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Digimon Rumble Arena (Playstation)
Name: Digimon Rumble Arena (Playstation)
Your Price:
$14.99
Stock Status: 1




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  • Description
    Digimon Rumble Arena's user-friendly controls make it easy to learn yet hard to put down. It provides classic fighting gameplay for one or two players, who will compete as one of their favorite Digimon characters in an exciting, exhilarating, and downright digivolving battle. Featuring the cast of the Digimon show from season one through season three, the game is packed with multiple levels, pitfalls, and other surprising traps and features. You can use items to empower your Digimon with special fighting techniques or powers, and battle your Digimon with falling icicles, moving conveyor belts, mechanical arms, falling platforms, and more.


    Product Reviews

    Write an online review and share your thoughts.
    Digimon Rumble Arena
    by Kevin Malone from Arizona United States
    19 Jul 2006

    Digimon Rumble Arena Combo FAQ

    by Captain K. (shibakev@earthlink.net)
    Copyright 2002


    This is not a movelist, for that you can read Skoban's FAQ, which can
    also be found at Gamefaqs.

    03-01-2002 version 1.0

    1. Reading this FAQ.

    S = the Square button
    C = the Circle button
    T = the Triangle button
    R1 = the R1 button (digivolve/GC attack)
    forward = push the direction pad towards the opponent
    pause = wait about half a second before you press the next button
    (X hits) = the expected number of hits. This may vary based on the size
    of the opponent you face (especially with moves like Diamond Storm)

    2. Combo ranges.

    There are three ranges combos can be performed at: close, medium, and
    long. Close range is the area that your normal S attacks would hit.
    Medium range is a bit farther, about where Patamon's Slamming Attack, or
    Gatomon's Cat's Eye Hypnotism reach. Long range is way across the
    screen. These aren't exact measurements due to the scrolling nature of
    the screen, but you get the idea. If a range is not listed for a combo,
    it's close range only.

    3. Combos not listed.

    Not all simple combos are listed. These include the Up+S attacks, which
    for most characters can be followed up with any other S attack. For
    example, you can do Up+S, then another Up+S when the opponent falls back
    down for a second hit. The game usually limits you to two attacks in
    this situation, but sometimes you can get a third, especially if you
    have your opponent trapped against a wall.

    I also have not included jump-in attacks. As a general rule assume that
    you can jump and do an S attack on a ground opponent and that you can
    follow that up with any other close range combo. The jump-in will add an
    extra hit in this case.

    Finally, I have only listed combos that register on the combo meter.
    There are some attacks that are unblockable in certain situations. For
    example, Impmon can throw his opponent to dizzy them, then digivolve and
    hit them with a Chaos Flare. Likewise, Magnadramon's Apocalypse will hit
    an opponent that has just been knocked down to the ground. However,
    neither of these register on the combo gauge, so they haven't been
    included.

    4. Pausing between attacks

    When you press the S button multiple times, the computer assumes you're
    doing an S, S, S attack. Even if you press S, S, Up+S, you'll still just
    get the S, S, S result. So to link in the Up+S, you have to pause for
    half a second after the second S. This breaks the S, S, S loop that the
    computer thinks you're in, and you can then do an Up+S.

    Not all characters can get combos by linking this way. At this time I
    haven't explored all the possibilities of these; hopefully I'll have
    them figured out by the next FAQ update. I assume that some characters
    can also link in a down+S attack as well, but I haven't tried it.

    5. The combo lists

    The characters are listed in this order:
    Gabumon
    MetalGarurumon
    Agumon
    WarGreymon
    Patamon
    Seraphimon
    Terriermon
    MegaGargomon
    Guilmon
    Gallantmon
    Renamon
    Sakuyamon
    Wormmon
    Stingmon
    Veemon
    Imperialdramon
    Gatomon
    Magnadramon
    Impmon
    Beelzemon
    Reapermon
    BlackWarGreymon
    Omnimon
    Imperialdramon (Paladin mode)

    ===========
    Gabumon
    ===========

    S, S, S (3 hits)
    Up+S, T (4 hits)
    Up+S, C (2 hits)

    (the following combos require your DIGI! guage to be full)

    (long-range only) C, R1, C (5 hits)

    ==============
    MetalGarurumon
    ==============
    S, S, S (3 hits)
    C, S, S, S (7 hits)
    Up+S, C (5 hits)

    ==========
    Agumon
    ==========
    S, S, S (3 hits)
    C, T (4 hits)
    C, S, S, S (4 hits)

    (the following combos require your DIGI! guage to be full)

    (close or medium range) C, R1, C (3 hits)
    C, R1, S, S, S (4 hits)

    ===========
    WarGreymon
    ===========
    S, S, S (4 hits)
    T, T (up to 10 hits)
    Up+S, C (3 hits)
    Up+S, forward+T (3 hits)


    ==============
    Patamon
    ================
    S, S, S (3 hits)
    (medium or close range) T, forward+S (5 hits)
    S, S, T, forward+S (7 hits)
    Up+S, T (2 hits)


    ============
    Seraphimon
    ============
    S, S, S (3 hits)
    Up+S, T (4 hits)
    forward, forward+S, S (2 hits)

    ===========
    Terriermon
    ===========
    S, S, S (3 hits)
    Up+S, T (2 hits)
    Up+S, forward, forward+S (2 hits)

    ============
    Megagargomon
    ============
    S, S, S (3 hits)

    ============
    Guilmon
    ============
    S, S, T (3 hits)

    (the following combos require your DIGI! gauge to be full)

    S, S, R1, T (3 hits)

    ============
    Gallantmon
    ============
    S, T (2 hits)
    Up+S, C (2 hits)
    Up+S, T (2 hits)

    ============
    Renamon
    ============
    S, S, S (3 hits)
    C, forward, forward+S (14 hits)

    (the following combos require your DIGI! gauge to be full)
    Up+S, R1, T (6 hits)

    ============
    Sakuyamon
    ============
    S, S (2 hits)
    Up+S, T (5 hits)

    =============
    Wormmon
    =============
    (the following combos can be done at medium range by adding a forward, forward+S at the beginning)
    S, S, S (3 hits)
    S, S, T (3 hits)
    Up+S, T (2 hits)

    Up+S, C (hard to connect with this one)
    C, T (3 hits)

    (the following combos require your DIGI! gauge to be full)
    C, R1, T (2 hits)
    Up+S, R1, R1 (2 hits) (you can also start this at medium range with forward, forward+S)

    =============
    Stingmon
    =============
    S, S, S (3 hits)
    (in air) T, T (3 hits)
    (medium range only) C, T (2 hits)
    S, S, pause, Up+S (4 hits)
    (long range only) T, Up+S (3 hits)
    S, S, T (4 hits)

    (the following combos require your DIGI! gauge to be full)
    S, R1 (2 hits)

    =========
    Veemon
    =========
    S, S, S (3 hits)
    S, T (4 hits)
    S, C (2 hits)
    Up+S, T (4 hits)
    Up+S, C (2 hits)
    (medium range only) C, T (4 hits)
    (medium range only) C, S (2 hits)

    (the following combos require your DIGI! gauge to be full)

    (medium range only) C, R1, S, S, S (4 hits)
    (medium range only) C, R1, T (3 hits)
    (medium range only) C, R1, R1 (8 hits)

    =============
    Imperialdramon
    =============
    S, S, S (3 hits)
    S, S, T (3 hits)
    S, pause, Up+S, forward+S (3 hits)
    S, pause, Up+S, C (3 hits)

    =============
    Gatomon
    ==============
    S, S, S (3 hits)
    S, S, T, forward+S or C (6 hits)
    forward+S (throw), S (2 hits)
    forward+S (throw), T (4 hits)
    S, S, pause, Up+S, T, forward+S or C (7 hits)
    (medium or close) C, T, forward+S or C (5 hits)

    (the following combos require your DIGI! gauge to be full)
    S, S, pause, Up+S, R1, T (4 hits)


    =============
    Magnadramon
    =============
    S, S, S (3 hits)
    Up+S, C (2 hits)
    Up+S, T (2 hits)

    ============
    Impmon
    ============
    S, S, S, (3 hits)
    S, S, T (5 hits)
    Up+S, C (2 hits)
    Up+S, T (3 hits)

    (the following combos require your DIGI! gauge to be full)
    Up+S, R1, R1 (2 hits)

    ============
    Beelzemon
    ============
    S, S, S (3 hits)
    T, T (2 hits)
    T, forward, forward+S (2 hits)
    Up+S, R1 (3 hits)

    =============
    Reapermon
    =============
    S, S, S (4 hits)
    S, T (4 hits)
    S, S, C (9 hits)
    T, C (17 hits) (requires very specific spacing)
    S, S, pause, Up+S, C (4 hits)
    S, S, pause. Up+S, T (4 hits)

    ===============
    BlackWarGreymon
    ===============

    S, S, S (3 hits)
    S, S, C (4 hits)
    T, T (up to 10 hits)
    Up+S, C (3 hits)
    Up+S, T, T (10 hits)

    ==========
    Omnimon
    ==========

    S, S, S (4 hits)
    Up+S, T (3 hits)
    Up+S, C (2 hits)

    ========================
    Imperialdramon (Paladin Mode)
    ========================

    S, S, S (3 hits)
    S, S, T (4 hits)
    S, pause, Up+S, forward+S (3 hits)
    S, pause, Up+S, C (3 hits)

    (the following combos require your DIGI! gauge to be full)

    S, S, R1 (5 hits)
    S, pause, Up+S, R1 (9 hits)

    6. Thanks

    CjayC for making the best gaming site in the universe
    Skoban for his contributions


    Features:


     

    • Play as or against your favorite Digimon character
    • Multiple levels, pitfalls, and other surprising features
    • Bonus mini-games
    • Easy to learn but hard to put down
    • 1-2 players