Based on the same elements that made the movie so enjoyable--fear,
suspense, and the possibility that your teammate might be infected--
The Thing
lets players slowly creep into the action with the help of several
nonplayer characters (NPCs), whom you control and use to protect and
aid you and your group. Using a
core team of engineers, medics, and
soldiers, players must manage and control their level of trust in, and
fear of, you. They react to your actions, and might betray you if they
think you might be the Thing. Conversely, you must constantly monitor
which
One of them might be infected and dispose of that person. Other
characters must trust you, but if they fear you, actions as drastic as
coercion might be necessary. For example, if a soldier doesn't have
confidence in you, you may have to put your gun to his head to convince
him you're not the Thing. For his sake, he'd better believe.