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Tales of Symphonia: Dawn of the New World (Wii)

Tales of Symphonia: Dawn of the New World (Wii)
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Description
Namco's "Tales" series of action RPGs makes its debut appearance on the Wii in this spin-off of the 2004 title Tales of Symphonia. Taking place two years after the original game combined the worlds of Slyvarant and Tethe'alla, Dawn of the New World puts gamers in charge of a new hero named Emil, who must help deal with all the sociological problems caused by the merging of the two worlds. The game takes advantage of the Wii's graphical and motion-sensing capabilities, and the series' trademark real-time battles are bolstered by a new "free-run" system, dynamic unison attacks, and a strategic elemental system. Gamers embarking on their quest can capture and collect More than 200 unique monsters, each capable of garnering experience points and growing into stronger -- and in some cases, completely new -- creatures. Dawn of the New World also features unlimited party combinations, meaning players can customize their traveling party with any number of monsters and people, including key characters from the original game, such as Lloyd and Collete.
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