000 Weak: Holy Drop: Heal, Sacred Javelin
    Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical
    Daemonic Baron HP: 42000 Weak: None Drop: Quartz Gem
    Genevieve HP: 188,000 Weak: None Drop: Ether Scepter

    Items found: Eye of Heaven, Ghoul Powder x2, Flame Jewel, Wassail-
    Rapier, Vegetable Seed, Shield Critical, Quartz Gem, Reflect Sorcery,
    Concentration, Lucerne Hammer, Aqua Vitae, Sword of Silvans, Armor of
    Aleph, Harp of Atrasia, Berserker Bow

    I really, really, really hate the Celestial Castle. Just thought I'd
    get that off my chest. Go right, up and to the right, right, take the
    first passage down (Eye of Heaven), up, right and down, right and up
    (Ghoul Powder), down, left and up, left, left, down and to the right, up
    (Flame Jewel), right and down, go right and take the first passage up, down
    and right. The bottom of the screen here is open air. If you
    fall, you will be back on the World Map and will have to waste two
    periods to start the Castle over. I highly recommend that you skip the
    treasure chests until after you beat the boss and the monsters are gone. Most
    of the chests have explosion traps, so pay attention to which way you're
    facing when they blow you backwards. Anyway, swing on the chains to the right
    (passing a Wassail-Rapier, Vegetable Seed, Shield Critical spell, Quartz Gem).
    In the next room, there's a Reflect Sorcery spell, Concentration skill,
    Lucerne Hammer, Aqua Vitae, and a Ghoul Powder. Exit right, up, left. Kill
    all the butterflies in this room with your sword, then go left. In this room
    you have to kill the butterflies again, but each time the lasers hit you
    another butterfly is created. Go left (Sword of Silvans), save your game,
    down, left, up, right, right, right, right, right, right, save your game,
    right. Here you fight Genevieve and two Daemonic Barons. The Pressed Flower
    and Bracelet of Basilisk help against her strong Poison Blows. Items that
    resist Dark will help against her Cosmic Spear magic. Otherwise just beat on
    her. If you've still got a Holy Water of Mithra, you can use that to finish
    her off. After defeating her you get Armor of Aleph*, Harp of Atrasia, and
    Berserker Bow*

    d) Cave of Oblivion (all)

    Check the Chapter 1 Walkthrough for information about the various Caves
    of Oblivion.

    =======================
    15) Jotunheim Palace
    =======================

    Vanir HP: 14000 Weak: Poison Drop: Guard Reinforce, Might Reinforce
    Vanir HP: 22000 Weak: None Drop: Reflect Sorcery, Dampen Magic
    Vanir HP: 22000 Weak: None Drop: Sap Power, Sap Guard
    Vanir HP: 22000 Weak: None Drop: Dampen Magic, Shield Critical
    Wise Sorcerer HP: 10000 Weak: Poison Drop: Sap Power, Sap Guard
    Mithril Golem HP: 100000 Weak: None Drop: Vegetable Seed, Foxglove
    Bloodbane HP: 222000 Weak: None Drop: Angel Curio
    Surt HP: 300000 Weak: None Drop: n/a

    Items found: Mental Reaction, Freeze Check x3, Foxglove x4, Eye of
    Heaven, Flare Crystal x2, Vegetable Seed x3, Ether Scepter, Scarlet
    Edge, Demon Sword "Levantine", Lapis Lazuli, Noble Elixir

    Jotunheim Palace is the default place for you to end up at the end of
    the game. You can Divine items anywhere here, not just on the save
    points.

    Go up, up (Mental Reaction skill), left (Freeze Check, Foxglove), left,
    left (Foxglove, Eye of Heaven - these are below the ice bridge), left,
    left. There are four pedastals in this room, three of which have
    flames burning on them. Jump across to the top left and press X to get
    the Red Flame. Drop down to the bottom and place the Red Flame on the
    empty pedastal. Now get the Blue Flame from the right hand side and put it on
    the bottom pedastal. It will form Daisy Fire, which you can pick up. Doing
    this opens the passage to Bloodbane later on. Now return to the palace
    entrance.

    From the entrance go left, left, up and to the right, up, up (Flare
    Crystal, Vegetable Seed), down, down, left, left (Flare Crystal), down
    and right, right, down and left, left (watch out for the falling
    icicles), left (Freeze Check, Ether Scepter), left (Scarlet Edge skill), up
    and right, right, up and left, take the passage up, up, left (Foxglove, Ether
    Scepter). Now you need to go up and right. You can jump off the ice
    platforms, but you may find it easier to get on the ledge below and use the
    crystal steps/dust trick to reach the overhang. Now go right and save. Be
    sure to save! To the right is Bloodbane, arguably the hardest monster in the
    game. This fight is optional, but you can try it to test your abilities. All
    four party members will need maxed out Guts skills and either Auto-Item (Union
    Plume-100%) or Angel Curios. A mage with Sap Guard and Might Reinforce helps
    immensely. It also helps to have items that resist Fire (like Stun Checks)
    and Mighty Checks. Bloodbane is just a tough customer. Almost every one of
    his attacks hits the whole party for big damage, so you must have a way of
    reviving yourself. He also casts Heal on himself every 10 turns (unless he's
    very near death) so you have a bit of a time limit as well. When he gets
    seriously injured he'll start blowing you away with Gravity Blessing. After
    defeating him you get the Levantine Sword, the strongest weapon outside of the
    Seraphic Gate.

    Now go left, down and right, down, down, up and right, up and left, up
    and right, right, right, up and right. You'll need to jump across the
    platforms here. Make a crystal to stand on at the middle one for some
    extra jumping height. There is also a Freeze Check and a Lapis Lazuli
    in this room (they're well hidden). Now go right, right, down and left, left,
    left, left (Noble Elixir), left. The Fires of Purgatoy are burning in this
    room. Once you get it there is a time limit. If you take too long it will
    burn out. You must go to the right and fight each of the Vanir you encounter.
    You can't jump over them because the icicles will knock you back and you will
    run out of time. The time spent in battles does not count towards the flame
    burning out. From the Fires room run right (fight the Vanir), right (fight
    the Vanir), right. There will be a passage up that wasn't there before. Go
    through it. If you didn't make it before the Fires burned out, just return to
    the Fires room and pick it up again. Once you've made it through the passage
    go up (Foxglove), left (Vegetable Seed), up and to the left, left, up and to
    the left, left (Vegetable Seed, Noble Elixir), left and down, down, right.
    Save your game and go right. You'll face Surt and two Vanir. Surt's much
    easier than Bloodbane. Once again, items that resist Fire will be a big help.
    After you defeat him, the game is over and you get the B ending.

    ==================
    16) Asgard Hill
    ==================

    Vanir HP: 14000 Weak: Poison Drop: Guard Reinforce, Might Reinforce
    Vanir HP: 22000 Weak: None Drop: Sap Power, Sap Guard
    Vanir HP: 22000 Weak: None Drop: Dampen Magic, Shield Critical
    Phantom Lord HP: 45000 Weak: Holy Drop: ?,?
    Fire Elemental HP: 52000 Weak: Ice Drop: Spell Reinforce, Sap Guard
    Charon HP: 52000 Weak: None Drop: Spell Reinforce, ?
    Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, ?
    Mind Flayer HP: 54900 Weak: None Drop: Haste Ring, ?
    Bloodbane HP: 222000 Weak: None Drop: Angel Curio
    Fenrir HP: 250000 Weak: Fire Drop: Ambrosia
    Loki HP: 400000 Weak: None Drop: n/a

    Items found: Demon Sword "Levantine"

    In order to reach Asgard Hill you must complete the steps for the A
    ending sequence. Most of the regular enemies are simple enough. The
    one fight to watch out for is the Mind Flayer/Ram Guardian combo. If
    you kill the Ram Guardian first, the Mind Flayer will become possessed
    and then resurrect the Guardian. You must kill the Mind Flayer first!
    Sap Guard may be needed.

    Gee, and I thought the Arianrod Labyrinth walkthrough was short. All you do
    here is go up, up, up, up. and so on. When you get to a savepoint, use it!
    First you'll run into Bloodbane. Make sure at a bare minimum you have all
    four party members with maxed out Guts and either Auto-Item (Union Plume-100%)
    or Angel Curios. Sap Guard and Might Reinforce help a lot as well.

    Next is Fenrir. You fight him the same way as Bloodbane, but watch out
    for his Frost Bait attack. When he gets near death he will use this
    every single round. It will either kill or freeze every member of your
    party. If you don't have the Eternal Lamp, make sure that each party
    member has a Freeze or Mighty Check. If you have the Infernas sword,
    you can kill him in one hit. :)

    Finally it's Loki. At first you won't be able to hurt him. Just make
    sure you survive for three rounds. Then Valkyrie will power up like He-Man
    (you think I'm joking) and the battle will restart. Again, just beat on him
    and make sure you have plenty of Union Plumes. And that's the end!

    After the credits don't turn the game off! There's some more dialogue
    several minutes after the "Fin" screen appears.

    =====================
    17) Seraphic Gate
    =====================

    The Seraphic Gate is accessible from the title screen once your party
    has saved at the final Save Point (whether Jotunheim Palace or Asgard
    Hill). Select Seraphic Gate, then your savefile to start. Note that
    the Seraphic Gate is a one-way trip! If you save in the Gate your party will
    not be able to return to the regular game!

    Gill-Man Leader HP: 30,000 Weak: Lightning Drop: ?,?
    Fire Elemental HP: 52,000 Weak: Ice Drop: Spell Reinforce, Sap Guard
    Unburied Dead HP: 21,600 Weak: none Drop: ?,?
    Bream Giant HP: 18,400 Weak: Poison, Holy Drop: Mystic Cross, Normalize
    Anemone HP: 42,600 Weak: none Drop: Daemon Slayer, Beast Slayer
    Hell Gaze HP: 20,000 Weak: none Drop: Shield Critical, Reflect Sorcery
    Brutal Gaze HP: 54,900 Weak: none Drop: Lapis Lazuli, Wand of
    Exchange
    Lesser Vampire HP: 22,600 Weak: none Drop: Beast's Fangs, Burgundy
    Flask
    Ancient Golem HP: 120,000 Weak: none Drop: Mage Slayer, Raven Slayer
    Misery Seeker HP: 47,700 Weak: none Drop: ?,?
    King Kraken HP: 64,000 Weak: none Drop: Dragoon Faith, ?
    Unliving Vapor HP: 52,300 Weak: Holy Drop: ?,?
    Unholy Terror HP: 62,000 Weak: none Drop: Dimension Slip, Lapis
    Lazuli
    Necro Centipede HP: 41,600 Weak: Poison Drop: ?,?
    Larvae HP: 282,600 Weak: none Drop: ?,?
    Venom HP: 100,000 Weak: none Drop: ?,?
    Mummy HP: 45,600 Weak: Fire Drop: ?,?
    Abyss HP: 205,000 Weak: none Drop: ?,?
    Lycurgus HP: 188,000 Weak: Poison Drop: ?,?
    Wise Sorcerer HP: 260,000 Weak: Poison Drop: ?,?
    Dragon Tyrant HP: 950,000 Weak: none Drop: Lapis Lazuli, ?
    Demon "Zorkreyl" HP: 299,900 Weak: none Drop: Lapis Lazuli, ?
    Accused One HP: 380,000 Weak: none Drop: Lapis Lazuli, ?
    Setkhefre HP: 500,000 Weak: none Drop: Noble Elixir, Noble Banish
    Disaster Eye HP: 500,000 Weak: none Drop: Lapis Lazuli,?
    Carnage Beast HP: 652,000 Weak: Fire Drop: Demon Sword "Nefarious", ?
    Lich HP: 546,000 Weak: none Drop: Eternal Garb, ?
    Vanir HP: 22,000 Weak: none Drop: Reflect Sorcery, Dampen Magic
    Giant Lord HP: 750,000 Weak: none Drop: Wand "Mystic Sage", Holy
    Wand of Telos
    Loki Shade HP: 752,000 Weak: none Drop: Ethereal Divide, ?
    Hamster HP: 400,000 Weak: none Drop: Dainslef, Wand "Mystic Sage"
    Dark Valkyrie HP: 440,000 Weak: none Drop: Glance Reviver, ?
    Lezard Valeth HP: 100,000 Weak: none Drop: Glance Reviver
    Brahms HP: 172,000 Weak: none Drop: Razor Shaft
    Freya HP: 300,000 Weak: none Drop: n/a
    Gabriel Celeste HP: 800,000 Weak: none Drop: n/a
    Iseria Queen HP: 2,300,000 Weak: none Drop: n/a

    Items found: Golden Egg x15, Spell Reinforce, Fire Lance, Gem of
    Creation, Mighty Check x2, Might Reinforce, Razor Shaft, Eternal Garb
    x4, Poison Blow, Sap Guard, Fire Storm, Soul Sword "Kusanagi", Wand
    "Mystic Sage", Frigid Damsel, Scout Orb, Ethereal Divide, Holy Wand of
    Telos, Lightning Bolt, Shield Critical, Demon Sword "Nefarious", Bloody-
    Duster, Icicle Edge, Dainslef, Ether Laser, Lapis Lazuli, Wand of Exchange,
    Quartz Gem, Tri-Emblem, Book of Riddles 1-8, Angel Slayer

    Many of the monsters in the Gate drop only one type of treasure or none
    at all. There are eight locked doors in the Gate which can only be
    opened with a Flame Jewel. The Flame Jewels are found in the Hard Mode
    dungeons. You can still play through the Seraphic Gate without the
    Flame Jewels, but you will not be able to get the bonus characters and
    some of the best weapons. In the following walkthrough, sections where
    you need a Flame Jewel are blocked off [*** like this ***]. If you
    don't have a Flame Jewel, just skip past that section and continue on
    with the walkthrough. There is only one savepoint in the Gate, right at the
    beginning. You can Divine items anywhere in the Gate, not just at the
    savepoint.

    Go right, right (Golden Egg, Spell Reinforce spell), down and to the
    left, left (Golden Egg), right, down and to the right, right (Golden
    Egg), right, up and to the right, up and to the left (Fire Lance spell), up
    and to the left (Gem of Creation, Mighty Check), right, right, down and to the
    left, down and to the right (Might Reinforce spell), left, down and to the
    left, left, [*** up and to the left, left (Razor Shaft, Eternal Garb), right,
    right ***] up and to the right. Step into the glowing sphere to teleport.
    Now go right, right and teleport again. Go left (Golden Egg), [*** down and
    to the left, left (teleport), right. Now you will fight Lezard Valeth, a
    Brutal Gaze, and a Hell Gaze. This isn't too hard, just be sure to kill the
    two eyes at the same time to avoid them Restoring each other. Try to knock a
    treasure chest out of Lezard to get the useful Glance Reviver. After beating
    him he will join your party. Go left (teleport), right, right ***] up and to
    the left, (Golden Egg, Eternal Garb, Poison Blow spell), left (Sap Guard
    spell, Golden Egg, Fire Storm spell), right, up and to the right, right
    (Golden Egg, Eternal Garb), up and to the left, left, left [*** up and to the
    right (Soul Sword "Kusanagi", Wand "Mystic Sage"), left ***], left. Don't
    fall through the bottom of the screen! Jump/swing across (Frigid Damsel
    spell, Mighty Check, Golden Egg, Golden Egg), left (form a large crystal to
    step on and jump up to the ropes), left (Scout Orb), left, down and to the
    right (teleport), left (Golden Egg), down and to the right, right [*** up and
    to the right, right (Golden Egg), right, right, down and to the left,
    (Ethereal Divide, Holy Wand of Telos), right, up and to the left, left, left,
    left ***], down and to the right. Now fall through the bottom of the screen,
    hugging the left wall. Pick up the Golden Egg. [*** Go left, left (Eternal
    Garb, Lightning Bolt spell), up and to the right. Here you will fight Brahms.
    He will probably kill the character he attacks, but he can't hurt more than
    one, so you should have no problem beating him if you have plenty of Union
    Plumes. After you defeat him he joins you. Now go left, down and to the
    right, right ***], drop down to the bottom, left (teleport, Shield Critical
    spell), right, down and to the right, right, down and to the right, drop down
    while hugging the right wall, go right [*** up and to the right, right, right
    (Golden Egg), up and to the left, down and to the left (Demon Sword
    "Nefarious", Bloody-Duster), right, right, down and to the left, left, left
    ***], down and to the right, down and to the left, left (Icicle Edge spell).
    Cut the panels in the floor with your sword and drop down. Make sure you cut
    every panel. [*** There is a locked door halfway down. Go right (teleport),
    right, right. Here you fight Freya.
    She's very strong, but she can't hurt more than one person at a time, so just
    keep Union Plumes available. After defeating her she joins you. Now go left,
    left (teleport), left ***] At the bottom go left, left (teleport), left, drop
    down hugging the right wall. Go right, down and to the right, down and to the
    left, left. You should be at the top of the area where you cut all the panels
    in the floor. You need to fall down from the very top straight through to the
    switch on the bottom. Do a vertical jump to position yourself correctly. If
    you fell from the very top, the switch will open the door on the right. Go
    right (teleport), left, left (Golden Egg). Climb the ropes up to the left.
    Go left and you will fight Gabriel Celeste. He's a real wimp. Just do some
    big PWS combos on him and he'll die easily enough. He does have some
    dangerous attacks, but he won't last long enough to give you much of a
    problem. After defeating him go down and to the right (teleport), left, up
    and to the right, up and to the right [*** up and to the left (teleport),
    left, left (teleport), left, up and to the right (Dainslef, Ether Laser),
    left, down and to the right (teleport), right, right (teleport), right ***],
    down and to the right, down and to the right (Golden Egg, Lapis Lazuli), down
    and to the left, down and to the left (Wand of Exchange, Quartz Gem), right,
    down and to the right, right, down and to the left, left, left. Here you will
    fight Iseria Queen. She's basically the same as Gabriel Celeste except she
    has more hit points and can inflict more damage. Guts, Auto-Item(Union Plume-
    100%), and/or Angel Curios are recommended. If you have the Sylphan Robe,
    equip it on a mage to enable it to survive her Cosmic Spear attack. After
    defeating her you get the Tri-Emblem. You can now return to the save point
    (all enemies are gone) and save. Exiting left from the save point gets you a
    Congratulation message. The next eight times you defeat Iseria Queen you will
    get a Book of Riddles. These don't do anything. Each time you beat her after
    that you will get an Angel Slayer, the most powerful sword in the game (but
    with Attack Trust of 1.).

    There are a couple of special battles in the Seraphic Gate. On the last floor
    before you get to Iseria Queen, there is a floating eyeball.
    Usually it's three Disaster Eyes. But sometimes it will be a Giant Lord and
    two Vanir. The Giant Lord has all of Surt's voice samples that you can add to
    your Voice Collection. I highly recommend having the Sap Guard spell before
    you fight him or you will have a hard time hurting him. A few rooms later,
    right before Iseria Queen, there is a room with a knight walking around (the
    Dark Valkyrie) and a mage floating in the air. The mage is usually a Loki
    Shade, but sometimes it will be four Hamsters. The Hamsters are the hardest
    enemies in the game. They are extremely small and very few attacks can
    actually hit them. Your best bet for beating them is to have a mage (or two
    or three) cast Poison Blow on them every round. I highly recommend equipping
    Angel Curios on all four party members for this fight. Guts is usually not
    enough to survive.

    Besides Gabriel Celeste, Iseria Queen, and the Giant Lord, other places
    to pad your Voice Collection are the Loki Shade (has all of Loki's voice
    samples), and the Dark Valkyrie (has all of Hrist's except her death samples).

    ==============
    18) Endings
    ==============

    a) "C" ending

    To get the C ending, your evaluation must drop very low and stay there.
    The easiest way to get it is as follows:

    When you get out of the Artolian Ruins and return to the World Map, go
    the the status screen and Rest (Start button) until the end of the Chapter.
    Continue to do this until your Evaluation drops to zero. Once it has done
    that enter any dungeon and come back out again. Freya will appear and
    berate you. Then she will leave and you will have 1 Evaluation point. Rest
    again until it drops back down to zero. Then enter any dungeon and leave
    again. Freya will come back and blow you to kingdom come. She is extremely
    difficult to kill without a Gameshark. If you do defeat her the same thing
    happens as if you lost to her.

    b) "B" ending

    You get the B ending when you reach the end of Chapter 8 and you have
    not triggered either the C ending (by having a low Evaluation) or the A
    ending (by fulfilling the steps listed in the next section). You will
    go to Jotunheim palace as listed in section 14 and once you defeat Surt
    you get the B ending.

    c) "A" ending

    In order to get the A ending you have to fulfill several requirements.
    Most of this information comes from Keith Rhee's best ending guide.
    Note that you cannot get the A ending in Easy mode.

    You must finish the Tower of Lezard Valeth in Chapter 4.
    You must recruit Mystina and Lucian in Chapter 5.
    You must transfer Lucian to Valhalla in Chapter 5 or 6.
    Your Seal Rating (not Evaluation!) must reach 37 or less during Chapter 7.

    The tricky part is getting the Seal Rating low and keeping it low. In
    Chapter 4, it's best to Transfer someone at the beginning of the Chapter,
    before you do anything else. From there, play normally and be sure to
    complete Lezard's Tower. Also take off Valkyrie's Nieblung Ring before the
    end of the chapter. Do not replace it until Chapter 7. (You can wear it in
    the dungeons, but don't forget to take it back off before the Sacred Phase.)

    Now, you need to do the events that reduce your Seal Rating. Either do
    these after transferring a character in Chapter 4, or before doing
    Spiritual Concentration in Chapter 5. First go to Gerabellum and talk to
    Lucian there. Then go to Weeping Lily Meadow. Then go through Brahms Castle
    and meet Brahms. It doesn't matter if you decline to fight him, fight and
    beat him, or fight and lose to him. Your Seal Rating drops the same amount
    either way. Note that you can do these three steps in earlier Chapters, but
    it's best if you do them here to control your Seal Rating.

    In Chapter 5, recruit Lucian and Mystina, as well as anyone else who shows up.
    Complete any dungeons you like, but remember that you must transfer Lucian in
    either Chapter 5 or 6. You should be able to transfer one additional person in
    either Chapter 5 or 6 (not both!) without hurting yourself (check your Seal
    Rating to make sure). In most cases you can transfer Yumei in Chapter 5 and
    Lucian in Chapter 6.

    If your Seal Rating is already 37 or less after the Chapter 6-7 Sacred Phase,
    you will see a special scene at the beginning of Chapter 7. Otherwise, you
    will see the scene whenever you get your Seal Rating down to 37 during Chapter
    7. Once you see this scene you are in the clear so you may do whatever you
    want for the remaining Chapters (just don't let your Evaluation drop to zero
    or you'll get the C ending).

    In Chapter 8, Spiritual Concentration will reveal something going on at
    Weeping Lily Meadow. Once you visit there, the A ending sequence begins and
    you will not be able to return to the World Map! So do everything else that
    you want to first before you go there. If you choose not to go there then the
    game will continue with the B ending sequence at the end of Chapter 8.

    Here are the amounts that each action affects your Seal Rating by:

    Visit Lucian in Gerabellum: -15
    Visit Weeping Lily Meadow: -15
    Meet Brahms in his castle: -10
    Defeat Lezard Valeth in his Tower: -15
    Recruit Mystina: -10
    Recruit Lucian: -20
    Recruit Lorenta, Lyseria: no change
    Recruit any other characters: -2
    Not wearing the Nieblung Ring in the Sacred Phase: -2
    Wearing the Nieblung Ring in the Sacred Phase: +2
    Transferring each character: +12 (including Lucian!)

    Note that it doesn't matter if you choose to fight Brahms or not.
    Meeting him is sufficient to reduce your Seal Rating.

    ==================
    19) Characters
    ==================

    The following lists all the characters and their starting stats. I
    think the stats for characters at starting levels greater than 1 may be
    random, but this should still give you an idea of their comparative
    strengths. Each character has a rating of * to ***** indicating how good they
    are overall. Since all mages are basically interchangeable, I gave them all
    the same rating (****).

    Valkyrie

    "Come to me, Dark Warriors! Battle awaits us!"

    Modes available: all (Chapter 0)
    Starting stats (level 1) DME: 1000 Str: 15 Int: 10 Agl: 10 Dex: 5

    Attacks (sword): Bolt Slash (1, 25), Moment Slide (1, 15), Vertical
    Raid (2, 24). PWS: Nibelung Valesti (varies, varies, 4 CT)

    Attacks (bow): Spread Shot (2, 20), Tri-Blast (3, 9), Infinity Blast
    (4, 24). PWS: Nibelung Valesti (varies, varies, 4 CT)

    Optimum PWS position: second (sword), third (bow)
    Damage multipliers for Nibelung Valesti
    NV1Sword: 4 (eight hits of 0.5)
    NV2Sword: 6 (0.5x8 + 2)
    NV3Sword: 11 (0.5x8 + 2 + 5)
    NV1Bow: 6 (0.5x12)
    NV2Bow: 8 (0.5x12 + 2)
    NV3Bow: 13 (0.5x12 + 2 + 5)

    Well, you don't have a lot of choice about using her. She's in all but
    a very few battles. Luckily, she's quite good. Her sword attacks are
    capable of hitting all types of opponents (she's one of a very few characters
    who can hit the hamsters), and equipping her with a bow is an even better
    option. In fact, I recommend keeping her with a three-hit bow throughout the
    game, as she's the strongest bow user in the game. Her PWS has three different
    power levels which depend on the weapon she has equipped. The third level is
    only available in the final battle of Asgard Hill and in the Seraphic Gate.

    Rating *****

    Freya

    "I am Freya. Recall the name on your journey to Hel."

    Modes available: all (Chapter 0 temporarily), Hard (Seraphic Gate)
    Starting stats (level 2) DME: 6064 Str: 208 Int: 214 Agl: 102 Dex: 101
    Starting stats (level 30) DME: 36001 Str: 431 Int: 532 Agl: 201 Dex: 182

    Attacks: Critical Flare (6, 24), Aerial Blast (3, 21), Thunder Sword (5, 50).
    PWS: Ether Strike(1,10, 5 CT, x15 damage multiplier)

    Optimum PWS position: fourth

    Taking a look at her stats should give you an idea about how good she
    is. She tags along in the Artolian Mountain Ruins to make sure you
    don't lose any fights. In the Seraphic Gate, she may very well be your
    most powerful fighter, and her PWS does more damage than any other. The
    only problem with her is that she has a very long delay between each
    attack. This makes her a royal pain to combo with. Her third attack is
    unblockable (except when you're fighting against her).

    Rating *****

    Arngrim

    "Now die and be silent!"

    Modes available: all (Chapter 0)
    Starting stats (level 1) DME: 2000 Str: 30 Int: 5 Agl: 10 Dex: 3

    Attacks: Spinning Back-Knuckle (1, 15), High Wind (1, 30), Wrenching
    Swing (1, 25). PWS: Final Blast (8,80, 6 CT, x.75 damage multiplier per hit)

    Optimum PWS position: third

    Arngrim is a powerhouse early on. His PWS does decent damage and adds a
    huge amount of energy, but it has a tremendous charge time to match. His
    normal attacks hit rather high, meaning he tends to miss short enemies. He is
    very good at hitting flying creatures, though. Not an exceptional character,
    but a good one.

    Rating ****

    Jelanda

    "Valkyrie, do you even need our help?"

    Modes available: all (Chapter 0)
    Starting stats (level 1) DME: 300 Str: 2 Int: 15 Agl: 20 Dex: 3

    Jelanda is the first mage you get, and will serve you well in the early
    chapters. Her Fire Storm spell is weak, but it adds a great deal of
    energy to the combo gauge. This will be the only way you will be able
    to get the meter up to 100 until you get some better weapons. She also
    comes equipped with the highly useful Heal.

    Rating ****

    Lawfer

    "I pledge my strength to the Lady Valkyrie!"

    Modes available: Normal and Hard (Chapter 2)
    Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5

    The best character outside the Seraphic Gate. His normal attacks are good,
    and his PWS does insane damage. But the PWS adds very little energy, so make
    sure you use it last in a chain. With a Combo Jewel or Energy Ring he can
    fill up the energy gauge by himself. A good candidate for transfer also.

    Attacks: Smash Axe (1, 24), Prisoner Fang (1, 30), Triple Thrust (3,
    30). PWS: Justice Stream (10, 25, 2 CT, x.86 damage multiplier per hit)

    Optimum PWS position: fourth

    Rating *****

    Belenus

    "Reap the judgement of the gods."

    Modes available: all (Chapter 1)
    Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5

    Attacks: First Slash (1, 15), Rising Slash (2, 24), Piercing Crusade (2, 20).
    PWS: Extreme Void (2, 30, 3 CT, x3.75 damage multiplier per hit)

    Optimum PWS position: fourth

    You will usually end up transferring him because of his high Hero Value, but
    he
    is a good addition to the party as well. His PWS does very strong damage, one
    of the highest in the game. His normal attacks are almost identical to those
    of Valkyrie (with sword).

    Rating ****

    Llewelyn

    "With enemies like this even I might have a chance!"

    Modes available: all (Chapter 1)
    Starting stats (level 1) DME: 700 Str: 10 Int: 6 Agl: 10 Dex: 5

    Attacks: First Shot (1, 5), Twin Shot (2, 10), Aiming Wisp (2, 10).
    PWS: Layer Storm (varies, 5 per hit, 2 CT, x.66 damage multiplier per hit)

    Optimum PWS position: first

    He's pretty bad. The only good thing about him is his PWS. It does a
    variable number of hits depending on the enemy's size and positioning. Seven
    is a common number of hits, but I've seen as many as 18 against large enemies.
    He doesn't even make good transfer material because his Hero Value is so low.
    Also, his third attack is unblockable, so use it to set up combos.

    Rating *

    Kashell

    "All right! Feeling good!"

    Modes available: Normal and Hard (Chapter 3)
    Starting stats (level 1) DME: 2000 Str: 10 Int: 6 Agl: 10 Dex: 5

    Attacks: Low Swing (1, 10), Beast Tackle (2, 30), Air Pressure (1, 15).
    PWS: Flashing Blade (3, 69, 5 CT, x1.17 damage multiplier)

    Optimum PWS position: third

    He is weaker than Arngrim, with slightly better normal attacks and a much
    worse PWS. Some of his voice samples are annoying, but his enthusiasm can be
    infectious.

    Rating **

    Janus

    "For my honor! Finishing Strike: Guilty Break!"

    Modes available: all (Chapter 2, 3, or 4)
    Starting stats (level 1) DME: 800 Str: 10 Int: 6 Agl: 10 Dex: 5

    Attacks: Diseased Needle (2, 2), Tri-Stinger (3, 3), Restrain Flame (1,
    50). PWS: Guilty Break (9, 72, 2 CT, x.72 damage multiplier per hit)

    Optimum PWS position: third

    The best archer, other than Valkyrie. His first attack, Diseased Needle,
    actually poisons the enemy. I cannot begin to tell you how useful that is.
    And his PWS is very good as well, doing 9 auto-hits and adding 72 to the
    energy gauge.

    Rating ****

    Nanami

    "I have drawn daikichi. excellent fortune!"

    Modes available: all (Chapter 2, 3, or 4)
    Starting stats (level 1) DME: 300 Str: 5 Int: 16 Agl: 10 Dex: 5

    Another mage. Her Lightning Bolt is quite a bit stronger than the other
    spells you'll get get early in the game. And after you recruit her you can
    get Dragonbane, a very useful weapon. If you're lucky enough to get her in
    Chapter 2, you can pretty much win every battle in Chapters 2 and 3 just by
    casting Lightning Bolt on all enemies with Dragonbane equipped.

    Rating ****

    Yumei

    "Go back to the hole you crawled in from!"

    Modes available: all (Chapter 2, 3, or 4)
    Starting stats (level 1) DME: 300 Str: 5 Int: 16 Agl: 10 Dex: 5

    Yet another mage. If you don't cry the first time you see her recruitment
    scene, you are one heartless individual. Nothing really special about her,
    but she does have some hilarious animations in battle.

    Rating ****

    Aelia

    "Now you have felt my strength."

    Modes available: Normal and Hard (Chapter 4)
    Starting stats (level 1) DME: 1400 Str: 10 Int: 20 Agl: 5 Dex: 15

    Attacks: Roundkick (2, 6), Sonic Edge (1, 15), Spinning Edge (3, 24).
    PWS: Dreaded Dragon (1, 45, 3 CT, x7.5 damage multiplier)

    Optimum PWS position: fourth

    Her attacks and PWS do strong damage. But if you equip her with a three-hit
    weapon be sure that you change the order her attacks come in or you'll never
    hit with all of them. A strong character, but you'll get tired of hearing her
    voice after a while.

    Rating ****

    Jun

    "Now your future is emptiness!"

    Modes available: all (Chapter 2, 3, or 4)
    Starting stats (level 1) DME: 1300 Str: 8 Int: 3 Agl: 20 Dex: 25

    Attacks: Senko-Zan (2, 10), Koei-Zan (1, 5), So-Enbu (2, 24). PWS:
    Senko-jin (15, 30, 2 CT, x.375 per hit)

    Optimum PWS position: first

    Jun's major redeeming feature is his PWS. It does decent damage, spread out
    among 15 hits and 30 energy. This makes him the ideal leadoff man in a PWS
    chain. By building up the hit meter he lets the other characters do more
    damage. His normal attacks are rather poor though. Good luck connecting with
    them all.

    Rating ***

    Lyseria

    "I cannot suffer you to live!"

    Modes available: Hard (Chapter 7)
    Starting stats: (level 1) DME: 300 Str: 1 Int: 50 Agl: 20 Dex: 5

    Kind of annoying, and butt ugly. She's one of the stronger mages. Don't
    transfer her to Valhalla, or she'll be gone for good. But if you do, you'll
    get to see her horribly ugly portrait during the Sacred Phase. Good for a
    laugh.

    Rating ****

    Badrach

    "Killing is thirsty work! I need a drink."

    Modes available: all (Chapter 5 or 6)
    Starting stats (level 1) DME: 800 Str: 5 Int: 1 Agl: 20 Dex: 35

    Attacks: Flare Shot (1, 15), Fifth Way (varies, 1 per hit), Lunatic Shot
    (varies, 1 per hit). PWS: Sphere Strike (1, 30, 2 CT, x3.75 damage
    multiplier)

    Optiumum PWS position: first (fourth is a waste of the damage bonus)

    His attacks don't do good damage, don't build up the energy gauge well, and
    his PWS is a very bad joke. But there is one thing he's good at. He's the
    best character for knocking experience crystals out of the enemies. He can
    help your party level up fairly quickly. Just make sure you bring some real
    characters along to actually hurt the enemies. This is an expert's character,
    not for beginners.

    Rating **

    Grey

    "I invoke the power of the Glacial Blade! Finishing Strike: Icicle
    Disaster!"

    Modes available: all (Chapter 5 or 6)
    Starting stats (level 1) DME: 1000 Str: 10 Int: 25 Agl: 8 Dex: 8

    Attacks: Razor Edge (1, 15), Mortal Razor (1, 25), Energy Cannon (3,
    15). PWS: Icicle Disaster (8, 58, 2 CT, 2 hits at x.75, 6 hits at x.15)

    Optimum PWS position: second

    He has the coolest voice samples of any character. Unfortunately, he's not a
    good choice for battle. He has some extreme problems dealing damage to the
    enemies, with the weakest PWS in the game. Easily the weakest of the three
    heavy knights. The little wisps that trail after him are unblockable, though.

    Rating *

    Lorenta

    "Such a will to live!"

    Modes available: Normal and Hard (Chapter 4)
    Starting stats (level 1) DME: 300 Str: 2 Int: 26 Agl: 2 Dex: 3

    Yep, another mage. She's fairly useful when you first get her because she
    comes with the Mystic Cross spell. But I don't care for her voice and that
    stupid staff flying around in battle really aggravates me.

    Rating ****

    Mystina

    "Feast your eyes on me. It'll be your last vision of beauty."

    Modes available: Normal and Hard (Chapter 5)
    Starting stats (level 1) DME: 300 Str: 10 Int: 30 Agl: 10 Dex: 10

    She has some funny voice samples, but many are so muted you can barely hear
    them. One of the better mages in the game.

    Rating ****

    Shiho

    "It's a blessing I cannot look upon you."

    Modes available: all (Chapter 5 or 6)
    Starting stats (level 1) DME: 300 Str: 3 Int: 18 Agl: 2 Dex: 1

    If you use her be sure to give her an attack spell since she doesn't come with
    any. Otherwise she's just another mage.

    Rating ****

    Jayle

    "I don't think so."

    Modes available: all (Chapter 5 or 6)
    Starting stats (level 1) DME: 1000 Str: 12 Int: 8 Agl: 8 Dex: 8

    Attacks: Gleam Charge (1, 25), Round Dance (1, 15), Hind Edge (1, 10).
    PWS: Eternal Raid (7, 56, 4 CT, x.75 damage multiplier)

    Optimum PWS position: second

    An average character. Well balanced, with a decent PWS. Be careful using her
    PWS against flying opponents. It will often miss.

    Rating ***

    Suo

    "My path is strewn with corpses!"

    Modes available: all (Chapter 7)
    Starting stats (level 1) DME: 1000 Str: 30 Int: 7 Agl: 7 Dex: 18

    Attacks: Shisen (1, 25), Hyo-Reppa (1, 10), Yasha-Uchi (2, 16). PWS:
    Hyoso-Hojin (6, 48, 3 CT, x.75 damage multiplier)

    Optimum PWS position: second

    A rather average character who makes good transfer material. He has some
    great voice samples. The PWS is a little weak.

    Rating ***

    Gandar

    "My life's ambition... reduced to nothing!"

    Modes available: Normal and Hard (Chapter 8)
    Starting stats (level 1) DME: 1300 Str: 8 Int: 80 Agl: 2 Dex: 5

    He is potentially the most powerful mage. He can have more DME than Lezard by
    using Bracelets of Zoe, and his intelligence is usually slightly higher by the
    time he reaches level 30.

    Rating ****

    Lucian

    "... and take this!"

    Modes available: Normal and Hard (Chapter 5)
    Starting stats (level 1) DME: 1000 Str: 10 Int: 15 Agl: 8 Dex: 8

    Attacks: Air Slash (1, 25), Slanting Blow (1, 15), Shining Bolt (12,
    36*). PWS: Round Rip Saber (5, 40, 3 CT, x.75)

    *Although it's supposed to add 36, Shining Bolt will usually add a full 100 to
    the energy gauge. It also does more damage when this happens. Seems to be a
    glitch, but it's a good one.

    Optimum PWS position: first

    Rather unremarkable, except for one thing. His third attack, Shining Bolt, is
    the best normal attack in the game. It can crush guards easily, and it knocks
    out a slew of gems and a treasure chest against a fallen enemy. Teamed with
    Badrach and a couple of sword users, you can get 40 experience crystals in one
    round. He is also capable of filling up the energy gauge by himself due to
    the strange properties of Shining Bolt. Only his weak PWS keeps him from
    being a 5-star character.

    Rating ****

    Lezard Valeth

    "Hahahahahahahahahahaha!"

    Modes available: Hard (Seraphic Gate)
    Starting stats (level 30) DME: 21296 Str: 97 Int: 564 Agl: 101 Dex: 98

    A powerhouse mage. He's got great voice samples and a funny personality. He's
    the only character who can't reach 90,000 DME by equipping two Bracelets of
    Zoe, so keep an Ambrosia for him.

    Rating ****

    Brahms

    "Ha! A real battle! Glorious!"

    Modes available: Hard (Seraphic Gate)
    Starting stats (level 30) DME: 32817 Str: 266 Int: 521 Agl: 130
    Dex: 121

    Attacks: Bloody Knuckle (1, 30), Deadly Raid (2, 30), Immortal Blow (3,
    30). PWS: Bloody Curse (17, 42, 2 CT, ? damage multiplier - same overall as
    Aelia and Belenus for power)

    Optimum PWS position: first

    Another powerful fighter. His PWS does the most hits in the game - up to 17
    (not counting unreliable Llewelyn). Comboing is a bit tricky with him, as you
    have to pause slightly in between his attacks.

    Rating *****

    ==================
    20) Item lists
    ==================

    I think I have every item in the game at this point. If you find an item
    that's not on these lists let me know and tell me where you found it.

    In the "Equipped by" fields, the following abbreviations are used:

    V - Valkyrie only
    R - Freya only
    W - Warriors only (includes swordsmen, heavy knights, archers,
    spearmen, samurai, Freya, and Brahms)
    S - Sorcerers only
    F - Females only
    M - Males only
    FW - Female warriors only
    MW - Male warriors only
    FS - Female sorcerers only
    MS - Male sorcerers only

    Normal Swords

    These weapons can be equipped by Valkyrie, Belenus, Jayle, and Lucian. Ones
    marked with an asterisk (*) after their name can also be equipped by Arngrim,
    Kashell, Grey, Jun, and Suo. The Jewelled Blade "Grimrist" can also be
    equipped by Jun and Suo.

    Antler Sword, Colichemarde, Viking Sword, and Walloon Sword can be transmuted
    into Flare Gems. Pallasch, Reiter Pallasch, Schweizer Sword, and Sinclair
    Saber can be transmuted into Flare Crystals.

    Gram, Holy Sword "Seraphy", Ice Coffin, Lightning Edge, Magic Blade "Cromrea",
    Radiance Sword, Reiter Pallasch, Ruin's Fate, Scarlet Forge, Schweizer Sword,
    Sinclair Saber, Slashing Sword "Farewell", and Sword of Silvans will allow
    Valkyrie to use her level 2 Nibelung Valesti.

    Angel Slayer, Dainslef, and Glance Reviver will allow Valkyrie to use
    her level 3 Nibelung Valesti.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Angel Slayer* 20000/1 700/210 OOO 0
    Antler Sword 100/30 90/32 OXX 15
    Bastard Sword* 290/50 146/48 OXX 20 6% Break
    Beast Slayer* 200/100 500/175 OOO 800 5% Break, does
    extreme damage to beasts
    (Pongo, Manticore, etc.)[1]
    Broad Sword* 130/20 65/26 XXO 5 6% Break
    Colichemarde 150/25 120/45 OOX 35
    Daemon Slayer* 200/100 500/175 OOO 800 5% Break, does
    extreme damage to daemons
    (Succubus, Inferior, etc.)[1]
    Dainslef 8000/35 300/100 OOO 0 Slay Holy [2]
    Damascus Sword* 700/5 250/82 OXO 200 3% Break
    Demon Sword "Levantine" 2200/40 ???/90 OOO ??? gets stronger
    as DME decreases [4]
    Dragon Slayer* 200/100 500/175 OOO 800 5% Break, does
    extreme damage to dragons
    (Lizardman, Dragon-tooth
    Warrior, etc.)[1]
    Estoc* 570/45 200/62 XOO 40 8% Break
    Faim Fenn 60/1 100/25 OOO 1750
    Flare Baselard* 300/60 150/52 XOX 650 5% Break,
    Fire+50%
    Glance Reviver 6000/75 300/95 OOO 0 Slay Dark [2],
    8% chance of killing a non-
    boss enemy instantly and
    healing user by amount equal
    to enemy's max hit points.
    Glare Sword* 1200/1 300/85 OXO 3750 Slay Poison[2],
    may petrify enemy
    Gram* 2000/44 270/92 OOO 0 Slay Dark [2]
    Holy Sword "Seraphy" 200/45 200/75 OXO 4000 10% chance of
    doubling magic gems, Holy+90%
    Ice Coffin 550/64 300/92 OOO 3000 Absorb Ice [3],
    Ice+50%
    Icicle Sword* 1200/1 300/85 OXO 3600 Slay Ice [2],
    may freeze enemy
    Jewelled Blade "Grimrist" 100/1 100/30 XXO 1500 Slay Lightning [2]
    Lightning Edge 70/62 100/40 OOX 500 Absorb
    Lightning [3],
    Lightning+50%
    Long Sword* 98/35 87/31 OXX 10 5% Break
    Magic Blade "Cromrea"* 1800/49 240/77 OXO 6000 -70% Normal
    damage, +50% PWS damage, Dark+50%
    Moonflax* 200/20 130/37 OXO 700 5% Break,
    Holy+50%
    Pallasch 200/26 180/50 OOO 75
    Radiance Sword 170/64 200/64 OOO 1000 Absorb Holy[3],
    Holy+50%
    Reiter Pallasch 400/16 250/82 OOO 210
    Ruin's Fate* 400/27 200/60 OOX 1500 5% Break,
    Dark+50%
    Scarlet Forge 230/62 200/67 OOO 2000 Absorb Fire[3],
    Fire+50%
    Schweizer Sword 620/40 220/70 OXO 210
    Sinclair Saber 600/20 200/65 OXX 75
    Slashing Sword "Farewell" 320/47 210/62 OOO 10000 damage
    increases with each hit
    Sword of Silvans* 800/30 260/75 OOO 2550 10% chance to
    paralyze Undead, Holy+50%
    Valkyrie-Favor* 1600/29 350/102 OOO 14000
    Viking Sword 70/7 90/27 XXO 15
    Walloon Sword 300/12 140/40 OXX 35
    Wassail-Rapier* 1120/65 240/65 OXO 70 7% Break

    [1] Against these enemies, your Attack is multiplied by x30, and you ignore
    the enemy's RDM.

    [2] Against an enemy weak to this element, each hit will do damage equal to
    the enemy's maximum HP, with no damage reduction at all.

    [3] Normal magic spells of this element (like Lightning Bolt) will heal the
    user. The absorption does not apply to Great Magic (like Gravity Blessing) or
    elemental physical attacks (like the Harpy's Thunder Strike).

    [4] The formula seems to be (%DME lost + 1)* base damage. So if you are at 50%
    DME, the sword's strength will be 3300.

    Greatswords

    These weapons can be equipped by Arngrim, Kashell, and Grey.

    Hack-Blade, Striking-Sword, Two-Handed-Sword, and Zweihander can be
    transmuted into Thunder Gems. Brandish-Sword, Brutish-Edge, Claymore,
    and Flamberge can be transmuted into Thunder Crystals.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Arectaris 750/1 400/115 OXO 10000 Holy+50%
    Bahamut Tear 1200/40 300/90 OOO 3500 PWS damage+30%,
    Lightning+50%
    Brandish-Sword 400/25 200/55 OOO 400
    Brutish-Edge 1600/25 220/67 XXO 400
    Claymore 800/22 190/57 XXO 200
    Demon Sword "Nefarious" 13000/25 300/90 XXO 0 Slay Ice [1]
    Elemental Edge 80/32 100/40 OOO 500 PWS damage+30%,
    Holy+50%
    Flamberge 200/22 170/52 OOO 200
    Grand Sting 500/55 340/95 XXO 1500 Lightning+50%
    Hack Blade 100/15 80/45 XXO 50
    Ignite Sword 450/45 200/70 OXX 1000 PWS damage+30%,
    Fire+50%
    Infernas 285/45 220/70 OOO 1000 Slay Fire [1],
    drains DME
    Shadzard 900/70 250/72 OOO 15000 Slay Lightning [1]
    Striking-Sword 500/7 100/30 XXO 100
    Two-Handed-Sword 80/15 80/45 XOX 50
    Vainslayer 270/55 160/57 OOX 750 5% Break,
    Dark+50%
    Violet Forge 1200/42 200/70 OXX 2000 PWS damage+30%,
    Poison+50%
    Zweihander 150/22 100/45 OOX 100

    [1] Against an enemy weak to this element, each hit will do damage equal to
    the enemy's maximum HP, with no damage reduction at all.

    Yamato Swords

    These weapons can be equipped by Jun and Suo.

    No-Dachi, Seventh Sword, Tachi, and Wa-To can be transmuted into Ice
    Gems. Kongou-To, Masamune, Muramasa, and Shisen-To can be transmuted
    into Ice Crystals.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Ana-no-Murakumo Blade 500/43 300/92 OOO 4000 Reduces CT by 1,
    Ice+50%
    Demon Blade 200/48 200/67 OOO 2500 Reduces CT by 1,
    Poison+50%
    Go-Shorai Blade 50/40 100/40 OXO 750 Reduces CT by 1,
    Lightning+50%
    Kongou-To 600/5 220/70 XXO 80
    Masamune 400/27 280/75 OOO 400
    Muramasa 1000/27 230/77 OXX 400
    No-Dachi 300/20 180/60 XOX 40
    Scarlet Lotus Sword 140/10 100/50 OOX 1500 Fire+50%
    Seventh Sword 150/20 165/46 OXO 40
    Shisen-To 200/37 200/60 OOO 80
    Soul Sword "Kusanagi" 2990/40 200/90 OOO 25000 Slay Holy [1]
    Tachi 100/30 110/37 XOX 20
    Ten-Horin Blade 150/41 200/66 OOO 1500 Reduces CT by 1,
    Fire+50%
    Wa-To 70/20 120/45 OXX 20

    [1] Against an enemy weak to this element, each hit will do damage equal to
    the enemy's maximum HP, with no damage reduction at all.

    Spears

    These weapons can be equipped by Lawfer and Aelia.

    Awl-Pike, Boarding-Pike, Corsesca, and Winged-Spear can be transmuted
    into Poison Gems. Ahlspiess, Halberd, Pole-Axe, and Saber-Halberd can
    be transmuted into Poison Crystals.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Ahlspiess 1200/40 220/70 XOX 400
    Arc Wind 600/52 300/92 OOO 4000 +20 CP/level,
    Lightning+50%
    Awl-Pike 100/24 95/30 OXX 50
    Boarding-Pike 300/15 120/35 XOX 100
    Corsesca 150/22 100/35 OXO 100
    Crimson Edge 1200/24 240/70 OOO 6050 Fire+90%
    Dragoon Tyrant 300/10 299/99 OOO 7500
    Eternal Fault 900/82 300/92 OOO 10000 Poison+90%
    Ethereal Divide 3300/50 350/112 OOO 0
    Fine Halberd 1000/30 230/62 XOX 200 1% Break
    Footman's Axe 500/29 180/50 OXX 35 2% Break
    Glaive 95/27 75/33 XOX 5 5% Break
    Great Spear "Dinosaur" 3000/68 220/75 XXO 6000
    Halberd 200/25 160/45 OOO 200
    Heart Piercer 150/37 200/62 OOO 2100 +20 CP/level,
    Ice+50%
    Holy Halberd 200/45 200/65 OOO 3100 +20 CP/level,
    Holy+50%
    Long Flail 250/27 130/37 XXO 15 5% Break
    Lucerne Hammer 1100/30 240/77 XXO 100 2% Break
    Pole-Axe 600/30 180/55 XOX 200
    Ranseur 600/29 200/65 XXO 40 5% Break
    Saber-Halberd 400/32 240/65 OOO 400
    Short Spear 100/27 80/35 OXX 10 5% Break
    Spear "Basilisk" 200/21 150/52 OOX 2500 10% chance of
    Stoning enemy
    Spear "Dark Angel" 65/42 120/40 OXO 1250
    Spinning Spear 50/35 100/35 OOO 1250 +20 CP/level,
    Poison+50%
    Warhammer 300/27 140/50 OXX 20 5% Break
    Winged-Spear 80/30 70/22 XXO 50

    Bows

    These weapons can be equipped by Valkyrie, Llewelyn, Janus, and Badrach.

    Bolt-Crossbow, Crossbow, Rapid-Crossbow, and Windlass-Crossbow can be
    transmuted into Holy Gems. Arbalest, Bolt-Aqqar, Fire-Crossbow, and Serstine-
    lock-Gun can be transmuted into Holy Crystals.

    Arbalest, Berserker Bow, Bolt-Aqqar, Crescent Arrow, Elven Bow, Fire-Crossbow,
    Foul Slayer, Last Avenger, Serstine-lock-Gun, Shiny Rupture, and Supreme
    Crossbow allow Valkyrie to perform her level 2 Nibelung Valesti.

    Razor Shaft allows Valkyrie to perform her level 3 Nibelung Valesti.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Arbalest 600/45 180/60 OXX 200
    Berserker Bow 2400/1 350/112 XXO 10000 Poison+50%
    Bolt-Aqqar 1200/52 230/62 OXX 400
    Bolt-Crossbow 60/32 90/37 XOX 50
    Composite Bow 300/50 120/40 OOX 80 5% Break
    Cranequin-Crossbow 500/55 220/65 OOO 200 5% Break
    Crescent Arrow 150/22 200/65 OOO 1500 Lightning+50%
    Crossbow 100/22 70/22 XXO 50
    Elven Bow 700/67 500/135 OOO 8500
    Fire-Crossbow 200/1 140/40 OOO 200
    Foul Slayer 600/1 400/100 OOO 3300 ???
    Last Avenger 400/22 300/95 OOO 3500 Fire+50%
    Long Bow 100/45 70/27 OOX 25 5% Break
    Mage Slayer 200/100 500/175 OOO 800 5% Break, does extreme
    damage to mages
    (Necrophiliac, Drow
    Shaman, etc.)[1]
    Rapid Bow 150/45 90/32 OOX 40 5% Break
    Rapid-Crossbow 150/22 120/40 OOX 100
    Raven Slayer 200/100 500/175 OOO 800 5% Break, does extreme
    damage to birds
    (Vermin, Harpy, etc.)[1]
    Razor Shaft 3000/30 300/105 OOO 0
    Serstine-lock-Gun 400/12 200/65 OOO 400
    Shiny Rupture 200/22 200/70 OOO 2500 Poison+50%
    Short Bow 100/45 50/22 OOX 10 5% Break
    Soul Slayer 200/100 500/175 OOO 800 5% Break, absorbs DME
    Supreme Crossbow 50/22 100/35 OOO 1000 Holy+50%
    Windlass-Crossbow 150/22 120/40 XOO 100

    [1] Against these enemies, your Attack is multiplied by x30, and you ignore
    the enemy's RDM.

    Magic Wands

    These weapons can be equipped by Jelanda, Nanami, Yumei, Lorenta,
    Mystina, Shiho, Lyseria, Gandar, and Lezard Valeth.

    Crystal Wand and Ruby Mace can be transmuted into Shadow Gems. Alchemy Wand
    and Deluge Scepter can be transmuted into Shadow Crystals. Element Scepter
    and Ether Scepter can be transmuted into Tomes of Alchemy.

    Note that breakable wands only have a chance of breaking if you perform
    a PWS with them.

    Name/Attack Power/Converted MP/Special

    Absolute Force 600 3250
    Accepter Rod 400 2250
    Alchemy Wand 500 200
    Crystal Wand 250 100
    Deluge Scepter 1000 400
    Dragonbane 600 2500
    Element Scepter 300 1000 50% Break, can cast Great Magic [1]
    Ether Scepter 1600 2000 30% Break, can cast Great Magic [1]
    Holy Prayer 200 1250
    Holy Wand "Adventia" 750 7500
    Holy Wand of Telos 9920 20000
    Infinity Rod 880 0 10% Break, can cast Great Magic [1]
    Noble Desire 1200 4250
    Ruby Mace 120 50
    Unicorn's Horn 1300 19000 can cast Great Magic [1]
    Wand of Apocalypse 1750 10000 can cast Great Magic [1]
    Wand "Mystic Sage" 8500 0 can cast Great Magic [1]

    [1] When performing a PWS, the normal triple-spellcast will be replaced by a
    full-motion video that does damage to all enemies.

    Knuckles

    These weapons can be equipped by Brahms.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Bloody-Duster 8000/32 400/125 OOO 0
    Bloody-Knuckle 1500/40 300/100 OXX 0

    Ether Weapons

    These weapons can be equipped by Freya.

    Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
    MP/Special

    Ether Laser 7800/3 800/215 OOO 0 Slay Dark [1]
    Ether Freeze 300/70 300/100 XOX 0

    [1] Against an enemy weak to this element, each hit will do damage equal to
    the enemy's maximum HP, with no damage reduction at all.

    Helmets

    Name/Equipped by/Reduce Damage/Defend Trust/Converted MP/Special

    Aerial Garland V 40/4 950 Poison-50%
    Anointed Garland S 16/1 180
    Anointed Tiara S 8/1 90
    Crown of Felmar All 2/1 300 Dark-50%
    Dragoon Faith W 200/20 14000 Lightning-50%
    Duel Helm W 20/2 150
    Empress Garland R 100/10 0 +80 Avoid
    Feathered Helm V 10/1 250 Ice-50%
    Feathered Tiara V 5/1 125 Fire-50%
    Handwoven Bandanna MW 5/1 35 Holy-50%
    Mask of the Dead King All 100/10 15000 Weak against Holy
    Rust-Red Circlet MS 20/2 5000 Holy-50%
    Sallet W 5/1 25
    Seraphic Garland V 80/8 1500 Holy-50%
    Silver Sallet W 10/1 75
    Silver Tiara S 4/1 20
    Supreme Garland S 24/2 460
    Tiara S 2/1 10
    Tiara of the Holy Empress FS 15/1 400 Dark-50%
    Valiant Helm W 80/8 600
    Valor Helm W 40/4 300
    Winged Helm V 20/2 350 Lightning-50%

    Armor

    The Mirage Robe can be transmuted into a Bracelet of Zoe

    Name/Equipped by/Reduce Damage/Defend Trust/Defend/Converted MP/Special

    Aegea Garb V 55/1/5 90 Dark-50%
    Anointed Cloak S 250/1/0 125 Fire-50%
    Anointed Garb S 600/30/0 200
    Armor of Aleph W 2000/192/2 25000 Poison-90%
    Breastplate W 320/22/0 100
    Chainmail W 100/1/0 50
    Cloak S 30/1/0 20 Fire-50%
    Cuirass W 50/1/0 90
    Divinity Garb V 1000/90/10 740 Lightning-50%
    Duel Armor W 300/22/2 250
    Eternal Garb All 3000/280/0 0 Lightning-90%, +20 Avoid
    Eternal Shine R 10/101/100 0
    Full Plate W 820/72/0 200
    Heraldic Garb V 120/1/10 190 Poison-50%
    Lamellar W 320/2/0 100
    Leather Armor W 100/1/0 50
    Mirage Robe S 400/10/0 2250 Poison-90%, +100 Avoid
    Mithril Plate W 1600/150/0 900 Holy-90%
    Radiant Garb V 350/23/10 340 Holy-50%
    Reflect Armor W 1500/150/0 3100 Holy-90%
    Robe of Bryttain FS 1400/140/0 2000 Holy-90%
    Seraphic Garb V 1700/160/10 1900 Ice-50%
    Silver Cloak S 70/1/0 60 Fire-50%
    Silver Mail W 820/52/0 200
    Silver Cuirass W 100/6/1 60
    Supreme Garb S 1200/90/0 400
    Sylphan Robe S 1800/180/0 3050 Dark-90%
    Valiant Armor W 1500/144/4 1000
    Valor Armor W 800/73/3 500

    Guards

    Name/Equipped by/Reduce Damage/Defend Trust/Defend/Converted MP/Special

    Blaze Guard All 0/15/15 900 Fire-50%, counterattacks
    Duel Guarder W 20/17/15 30
    Extreme Guard All 0/20/20 2500 Fire-50%, counterattacks
    Gauntlet W 5/10/10 5
    Glare Guard All 0/15/15 900 Dark-50%, counterattacks, petrifies
    Icicle Guard All 0/15/15 900 Ice-50%, counterattacks, freezes
    Silver Gauntlet W 10/11/10 15
    Star Guard W 0/20/20 15000 Holy-50%, counterattacks
    Valor Gauntlet W 40/24/20 60
    Valiant Guarder W 80/30/22 170

    Leg Protection

    Name/Equipped by/Reduce Damage/Defend Trust/Avoid/Converted MP/Special

    Duel Greaves W 8/1/100 60
    Elven Boots S 20/2/60 25 Ice-50%
    Greaves All 2/1/25 10
    Leather Boots S 1/1/10 2
    Orihalcon Boots R 10/1/0 0
    Silver Greaves W 4/1/50 30
    Suede Boots S 5/1/30 5 Ice-50%
    Valiant Greaves W 32/3/250 300
    Valor Greaves W 16/1/150 150

    Decorations

    Name/Equipped by/Converted MP/Special

    Angel Curio All 1200 30% Break, Revives upon death
    Bracelet of Zoe All 2100 Adds 300 DME at level up
    Brisingal R 0 Adds 100 Defend
    Combo Jewel All 1500 Adds two energy with each hit
    Crack Ring W 750 Makes Guard Crush easier
    Curse Check All 400 Prevents Curse, Holy-50%
    Earring of Healing F 40 Restores 10% DME per round
    Emerald Necklace All 5000 Adds 100 CP at level up
    Energy Ring W 750 Adds two energy with each hit
    Fairy Earring FS 900 Reduces CT by 1
    Fairy Ring All 1700 Reduce CT by 2
    Fragment of Lapis Gem S 800 Ice-50%, RDM+10
    Freeze Check All 600 Prevents Freeze, Ice-50%
    Gem of Activity All 1500 Increases CT gems that appear
    Gem of Creation All 1500 Increases experience crystals that appear
    Goddess Pendant M 12 Dark-50%
    Haste Ring W 750 Reduces CT by 1
    Magic Bangle S 110 Magic attack up 30%
    Magic Charm All 650 25% Break, immune to magic damage
    Material Earring FS 750 Max DME up 15%
    Material Gem All 2000 Max DME up 30%
    Mighty Check All 7500 Holy-90%, immune to abnormal status
    Nibelungen Ring V 0 Dark-50%, affects Seal Rating
    Paralyze Check All 100 Prevents Paralyze, Lightning-50%
    Poison Check All 50 Prevents Poison, Poison-50%
    Power Bangle W 110 Attack up 30%
    Pressed Flower W 50 Poison-90%
    Protect Charm All 650 30% Break, immune to physical damage and
    abnormal status
    Protect Jewel All 175 Reduce damage up 30%
    Resist Charm All 650 25% Break, immune to abnormal status
    Resist Jewel All 175 Resist up 30%
    Ring of Healing W Restores 5% DME per round
    Ring of Learning All 75 Gained experience up 30%
    Scout Orb All 100 Increases chance of attacking first
    Stone Check All 200 Prevents Stone, Dark-50%
    Stun Check All 600 Prevents Faint, Fire-50%


    Possessions

    The Mirror of Pleiades transmutes into the Incense Burner of Darlis

    Name/Equipped by/Converted MP/Special

    Amber of Happiness All 5 ???
    Angel Lips All 15 Increases Negotiator
    Coin of Fortune All 150 Gained experience up 60%
    Creation Gem V 0 Allows Special transmute
    Creation Jewel V 0 Allows High-level transmute
    Demonic Tome All 15 Increases Demon Int
    Dimension Slip V 0 Can walk through all non-boss enemies
    Enemy Search V 0 Red Orb appears when enemies in room
    Flame Bandanna All 25 Increases Brave
    Malice Search V 0 Hostile enemies flash red
    Mirror of Pleiades All 2650 50% chance of reflecting enemy spell
    Monster Tome All 25 Increases Monster Int
    Pearl of Karula All 20 Increases Swimming
    Phoenix Feather All 750 10% Break, Revives upon death
    Rabbit's Foot All 5 ???
    Shell of Laliu All 40 ???
    Skull of Devone All 30 Increases Undead Int
    Sleipnir's Mane All 15 Increases Valkyrie's running speed, Nimble???
    Teachings of Bethanus All 5 ???
    Timer Ring V 0 Slows speed of moving enemies
    Treasure Search V 0 Blue Orb appears when treasure in room


    Other Items and Artifacts

    Name/Converted MP/Normal Transmute/Creation Gem Transmute/Creation Jewel
    Transmute/Special

    Aconite 5 Flare Crystal/Flare Crystal/--
    Accursed Flame Gem 0 --/--/--
    Adept Illusion 0 Dancing Sword/--/-- skill
    Ambrosia 2500 --/--/-- increases DME by 6000
    Aqua Vitae 25 Quartz Gem/Icicle Guard/--
    Attack Pow 0 Defend/--/-- skill
    Auto Item 0 Cure Condition/--/-- skill
    Avoid 0 Guts/--/-- skill
    Banish 5 --/--/-- cures abnormal status
    Bark of the Dryad 400 --/Dimension Slip/--
    Base Metal 0 Ebony Powder/Crack Ring/Gem of Illusion
    Basilisk Scale 0 Union Plume/Union Plume/Union Plume
    Beast's Fangs 0 Holy Crystal/Holy Crystal/--
    Bewitching Statue 400 Gem of Activity/False Arrow/Unicorn Horn
    Book of Riddles 1 0 --/--/-- Message from programmers
    Book of Riddles 2 0 --/--/-- Message from programmers
    Book of Riddles 3 0 --/--/-- Message from programmers
    Book of Riddles 4 0 --/--/-- Message from programmers
    Book of Riddles 5 0 --/--/-- Message from programmers
    Book of Riddles 6 0 --/--/-- Message from programmers
    Book of Riddles 7 0 --/--/-- Message from programmers
    Book of Riddles 8 0 --/--/-- Message from programmers
    Book of Everlasting Life 5 --/Lapis Lazuli/Icicle Sword
    Broken Armor 0 Chainmail/Breastplate/Glare Sword
    Broken Blade 0 Broad Sword/Bastard Sword/Glare Guard
    Broken Bow 0 Long Bow/Rapid Bow/Cranequin-Crossbow
    Broken Spear 0 Glaive/Warhammer/Crimson Edge
    Burgundy Flask 0 Shadow Crystal/Shadow Crystal/--
    Charge 0 Strike Edge/--/-- skill
    Charge Break 180 --/--/-- reduces CT at cost of DME
    Citrine 0 Lapis Lazuli/Quartz Gem/Quartz Gem
    Combo Counter 0 Slanting Rain/--/-- skill
    Combo Potion 75 --/--/-- increases special attack gauge
    Concentration 0 --/--/Mental Reaction skill
    Cure Condition 0 Auto Item/--/-- skill
    Dampen Magic 200 Sap Power/--/-- spell
    Dancing Sword 0 Adept Illusion/--/-- skill
    Dark 0 --/--/Reverie skill
    Dark Savior 200 Shadow Servant/Sacred Javelin/-- spell
    Darkness Arrow 0 --/--/False Arrow skill
    Defend 0 Attack Pow/--/-- skill
    Ebony Powder 0 Skill Potion/Skill Potion/Material Potion
    Elixir 7 --/--/-- restores DME
    Eternal Lamp 4100 --/--/-- party cannot be frozen
    Eye of Heaven 1000 --/--/-- allows you to see unvisited areas of
    dungeon on map
    Fairy Bottle 550 Gem of Creation/Orihalcon/Gem of Illusion
    False Arrow 0 --/--/Darkness Arrow skill
    Feather 0 Elxir/Prime Banish/Noble Elixir
    Fire Lance 200 Fire Storm/Icicle Edge/-- spell
    Fire Storm 200 Fire Lance/Frigid Damsel/-- spell
    Flame Jewel 0 --/--/-- opens locked doors in Seraphic Gate
    Flare Crystal 20 Ice Crystal/Ice Crystal/Ice Crystal Casts Fire
    Storm
    Flare Gem 5 Ice Gem/Ice Gem/Flare Crystal Casts Fire Lance
    Foxglove 3 Union Plume/Union Plume/Union Plume
    Fresh Meat 0 Banish/Prime Elixir/Noble Banish
    Frigid Damsel 200 Icicle Edge/Fire Storm/-- spell
    Gargoyle Statue 500 Angel Curio/Angel Curio/Angel Curio
    Gem of Illusion 1500 --/--/-- acts as Spectacles
    Ghoul Powder 2 Ice Crystal/Ice Crystal/--
    Golden Egg 4000 Bracelet of Zoe/--/-- increases STR, INT, AGL, DEX
    Golden Fowl 2300 --/--/-- lays Golden Eggs
    Guard Reinforce 200 Spell Reinforce/--/-- spell
    Guts 0 Avoid/--/-- skill
    Harp of Atrasia 7500 --/--/--
    Heal 200 Normalize/--/-- spell
    Holy Crystal 20 Shadow Crystal/Shadow Crystal/Shadow Crystal Casts
    Mystic Cross
    Holy Gem 5 Shadow Gem/Shadow Gem/Holy Crystal Casts Sacred Javelin
    Holy Drop 150 --/--/-- increases STR, INT, AGL, DEX
    Holy Grail 10000 Bracelet of Zoe/--/-- makes Holy Drops
    Holy Relic 10 --/Quartz Gem/Icicle Sword
    Holy Water 25 Lapis Lazuli/Blaze Guard/--
    Holy Water of Mithra 5000 --/--/-- damages Undead creature
    Hourglass of the Gods 12500 --/--/-- restores five periods of time
    Ice Crystal 20 Thunder Crystal/Thunder Crystal/Thunder Crystal Casts
    Icicle Edge
    Ice Gem 5 Thunder Gem/Thunder Gem/Ice Crystal Casts Frigid Damsel
    Icicle Edge 200 Frigid Damsel/Fire Lance/-- spell
    Incense Burner of Darlis 3000 Mirror of Pleiades/--/-- increases
    party's DME
    Inscribed Fragment 600 Trap Search/Trap Search/Trap Search
    Invisibility Potion 2 Lucid Potion/Lucid Potion/Lucid Potion
    Invoke Feather 200 Shield Critical/--/-- spell
    Iron-Barred Key 0 --/--/--
    Iron Ore 0 Ebony Powder/Energy Ring/Ring of Activity
    Lapis Lazuli 0 Enemy Search/--/Last Trial
    Last Trial 0 --/--/Resist Damage skill
    Lightning Bolt 200 Prismatic Missle/Poison Blow/-- spell
    Lucid Potion 300 --/--/-- makes character invisible
    Magic Pow 0 Hit/--/-- skill
    Mandrake 1 Thunder Crystal/Thunder Crystal/--
    Manual of Resurrection 2000 --/Orihalcon/---
    Material Potion 0 --/--/-- increases DME
    Mental Reaction 0 --/--/Magic Pow
    Might Potion 9 --/--/-- increases attack power
    Might Reinforce 200 --/--/-- spell
    Mithril Ore 0 Earring of Healing/Ring of Healing/Ring of Learning
    Mystic Cross 200 Sacred Javelin/Shadow Servant /-- spell
    Neckless Doll 5 Scout Orb/Haste Ring/Gem of Creation
    Nectar Potion 13 --/--/-- prevents abnormal status
    Nightshade 1 Combo Potion/Combo Potion/Combo Potion
    Noble Banish 150 --/--/-- cures abnormal status
    Noble Elixir 600 --/--/-- restores DME
    Noise Arrow 0 Wait Reaction/--/-- skill
    Normalize 200 Heal/--/-- spell
    Orihalcon 50000 --/Creation Jewel/Gram
    Poison Blow 200 Stone Torch/Lightning Bolt/-- spell
    Poison Crystal 20 Holy Crystal/Holy Crystal/Holy Crystal Casts
    Poison Blow
    Poison Gem 5 Holy Gem/Holy Gem/Poison Crystal Casts Stone Torch
    Prime Banish 60 --/--/-- cures abnormal status
    Prime Elixir 150 --/--/-- restores DME
    Prismatic Missile 200 Lightning Bolt/Stone Torch/-- spell
    Quartz Gem 0 Malice Search/--/Scarlet Edge
    Raptor's Claw 0 Poison Crystal/Poison Crystal/--
    Raw Meat 0 Elixir/Prime Banish/Noble Elixir
    Reflect Sorcery 200 Dampen Magic/--/-- spell
    Resist Damage 0 --/--/Triple Distress skill
    Resist Magic 0 --/--/Noise Arrow skill
    Reverie 0 --/--/Dark skill
    Richebourg 17250 --/--/--
    Ruby Music Box 10000 --/--/--
    Sacred Javelin 200 Mystic Cross/Dark Savior/-- spell
    Sage 0 Banish/Prime Elixir/Noble Banish
    Sap Guard 200 Dampen Magic/--/-- spell
    Sap Power 200 Sap Guard/--/-- spell
    Savory 4 Banish/Prime Elixir/Noble Banish
    Scarlet Edge 0 --/--/Charge skill
    Scroll of Golem 10000 --/--/--
    Sealed Box 2500 Noble Elixir/Noble Elixir/Noble Elixir
    Secret of Damascus 1000 Fairy Earring/Fairy Earring/Fairy Earring
    Secrets of Zolon 15000 --/--/--
    Secure Potion 10 --/--/-- prevents fainting
    Shadow Crystal 20 Flare Crystal/Flare Crystal/Flare Crystal Casts
    Shadow Servant
    Shadow Gem 5 Flare Gem/Flare Gem/Shadow Crystal Casts Dark Savior
    Shadow Servant 200 Dark Savior/Mystic Cross/-- spell
    Shield Critical 200 Invoke Feather/--/-- spell
    Skill Potion 0 --/--/-- increases CP
    Slanting Rain 0 Combo Counter/--/-- skill
    Spectacles 1 --/--/-- show enemy's hit points, weaknesses, and
    experience
    Spell Reinforce 200 Reflect Sorcery/--/-- spell
    Splash 0 Throw/--/-- skill
    Steal Magic 0 --/--/Stun Magic
    Stone Torch 200 Poison Blow/Prismatic Missile/-- spell
    Strike Edge 0 Scarlet Edge/--/-- skill
    Stun Magic 0 --/--/Steal magic skill
    Teachings of Asa 5 Lapis Lazuli/--/--
    Tear of the Cosmos 2500 --/--/Holy Water of Mithra
    Throw 0 Splash/--/-- skill
    Thunder Crystal 20 Poison Crystal/Poison Crystal/Poison Crystal Casts
    Lightning Bolt
    Thunder Gem 5 Poison Gem/Poison Gem/Thunder Crystal Casts Prismatic
    Missile
    Tome of Alchemy 300 --/--/-- turns non-boss enemies into crystals
    Trick Step 0 Noise Arrow/--/-- skill
    Triple Distress 0 --/--/Last Trial skill
    Unicorn Horn 0 --/--/Unicorn's Horn
    Union Plume 50 --/--/--
    Vegetable Seed 2 Elxir/Prime Banish/Noble Elixir
    Wait Reaction 0 Trick Step/--/-- skill
    Wand of Exchange 3100 --/--/-- switches back-row enemies with front-
    row ones

    This is a list of which items are available from Divine Items in each Chapter.

    Chapter 0
    Spectacles, Elixir, Union Plume, Might Potion, Nectar Potion, Lucid Potion,
    Antler Sword, Viking Sword, Two-Handed-Sword, Hack-Blade, Ruby Mace, Sallet,
    Cuirass, Aegea Garb, Tiara, Feathered Tiara, Cloak, Gauntlet, Greaves

    Chapter 1
    Banish, Secure Potion, Awl-Pike, Winged-Spear, Wa-to, Tachi, Crossbow,
    Bolt-Crossbow, Fairy Earring, Poison Check, Rabbit's Foot, Amber of Happiness,
    Teachings of Bethanus

    Chapter 2
    Prime Elixir, Prime Banish, Combo Potion, Lightning Edge, Spinning Spear,
    Elemental Edge, Holy Prayer, Go-Shorai Blade, Supreme Crossbow, Silver Sallet,
    Feathered Helm, Silver Cuirass, Heraldic Garb, Silver Tiara, Silver Cloak,
    Silver Gauntlet, Silver Greaves, Paralyze Check, Freeze Check, Stun Check

    Chapter 3
    Walloon Sword, Colichemarde, Boarding-Pike, Corsesca, Zweihander, Striking-
    Sword, Crystal Wand, Seventh Sword, No-Dachi, Rapid-Crossbow, Windlass-
    Crossbow, Power Bangle, Magic Bangle, Protect Jewel, Resist Jewel, Combo
    Jewel, Material Earring, Stone Check, Angel Curio, Protect Charm, Magic Charm,
    Resist Charm, Angel Lips, Shell of Laliu, Sleipnir's Mane, Demonic Tome

    Chapter 4
    Noble Elixir, Noble Banish, Charge Break, Radiance Sword, Heart Piercer,
    Ignite Sword, Accepter Rod, Ten-Horin Blade, Crescent Arrow, Duel Helm, Winged
    Helm, Duel Armor, Radiant Garb, Annointed Tiara, Annointed Cloak, Duel
    Guarder, Duel Greaves, Suede Boots, Material Gem, Curse Check, Pearl of
    Karula, Flame Bandanna

    Chapter 5
    Sinclair Saber, Pallasch, Halberd, Pole-Axe, Claymore, Flamberge, Alchemy
    Wand, Shisen-To, Kongou-To, Fire-Crossbow, Arbalest, Fairy Ring, Monster Tome

    Chapter 6
    Orihalcon, Scarlet Forge, Holy Halberd, Violet Forge, Absolute Force,
    Demon Blade, Shiny Rupture, Valor Helm, Aerial Garland, Valor Armor,
    Divinity Garb, Anointed Garland, Anointed Garb, Valor Gauntlet, Valor Greaves,
    Elven Boots, Skull of Devone

    Chapter 7
    Reiter Pallasch, Scweizer-Sword, Ahlspiess, Saber-Halberd, Brandish-Sword,
    Brutish-Edge, Deluge Scepter, Masamune, Muramasa, Serstine-Lock-Gun, Bolt-
    Aqqar

    Chapter 8
    Ice Coffin, Valkyrie-Favor, Arc Wind, Bahamut Tear, Noble Desire, Ama-no-
    Murakumo Blade, Last Avenger, Valiant Helm, Seraphic Garland, Valiant Armor,
    Seraphic Garb, Supreme Garland, Supreme Guard, Valiant Guarder, Valiant
    Greaves

    ======================
    21) Skills
    ======================

    "Warrior" here refers to a swordsman, spearman, heavy knight, samurai,
    Freya, or Brahms. It does not include archers. The numbers afterward
    indicate how many CP it takes to raise its level.

    A) Reaction skills.

    Unless otherwise specified, these skills activate automatically in
    combat when conditions are right. You can set up two of these skills at once.
    They will have no effect if not set up!

    First Aid All Randomly heals a party member other than yourself.
    Amount healed depends on skill level and person's max DME.
    12/12/14/14/26/26/48/48

    Auto-Item All Will use an item when needed. Extremely useful at the
    end of the game. On the set up screen, press the square
    button and move the directional pad to choose the
    percentage chance that each item will be used. Don't put
    every item at 100% or they won't be used at the right
    time. For example, set Union Plume to 100%, Elixir to
    99%, Banish to 98%. That way the most important item
    will be used first.
    4/4/8/8/12/12/16/16

    Throw Warriors Shoots up to two small projectiles before an attack.
    These do light damage and add 1 to the energy gauge.
    25

    Cure Condition All Randomly cures abnormal status of party member
    other than yourself.
    15/15/15/20/20/30/30/40

    Guts All The most useful skill in the game. When killed, you may
    revive with single-digit DME. Works about 60% of the time
    at level 8.
    15/15/20/20/40/40/60/80

    Adept Illusion Sorcerers Increases a sorcerer's chance of dodging
    attacks.
    12/13/14/25/26/27/38/49


    Dancing Sword Sorcerers A horrible skill. Whenever you dodge an
    attack, press the character's button to
    counterattack. Doesn't work all the time,
    rarely connects, does lousy damage, and worst
    of all, your character can't attack the
    following turn!
    5/5/10/10/20/20/30/40


    Last Trial Sorcerers When killed, the enemy who killed you suffers
    damage and sometimes a status ailment. Not bad,
    except for the fact that you have to die to make
    it work!
    25/25/25/38/38/38/51/64




    B) Support skills

    All of these skills activate automatically when conditions are right.

    Splash Warriors Each hit on enemy inflicts additional damage (20%?)
    and adds 1 more to energy meter.
    20/20/30/55/55/75/80/90


    Reverie Warriors Shadows follow warrior and inflict additional
    attacks that cause 30% of regular attack damage.
    These do add to the hit meter, but not the energy
    meter. Also works on counterattacks. The shadow
    can be "killed", but this is only likely in long
    battles.
    90/90/90/90/90/90/90/90


    Combo Counter Warriors, Archers Can use all your attacks on a counter.
    40

    Noise Arrow Archers Inflicts Silence on enemy. Rather effective, but
    do not use it on Wise Sorcerers! They will start
    using their Fiendish Shape move every round when
    silenced!
    20/20/20/35/35/35/40/50

    Triple Distress Archers Decreases enemy's chance of avoiding,
    guarding, and counterattacking.
    40/40/40/55/55/55/60/60

    Steal Magic Sorcerers When an enemy is killed, absorb a portion of
    its max hitpoints as DME.
    20/20/35/35/50/50/60/60

    Stun Magic Sorcerers All magic attacks (including Wait Reaction!)
    have a chance to inflict Faint on enemies.
    60/70/70/80/80/90/90/90

    Concentration Sorcerers When a PWS is performed, your DME is reduced
    and your CT may go down. Yes, "may". See the
    glitches section for more details. Don't use
    this skill.
    30/40/50/60/70



    C) Attack skills

    All of these skills require a button input of some kind to activate.

    Scarlet Edge Warriors Tap the attack button quickly to knock an enemy
    to the ground. Uses DME.
    90

    Charge Warriors Tap the attack button quickly to inflict extra
    damage. Uses DME.
    60

    Strike Edge Warriors Tap the attack button quickly to inflict Faint
    on enemy. Uses DME.
    50

    Dark Warriors Hold the directional button left before pressing
    the button to attack the enemy from behind.
    Useful for juggling combos. If Valkyrie is the
    only person in the party, she can attack from
    the back row with this skill.
    50

    Trick Step Warriors You have to hold the directional button right,
    not left, before attacking to make this work.
    May cause the enemy to whiff a counterattack,
    giving you a free shot. Doesn't work often
    enough to be useful. If Valkyrie is the only
    person in the party, she can attack from the
    back row with this skill.
    50

    Slanting Rain Archers Press the directional button left immediately
    after pressing attack to launch a single strong
    hit at all enemies.
    30

    Darkness Arrow Archers Press the directional button left immediately
    after pressing attack to launch a weak attack
    at all enemeies that supposedly reduces their
    avoid rate. Doesn't seem to work.
    90

    False Arrow Archers Press the directional button left immediately
    After pressing attack to shoot three arrows
    that force an enemy to block. I guess this
    is supposed to set up guard crush combos.
    60

    Mental Reaction Sorcerers Press the sorcerer's button when they have
    Charge time, and their CT will drop to zero.
    Consumes a huge amount of DME.
    95/95/95/95

    Wait Reaction Sorcerers Awesome skill! Press the sorcerer's button
    when they have CT, and a familiar will fly out
    and damage enemy. The familiar is considered
    a magic attack for most purposes, so it is
    unblockable! Great for starting combos. It
    won't hit very short enemies, though.
    5/10/20/40/80/80/90/90

    D) Status skills

    These skills satisfy the requirements for transferring characters to
    Asgard. Some also increase stats (they'll say if they do). Note that
    there is no reason to increase the non-stat-raising skills for characters that
    can't be transferred (like Valkyrie and Arngrim). They don't do anything
    else.

    The one oddball skill in this section is Counter, available to Warriors
    and Archers. This is actually a combat skill. When a character dodges
    an attack, press their button to perform a counterattack on the enemy.

    Tactics All 5/5/10/10/20/20/30/30

    Hear Noise All 5/5/10/10/20/20/30/30

    Find Trap All 5/5/10/10/20/20/30/30

    Survival All 15/25/35/45/55/65/75/85

    Identify All 5/5/10/10/20/20/30/30

    Leadership All 5/5/10/10/20/20/30/30

    Fight All 10/10/20/20/30/40/50/60

    Trick All 5/5/10/10/20/20/30/30

    March All 5/5/10/10/20/20/30/30

    Formation All 5/5/10/10/20/20/30/30

    Attack Pow Warriors, Archers 5/10/20/30/40/50/60/70

    Defend All 10/20/20/25/25/30/30/40

    Avoid All 5/15/15/25/25/35/45/55

    Hit Warriors, Archers 5/10/15/20/25/30/40/50

    Resist Damage All 5/5/10/20/30/40/50/60

    Magic Pow Sorcerers 20/20/30/30/40/40/50/60

    Resist Magic All 5/5/10/10/20/20/30/30

    Monster Int All 5/5/10/10/20/20/30/30

    Undead Int All 5/5/10/10/20/20/30/30

    Demon Int All 5/5/10/10/20/20/30/30

    Counter Warriors, Archers 20

    ======================
    22) Hints and Tips
    ======================

    Remove Freya's weapon in the Artolian Ruins and she'll have a much more
    useful attack!

    Run away! Fleeing works 70% of the time, and not only will you escape
    the battle, but the monster will be gone from the screen for good!
    Also, it only takes one person to flee, so you can have your mage Heal
    the party or cast Invoke Feather or Normalize on someone before you
    flee.

    Sap Guard and Might Reinforce are very useful spells for bosses. Unlike most
    games, stat-reducing spells actually work on bosses in Valkyrie Profile!

    Might Reinforce and Spell Reinforce say they can be used only once per
    battle but can actually be used as much as you want! (They only have an
    effect every ten turns though). Guard Reinforce really is once per
    battle.

    Invincibility: Guts level 8, Auto-Item (set Union Plume to 100%), Angel
    Curio. Even the Hamsters can't beat all of that.

    Invincibility part 2: Sap Power, Guard Reinforce, Tri-Emblem, and
    Protect Jewel. Iseria Queen's Empress Massacre only does about 30 damage to
    you!

    Invincibility part 3: Using a Lucid Potion prevents an enemy from targeting
    you. But attacking by pressing your character's button causes the potion to
    wear off. However, you can still use commands from the menu (press Select)!
    You can even cast magic from the menu and you'll still be protected by the
    Lucid Potion!

    Weapons that can kill certain elemental weaknesses instantly are very useful.
    Especially Grimrist, because you find it so early in the game. The weapons
    that can score instant kills are Grimrist (Lightning), Infernas (Fire),
    Shadzard (Lightning), Glare Sword (Poison), Icicle Sword (Ice), Gram (Dark),
    Demon Sword "Nefarious" (Ice), Soul Sword "Kusanagi" (Holy), Dainslef (Holy),
    Glance Reviver (Dark). The last four are of dubious value, since there's so
    few enemies that are weak to them that late in the game.

    Enemy protected by Reflect Sorcery? Start a combo with a weapon attack, then
    use a spell. Reflect Sorcery won't stop spells used in combos!

    ================
    23)Glitches
    ================

    If you transfer Lyseria, she's gone for good. You will not get her back
    in Jotunheim Palace or the Seraphic Gate.

    If Valkyrie is the only character in the party, the game will lock up
    when an enemy performs Great Magic or when Valkyrie performs her PWS
    with a bow equipped. Both of these can be prevented by having a second
    character in the party, even if that character dies during the fight.

    During the fight against Hrist with Brahms, Arngrim, Mystina, and
    Lezard, the game will lock up if Mystina attempts to cast Great Magic.

    If you attempt to rewind the text during Gandar's recruitment scene by
    pressing the L buttons, the game will lock up.

    The game will sometimes freeze after a battle is over. This is pretty
    rare, but seems to happen most often in Brahms Castle and the first
    section of the Seraphic Gate.

    Sometimes a loud buzzing will be heard over the regular sounds. The only way
    to get rid of it is to save your game and then reset your
    Playstation.

    Characters will sometimes have delayed PWS voice samples or sometimes
    start saying all of their voice samples one after the other. This
    happens most often with Grey and Janus.

    In the Citadel of Flame, you can get stuck in the ceiling if you're hit
    by the fireballs while opening the chest in the first room.

    Also in the Citadel of Flame, attacks (by characters other than Janus)
    will sometimes poison the enemies.

    If Valkyrie does her bow attacks when the enemy is very close, a strange
    pillar of fire animation appears instead of the normal animation.

    The Concentration skill does not work properly. It's supposed to drop your CT
    to 2 after using a PWS. Instead, the results vary by spell:

    fire storm: 5 to 2
    fire lance: 5 to 3

    stone torch:5 to 3
    poison blow:5 to 3

    prismatic missle: 10 to 10
    lighting bolt: 9 to 9

    dark savior: 5 to 3
    shadow servent: 5 to 5

    fridgid damsel: 5 to 5
    icicle edge: 5 to 5

    sacred javelin: 5 to 3
    mystic cross: 6 to 6

    ================
    Technical Info
    ================

    Thanks to the great work of some people on the gamefaqs.com and rpgdl.com
    message boards, we now have some hard data on the nuts and bolts of the game.

    These are the stat gains per level. The formula for DME gains is currently
    unknown. You get an extra-large boost to DME at levels 5, 9, 13, 17, 21, 25,
    29, 33, 39, 49, 79, and 89.

    Swordsmen(this includes Grey even though he's listed as a heavy knight,
    all Samurai, Valkyrie (regardless of weapon equipped), Freya, and Brahms in
    addition to the standard swordsmen)

    Str: 6-10
    Int: 10-14
    Agl: 2-6
    Dex: 1-5

    Mages

    Str: 1-5
    Int: 15-19
    Agl: 1-5
    Dex: 1-5

    Heavy Knights(Kashell and Arngrim)

    Str: 10-14
    Int: 3-7
    Agl: 1-5
    Dex: 1-5

    Bowmen

    Str: 2-6
    Int: 10-14
    Agl: 3-7
    Dex: 3-7

    Spearmen

    Str: 4-8
    Int: 8-12
    Agl: 2-6
    Dex: 1-5

    Next we have the order of power for each character's PWS, also by SSJVegeta69.
    Note that this does not include Valkyrie's bow PWS (which should be comparable
    to the sword ones). Also note that your mileage will vary in an actual game
    when characters have different strengths and weapons with different attack
    powers.

    "All tests were done with everyone at equal attack power(11,700). And they did
    not have weapons equipped, because being unequipped results in the highest
    possible attack thrust, so each hit will do maximum damage possible. Yes, I
    used a gameshark for this to ensure that high of a base strength. Here are the
    following damage totals in order. Keep in mind that characters with higher
    strengths mean nothing in this list, as my attack power was exactly the same
    for everyone. My first test resulted in a three-way tie between Brahms, Aelia,
    and Belenus for damage. After that I increased my attack power even further
    for a bigger difference. The difference between Aelia and Belenus is still
    quite moot. In a normal game, his higher strength would give him more damage
    though."

    1.Freya:189,550
    2.Valkyrie 3:153,000
    3.Lawfer:115,000
    4.Brahms:101,250
    5.Aelia:97,500
    6.Belenus:95,250
    7.Janus:87,350
    8.Valkyrie 2:83,000
    9.Arngrim:78,000
    10.Jun:75,750
    11.Jayle:68,000
    12.Lleweln:62,500(since his does a random number of hits, I took the
    damage from 7 hits, since the menu description says "about 7 hits". If
    you're fighting a big enemy and it can get in 17 or so hits, it'll
    actually be the third strongest PWS in the game!)
    13.Suo:58,500
    14.Valkyrie:55,500
    15.Lucian:48,150
    16.Badrach:47,500
    17.Kashell:45,000
    18.Grey:31,500(Hah, pathetic....)

    Another version of the PWS power rankings comes from metroid composite, who
    ranks them in order of the damage multipliers each PWS receives. Note that
    these numbers are relative to one normal attack (like Valkyrie swinging her
    sword).

    1. Freya: x15
    2. Valkyrie(bow, level 3): x13
    3. Valkyrie(sword, level 3): x11
    4. Meteor Swarm or Celestial Star GM: x10.5
    5. Lawfer: x8.6
    6. Valkyrie (bow, level 2): x8
    7. Belenus, Aelia, Brahms, Calamity Blast GM: x7.5
    8. Janus: x6.5
    9. Valkyrie(sword level 2 or bow level 1), Arngrim, Dragon Bolt or
    Absolute Zero GM: x6
    10. Jun: x5.625
    11. Jayle: x5.25
    12. Llewelyn (7 hits): x4.62
    13. Suo, Carnage Anthem or Petro Disruption or Dragon Orb or Gravity
    Blessing or Seraphic Law GMs: x4.5
    14. Lucian, Badrach: x3.75
    15. Kashell: x3.51
    16. Crystal Strike or Cosmic Spear or Ifreet Caress GM: x3
    17. Grey: x2.4

    This table lists the damage multipliers for all spells.

    Fire Storm: 1 hit at 1.5x, Fire
    Fire Lance: 2 hits at 1x, Fire
    Icicle Edge: 3 hits at 1x, Ice, adds Freeze
    Frigid Damsel: 3 hits at 1x, Ice, adds Freeze
    Dark Savior: 3 hits at 1x, Dark
    Shadow Servant: 3 hits at 1x, Dark
    Mystic Cross: 4 hits at 1x, Holy
    Sacred Javelin: 5 hits at 1x, Holy
    Lightning Bolt: 3 hits at 1x, Lightning
    Prismatic Missile: 5 hits at .75x, Lightning
    Stone Torch: 1 hit at 1x, Poison, adds Petrify
    Poison Blow: 1 hit at 4x, Poison, adds Poison

    Ifrit Caress: 1 hit at 3x to all, Fire
    Calamity Blast: 5 hits at 1.5x to all, Fire
    Crystal Strike: 2 hits at 1.5x to all, Ice
    Absolute Zero: 4 hits at 1.5x to all, Ice
    Cosmic Spear: 1 hit at 3x to all, Dark
    Meteor Swarm: 7 hits at 1.5x to all, Dark
    Celestial Star: 7 hits at 1.5x to all, Holy
    Seraphic Law: 3 hits at 1.5x to all, Holy
    Dragon Bolt: 4 hits at 1.5x to all, Lightning
    Gravity Blessing: 3 hits at 1.5x to all, Lightning
    Carnage Anthem: 3 hits at 1.5x to all, Poison
    Petro Disruption: 3 hits at 1.5x to all, Poison
    Dragon Orb: 3 hits at 1.5x to all, Ice

    Here's the experience tables for all characters, from Orlandu17.

    Level Exp After
    1 0 2000
    2 2000 5000
    3 7000 5000
    4 12000 5000
    5 17000 10000
    6 27000 10000
    7 37000 10000
    8 47000 10000
    9 57000 22500
    10 79500 22500
    11 102000 22500
    12 124500 22500
    13 147000 30000
    14 177000 30000
    15 207000 30000
    16 237000 30000
    17 267000 60000
    18 327000 60000
    19 387000 60000
    20 447000 60000
    21 507000 80000
    22 587000 80000
    23 667000 80000
    24 747000 80000
    25 827000 180000
    26 1007000 180000
    27 1187000 180000
    28 1367000 180000
    29 1547000 240000
    30 1787000 240000
    31 2027000 240000
    32 2267000 240000
    33 2507000 300000
    34 2807000 300000
    35 3107000 300000
    36 3407000 300000
    37 3707000 300000
    38 4007000 300000
    39 4307000 400000
    40 4707000 400000
    41 5107000 400000
    42 5507000 400000
    43 5907000 400000
    44 6307000 400000
    45 6707000 400000
    46 7107000 400000
    47 7507000 400000
    48 7907000 400000
    49 8307000 500000
    50 8807000 500000
    51 9307000 500000
    52 9807000 500000
    53 10307000 500000
    54 10807000 500000
    55 11307000 500000
    56 11807000 500000
    57 12307000 500000
    58 12807000 500000
    59 13307000 500000
    60 13807000 500000
    61 14307000 500000
    62 14807000 500000
    63 15307000 500000
    64 15807000 500000
    65 16307000 500000
    66 16807000 500000
    67 17307000 500000
    68 17807000 500000
    69 18307000 500000
    70 18807000 500000
    71 19307000 500000
    72 19807000 500000
    73 20307000 500000
    74 20807000 500000
    75 21307000 500000
    76 21807000 500000
    77 22307000 500000
    78 22807000 500000
    79 23307000 600000
    80 23907000 600000
    81 24507000 600000
    82 25107000 600000
    83 25707000 600000
    84 26307000 600000
    85 26907000 600000
    86 27507000 600000
    87 28107000 600000
    88 28707000 600000
    89 29307000 700000
    90 30007000 700000
    91 30707000 700000
    92 31407000 700000
    93 32107000 700000
    94 32807000 700000
    95 33507000 700000
    96 34207000 700000
    97 34907000 700000
    98 35607000 700000
    99 36307000 700000

    Finally, just a little info on how the derived stats are calculated:

    Attack power(non-mages) = Strength + weapon's Attack power
    Attack power(mages) = Intelligence + weapon's Attack power
    Hit = Dexterity + weapon's Hit
    Avoid = Agility + greaves' Avoid
    Resist(non-mages) = Intelligence/2
    Resist(mages) = Intelligence/2 + weapon's Attack power

    Note that Strength and Dexterity seem to have no benefit to mages. So
    use your Golden Eggs and Holy Drops on non-mages instead.

    Damage is (ATK-RDM) x damage multiplier for physical attacks,
    (MAG-Resist) x damage multiplier for magic attacks. Because RDM is
    subtracted before you multiply, RDM affects all characters equally,
    whether they have one strong move or several weaker ones.

    The Wait Reaction skill is a magic attack that works like a physical one. Its
    formula is (MAG-RDM) x multiplier. The multipliers for each level are:

    Level 1: x.14
    Level 2: x.15
    Level 3: x.17
    Level 4: x.19
    Level 5: x.20
    Level 6: x.22
    Level 7: x.23
    Level 8: x.25

    ================
    25) Solo games
    ================

    Just like in Star Ocean 2, you can complete a game with only one character!
    Of course, that character is Valkyrie, since she is the only character who
    can't be removed from the party. In this section I'll list some of the tips
    you can use to complete your game. You can also do pseudo-solo games with
    Valkyrie in the back row where she can't attack or be attacked and one other
    character. So far I've completed a Jelanda game on Easy and a Lawfer game on
    Hard.

    Try Normal difficulty first. You'll need the Creation items that can't
    be obtained in Easy.

    The first dungeon is hell. You'll be burning elixirs like crazy just to stay
    alive. Spend your first 20 CP on Counter. It'll be your main source of
    damage. When you finally get to level 2, spend your CP on anything that
    increases your Avoid rating (Fight and Hear Noise). The game get a lot easier
    now. Divine a Feathered Tiara and wear it for the boss fight.

    After the Artolian Mountain Ruins, create a Bolt-Crossbow. This weapon will
    increase your damage capability and also allow you to guard crush the Dragon
    Servants.

    In each following Chapter, create the strongest 3-hit bow available (except
    Fire Crossbow - it sucks). These will make the game easy. Don't use swords.
    The bows inflict much more damage. The 150 attack Crescent Arrow in Chapter 4
    does more damage than the 1200 attack Icicle Sword!

    Some other useful skills are Combo Counter, Auto Item (set Elixir to 100%),
    Slanting Rain.

    The best items include Mirror of Pleiades, Earring of Healing (very
    important!), Bracelet of Zoe (you'll need lots of hitpoints towards the end),
    Phoenix Feather (should last you throughout the game - you won't die often).

    There is a bad glitch in the game. If Valkyrie is the only person in the
    party, the game will freeze when an enemy casts a Great Magic. This includes
    Lezard, Barbarossa, Gandar, Bloodbane, and Surt. To get by this problem,
    include a second low-level party member and let them die. The game won't
    freeze as long as you started the battle with at least 2 people. The game
    will also freeze if Valkyrie tries to perform her bow PWS.

    Towards the end of the game you'll have the Gram sword. It's better than your
    normal bows, especially against high-RDM enemies like Gyne. However, once you
    get the Elven Bow from the Forest of Spirits, you'll probably want to switch
    back to bows. The Elven Bow does roughly the same amount of damage as Gram
    with the Reverie skill.

    ================
    26) Thanks
    ================

    Keith Rhee for his Best Ending guide
    Steven Bruck for his Hard Mode guide
    Aryuze RV for his Debug Mode FAQ
    F. Pelayo for some great information about Transferring
    Zach Keene and RockyTheHercules for the CP costs on skills
    SSJVegeta69 and Orlandu17 for much of the Technical Info section
    BrandoSerge for the levels you get large DME boosts at
    Polizei for the Lucid Potion trick
    Lingks for the Concentration glitch
    Zach Keene for various help
    The RPGDL crew, notably metroid composite, NeoElfboy, and MeepleLard for
    various help
    Marcus Sanders, Volatile Hamster, Kojichan, Daniel Choi, Orlandu17, and
    Polizei for filling in some of the dropped items
    gaiaswill for cracking the solo game glitch
    Everyone on the Valkyrie Profile Message Board for their great hints,
    espcially odman01.
    CjayC for making Gamefaqs the best source of videogaming information in
    the world

    Visit www.rpgdl.com for battles between your favorite RPG characters!