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Unreal Mission Pack 1: Return to Na Pali (PC)

Unreal Mission Pack 1: Return to Na Pali (PC)
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Description
You return to the planet Na Pali to track down yet another crashed starship. If you succeed this time around, you'll be granted a full pardon for your previous crimes. The old local gang and range of weapons are injected with 3 new species and several new pieces of hardware.
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Unreal (Tournament) Cheat & Codes: by Jan Ronner 05 Jun 2008
Unreal (Tournament) Cheat & Codes:


Addbots number=Add a number of bots you typed.
Invisible1=You are totally invisible, until you shoot.
Invisble0=Disables invisiblity.
Allammo=Gives you all 999 ammo for all your weapons.
God=Provides you invulnerability.
Fly=Let's you fly around.
Walk=Deactivates your fly or ghost mode.
Ghost=No clipping mode.
Playersonly=Freeze time.
Open mapname=Load a map you entered.
Behindview 0=Switch to inside-view.
Behindview 1=Switch to outside-view.
Killall=Kills all enemies on the class you entered, (killall skaarjwarrior)
Killpawns=Kills all monsters on the level.
Say=Say something against other players (Say I am a hero)
Slomo=Set the game speed 1.0=Normal.
Summon=add an item/enemy to the world.
Switchcooplevel=Switches to a new URL.
Switchlevel=Switch to a new level.


Summon items:

Weapons: Armor: Items: Enemies: Animals: Players:

Chainsaw. ToxinSuit. Seeds. Titan. Cow. SkaarjPlayerBot.
Eightball. AsbestosSuit. Translator. StoneTitan. Babycow. FemaleOneBot.
Flakcannon. KevlarSuit. VoiceBox. Brute. Bird1. FemaleTwoBot.
Minigun2. Armor. Dampener. LesserBrute. Parentblob. FemaleBot.
Quad Shot. PowerShield. ForceField. Slith. Squid. MaleOneBot.
Pulsegun. ShieldBelt. FlashLight. Mercenary. BiterfishSchool. MaleTwoBot.
Shockrifle. WeaponPowerUp. SearchLight. MercenaryElite. Biterfish. MaleThreeBot.
SniperRifle. JumpBoots. Queen. Horseflyswarm. MaleBot.
Ut_biorifle. Amplifier. Fly. Deadbodyswarm. HumanBot.
Ut_eightball. SuperHealth. DevilFish. Blobelt. Bots.
Ut_flakcannon. Invisiblity. SkaarjTrooper. Horsefly.
Warheadlauncher. Bandages. SkaarjWarrior. Nalirabit.
Minigun. ScubaGear. SkaarjOfficer. Behemoth.
Automag. NaliFruit. SkaarjInfantry. Nali.
DispersionPistol. Health. SkaarjGunner. NaliPriest.
Stinger. Flare. SkaarjLord.
Asmd. SkaarjBerserker.
Razorjack. SkaarjScout.
Rifle. SkaarjSniper.
GesBioRifle. IceSkaarj.
Minigun. Krall.
Cannon. KrallElite.
Manta.
GiantManta.
Gasbag.
GiantGasbag.
WarLord.
Tentacle.
Pupae.
SkaarjPlayerBot.
CaveManta.


Here is the complete Unreal-map-list:

Single-Player: Death-Matches: Other:

Bluff. DKnightOp. ExtremeLab.
Ceremony. DMariza. ExtremeEnd.
Chizra. DMcurse. ExtremeGen.
Dark. DMdeathfan. ExtremeBeg.
Dasacellars. DMdeck16. ExtremeCore.
Dasapass. DMelsinore. ExtremeDark.
Dcrater. Dmfith. ExtremeDgen.
Dig. DMhealpod.
Dug. DMmorbias.
Endgame. DMradikus.
Entry. DMtundra.
Gateway.
Harobed.
IsvDeck1.
IsvKran4.
IsvKran32.
Naliboat.
Nalic.
NaliLord.
Noork.
NyLeve.
Passage.
QueenEnd.
Ruins.
SkyBase.
SkyCaves.
SkyTown.
SpireVillage.
TerraLift.
Terraniux.
TheSunspire.
Trench.
Unreal.
VeloraEnd.
Vortex2.


Unreal Console Commands:

-Profile=When C++ is compiled with DO_SLOW_GUARD=1, generates an UnrealScript
function profile using the timings in the most recently played level only.
-Nosound=Disables sound.
-Nodsound=Disables the support of DirectSound.
-Noddraw=Disables the DirectDraw support.
-Nohard=Disables 3D Hardware.
-Log=Runs with the log window initially visible.
-Firstrun=Re-asks the 'First Run' questions in Unreal.
-Nologwin=Disables the output to log windows.
-conflicts=Let's you show different classes of objects whose names are conflicting.
-Nok6=Disables AMD K6-3D Support.
-Nommx=Disables MMX Support.
-Noreplace=Don't automatically replase textures, sounds, and music if they are not found.
-Make=Rebuilds all U-files from their source UC-files.
-Make -h=Rebuilds all U-files from their source UC-files, and generates a C++ header for
each package.
-Editor=Runs Unreal for editing maps.
-Server=Runs as a dedicated server.
-Strict=Treat all scripts warnings as critical errors, usefull for tracking down the call
stack when debugging scripts.
-Nobind=Don't treat UnrealScript/C++ binding errors as critical, for rebuilding scripts
and avoiding the chicken-and-egg binding problem.
-Showdep=Causes script compiler to log dependency information when recompiling scripts.
-Nogc=Disable the garbage collection.
-Alladmin=Enable all players administrative access to the server.
-Log=Uses the specified log file instead of Unreal.log, usefull when running multiple copies
on the same machine.
-Ini=Sets the .ini file to use for configuration, normally Unreal.ini.
-ReadIni=Sets the .ini file for reading only (not for writing), overrides the INI= option.
-Port=Sets the UDP port number for the Internet-Server.
-MultiHome=12.34.56.78, Sets the 'home' IP-Adress (in numerical format) for Unreal of a
machine with multiple network-cards.


C++ Console Commands (Only works on the local machine)

Brightness=Cycle through 10 screen brightness values.
Chat=Brings up a prompt to type chat text.
Cancel=Cancels an 'Open' command in a progress that is trying to connect to a network server.
Cdtrack=Play a cd number.
Console Full=Make the console fullscreen.
Console Hide=Hide the console.
Console Show=Show the console.
Debug Crash=Test crashing the game by AppError.
Debug Eatmem=Test allocating memory until it fills up.
Debug GPF=Test a genaral protection vault.
Debug Recurse=Test crash by infinite recursion.
DumpCache=Display the contents of the memory cache G-cache.
DumpIntrinsics=Display a list of unused intrinsic function ids.
EditActor class=During the gameplay, edits the proporties of the nearest actor belonging
to that class, this is very cool for debugging.
Endfullscreen=Go back to playing in a window.
Exec=Execute the console commands in the filename, default is in the system-directory.
Exit=Use this command to exit Unreal.
Flush=Flush all caches, Regenerates all lightning, 3D-Hardware textures.
Hideactors=Hide actors during the gameplay.
JumpTo=In Unreal-editor, move the viewport to a certain position, this is usefull in conjuction
with tester reports generated with the REPORT command.
Loadgame=Load a game with number 1 to 9, (bv, loadgame1)
Mark=Mark all objects that are in memory (for garbage collection debugging in conjuction with
MARKCHECK.
Markcheck=Display a list of all unmarked objects that are in memory (for garbage collection
debugging in conjuction with MARK)
Mem=List of the memory usage, this only works when Unreal is compiled with the memory tracking
option (usually this is not enabled)
Memstat=Show Windows overall memory statistics.
Musicorder=Change to a certain track in the song (0=Ambient, 1=Action, 2=Suspense)
ObjClasses=Print a list of all loaded classes.
ObjDependencies Package=pkgname EXCLUDE1=otherpackage.
ObjGarbage=Collect and purge garbage (garbage means, objects that are loaded not used anymore)
ObjHash=Show object hashing statistics..
Obj List Class=Objectclass, list of all objects belonging to the class (if the class isn't
specified, list ALL objects), gives a summary of memory usage, this is very usefull during game
play for figuring out how much memory is being used, in Unreal-Editor, this statistic isn't
usefull because a huge amount of extra stuff is loaded which might not be used by your map.
Obj Refs Class=Objectclass NAME=Objectname, show a list of objects which reference the object
you specify, when trimming memory usage, this is usefull for figuring out why some object is
being loaded.
Open URL=Opens a local map (i.e 'Unreal.unr') or an internet server (i.e. '200.0.1.16' or
'unreal.epicgames.com')
Preferences=Displayes the preferences in a window.
Report=Copies a report of the current gameplay situation to the clipboard, you can then paste
the resulting text into an E-mail program, Microsoft Outlook Express...Extremely usefull for
beta testers, because it dumps the player's x y z loacation, the difficulty level etc...
Rmode=Set the rendering mode 0-9.
Savegame=Saves the game you are playing, but you have to set a position number, 0-9.
Shot=Takes a screenshot, and saves it in the Unreal system directory (c:UnrealSystem)
Showactors=Show the actors during the gameplay.
Sockets=In network play, shows a list of network sockets (UNetConnection's) in use.
Stat Actor=Show various statistics.
ToggleFullScreen=Toggles the view position in full screen mode, type again to deactivate.
Type=Type text on the console.
URL name=In network play, parses an URL and displays it's components.
Viewup=Sizes the view up.
Viewdown=Sizes the view down.


Console Configuration Commands:

Get classname variablename=Get a class parameter such as playerpawn.